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Timeshift Ruins
Archive: 18 posts
This is my first published level since the "Cybernetic Adventures Omega" series. It's a platforming level where times can be reversed with the Timeshift Orbs. These puzzles are inspired by one of the puzzling events of "Zelda: Skyward Sword". It features many platforming elements, including the attract-o-tweaker and paintinator use (during the boss battle). Also, don't be fooled by "Da Vinci's Tutorial" music at the start of the level. Because once players enter the ruins, they'll be hearing one of my newest musics "Timeless Echoes", and they'll hear another of my own music during the boss battle (which that music was introduced in one of my YouTube videos). There's a lot more to be seen in this level, so hope you get a chance to try out my newest creation. http://i6.lbp.me/img/ft/ba60c1901e2084b6993fba5f3d946ea26067b429.jpg http://i0.lbp.me/img/ft/2e0c65df493a483aee1e254b48b3e4da8097c4b6.jpg http://i8.lbp.me/img/ft/338a99e94fe29c20d02070b870d403816000088f.jpg http://i9.lbp.me/img/ft/7c9560830fd224314662ab18029f5293feb6b6bb.jpg http://www.youtube.com/watch?v=g7t-N7nyPaM http://lbp.me/v/bks2kj | 2012-05-29 22:49:00 Author: JustinArt Posts: 1314 |
Sounds amazing I'll queue it up. | 2012-05-29 23:04:00 Author: Halfire Posts: 132 |
I recently played this because a friend recamended it to me. I was impressed, mostly by the gameplay. This level had a realy intresting concept, which made pay more to see what you came up with. I also realy liked the backtracking, but it never realy felt that way, at all. Over all, this is an awsome level that deffinetly disserves yeyes and hearts! | 2012-05-30 03:11:00 Author: Unknown User |
this sounds really cool. got it queued. Oh and to add pictures into the thread NOTE This section is mainly for Firefox or Chrome users. If you're using Internet Explorer then go to Google and type in Mozilla Firefox or Chrome and download one of those browsers. Find your pic(s) click on it, then click it again so that it's the only thing in the window. Copy the URL. come to your thread and click the Insert picture tool http://www.lbpcentral.com/forums/LBPC-Style/editor/insertimage.png a box will pop up, click on the "from URL" tab paste the URL in the box Be sure to UNCHECK the box that says " Retrieve remote file and reference locally" Unchecking this box, makes the picture bigger click "OK" Then when you submit the thread your picture will be in the page like so: actually, it shows up immediately. http://i8.lbp.me/img/ft/338a99e94fe29c20d02070b870d403816000088f.jpg to put a vid in the thread. Click on the icon that looks like a film strip and paste the URL in the box that pops up. | 2012-05-30 05:20:00 Author: biorogue Posts: 8424 |
this sounds really cool. got it queued. Oh and to add pictures into the thread NOTE This section is mainly for Firefox or Chrome users. If you're using Internet Explorer then go to Google and type in Mozilla Firefox or Chrome and download one of those browsers. Find your pic(s) click on it, then click it again so that it's the only thing in the window. Copy the URL. come to your thread and click the Insert picture tool http://www.lbpcentral.com/forums/LBPC-Style/editor/insertimage.png a box will pop up, click on the "from URL" tab paste the URL in the box Be sure to UNCHECK the box that says " Retrieve remote file and reference locally" Unchecking this box, makes the picture bigger click "OK" Then when you submit the thread your picture will be in the page like so: actually, it shows up immediately. http://i8.lbp.me/img/ft/338a99e94fe29c20d02070b870d403816000088f.jpg to put a vid in the thread. Click on the icon that looks like a film strip and paste the URL in the box that pops up. Thanks for the help, Biorogue. I knew how to do it in LBPC's earlier update, but for some reason the picture and video URL option didn't show up when I was in the creating a thread option, so I needed help posting them. However, when I edited this thread in the advanced settings, I saw it. Anyways, the pics and videos are now in this thread. | 2012-05-30 06:29:00 Author: JustinArt Posts: 1314 |
I'm into adventures , as well . Got it queued , can't wait trying it out ! | 2012-05-30 12:29:00 Author: Pyrotrooper91 Posts: 337 |
I just updated this level with the following changes: -The limit amount of players are now 1-2, so there won't be any lags in 3 or 4 players playing together. I also added the player stop sign. -I saw some photos involving players out of the level into the background floor. It involves around the destroyed ship, so I made more of its parts on fire. This way, players won't accidentally go on the background's floor by getting on a destroyed ship. That will be all in the level's first update. | 2012-05-30 20:03:00 Author: JustinArt Posts: 1314 |
I played when sabre send me the message (yes, I'm ghost creator too ^^ ). It was a very pleasant level, with lot of work. I loved the nature which appears when we move with the ball, for exemple ! Good luck for your next levels | 2012-05-30 20:36:00 Author: alain251 Posts: 128 |
Positives: -The way the environment changed when the orb goes past it was really nice I liked that alot -The gameplay of the level was really good and quite fun -Music went with the level just fine -Boss fight was well done, didnt have any problems with it at all Negatives: -None Comments: -Overall man the level was awesome and really fun to play, cant wait to see any further levels you make in the future. Keep up the good work | 2012-05-31 02:13:00 Author: Sabre_ Posts: 653 |
Seriously awesome work Justin! I played it with Stryder12 and we both had a ton of fun! -The concept of changing time by dragging the Timshift orbs was fantastic, and you did a flawless job of attracting players at the beginning of the level with the dissolving plant life and the sackbots that disassembled when in and out of range of the orbs. -Gameplay was great, but it would've been cool if you would have used creatinators to shoot the orbs to make things move around or something dynamic like that. But the way you have it is still great. -Visuals weren't my cup of tea, I found them a little plain and empty for a level that could've used a ton of scenery to complete the unique concept- gameplay package. They were fine, but it just felt a little empty in most places. I gave you a Happy face and a positive review. Thanks for the awesome adventure level, we don't see many of these around here too much anymore! | 2012-05-31 03:32:00 Author: grayspence Posts: 1990 |
The level's great, though one part kept annoying me. Especially since I had to restart the level... Accidentally returned to my pod once. The first time you have to grab to move back a layer at the beginning, I kept falling back out, even after hanging from the ceiling there for a bit. To get past it, I had to swing myself over against the wall. The idea is brilliantly executed, the gameplay is interesting to say the least, and the scenery all fits together. There's a lot of unexplored options for another level or two like this, and I'd definitely be one to play them. | 2012-05-31 03:54:00 Author: SuddenEnigma Posts: 70 |
I got a chance to play it a few hours ago . First of all , ur idea was unique and fantastic to make an orb that appears the nature Also , I loved the obstacles and the boss, they were nicely done. Subsequently , I liked the design ... Well it was very detailed level , it was just amazing ! I really enjoyed playing it , thank you for giving us such a fun level | 2012-05-31 19:15:00 Author: Pyrotrooper91 Posts: 337 |
Zelda is always a great source of inspiration | 2012-05-31 22:08:00 Author: Deurklink1 Posts: 346 |
I played when sabre send me the message (yes, I'm ghost creator too ^^ ). It was a very pleasant level, with lot of work. I loved the nature which appears when we move with the ball, for exemple ! Good luck for your next levels Positives: -The way the environment changed when the orb goes past it was really nice I liked that alot -The gameplay of the level was really good and quite fun -Music went with the level just fine -Boss fight was well done, didnt have any problems with it at all Negatives: -None Comments: -Overall man the level was awesome and really fun to play, cant wait to see any further levels you make in the future. Keep up the good work Seriously awesome work Justin! I played it with Stryder12 and we both had a ton of fun! -The concept of changing time by dragging the Timshift orbs was fantastic, and you did a flawless job of attracting players at the beginning of the level with the dissolving plant life and the sackbots that disassembled when in and out of range of the orbs. -Gameplay was great, but it would've been cool if you would have used creatinators to shoot the orbs to make things move around or something dynamic like that. But the way you have it is still great. -Visuals weren't my cup of tea, I found them a little plain and empty for a level that could've used a ton of scenery to complete the unique concept- gameplay package. They were fine, but it just felt a little empty in most places. I gave you a Happy face and a positive review. Thanks for the awesome adventure level, we don't see many of these around here too much anymore! I got a chance to play it a few hours ago . First of all , ur idea was unique and fantastic to make an orb that appears the nature Also , I loved the obstacles and the boss, they were nicely done. Subsequently , I liked the design ... Well it was very detailed level , it was just amazing ! I really enjoyed playing it , thank you for giving us such a fun level Thanks for the positive feedbacks, everyone. Glad you enjoyed it. The level's great, though one part kept annoying me. Especially since I had to restart the level... Accidentally returned to my pod once. The first time you have to grab to move back a layer at the beginning, I kept falling back out, even after hanging from the ceiling there for a bit. To get past it, I had to swing myself over against the wall. The idea is brilliantly executed, the gameplay is interesting to say the least, and the scenery all fits together. There's a lot of unexplored options for another level or two like this, and I'd definitely be one to play them. Yeah, that could be one of the big problems for the beginners. Just to make it up, I added an arrow sticker while hanging on to the grabbable cage near a face wall. In addition, I added a few hints on what players should do to pass through obstacles. I also added some invisible plasma materials, so players won't get stuck in the background's floor, or get stuck in unexpected areas (including a checkpoint between the face walls in the cart area before activating them. This may only occur during multiplayer, and I witnessed it in one of Remeu-666's pictures). That's what has been changed in the level's second update. | 2012-06-01 02:23:00 Author: JustinArt Posts: 1314 |
Maybe this will sound stupid but I'm stuck at beginning of level when you must pass through electric door. If I come closer to the door with the ball, it gets electroduced and if I go without timeshift, I lose my Grabbinators and I don't know how to go along, because "the lewer is rusty". Could you help me? | 2012-06-28 20:47:00 Author: Unknown User |
Queued it! Looks like something exciting, original, and inspired. | 2012-06-29 03:07:00 Author: BIGGamerer Posts: 182 |
Maybe this will sound stupid but I'm stuck at beginning of level when you must pass through electric door. If I come closer to the door with the ball, it gets electroduced and if I go without timeshift, I lose my Grabbinators and I don't know how to go along, because "the lewer is rusty". Could you help me? You don't need the grabinator after you go near the rusted lever. You just need to move forward, and go on the back layer then jump with the bounce pad. Don't want to give out the rest, but hope this helps. | 2012-06-30 19:51:00 Author: JustinArt Posts: 1314 |
This level was awesome, after beating this level it made me want to replay Skyward Sword. Anyways that level was awesome and had the perfect amount of puzzles and platforming. If I could I would heart twice. Good job Sackperson for making this amazin level. | 2012-07-01 01:30:00 Author: SilverTriforce7 Posts: 183 |
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