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#1
The Gnome and the Beans [1 player only]
Archive: 7 posts
hello I hope you enjoy this cute level created by me and leave your critique on the thanks http://lbp.me/v/b9z340 http://ie.lbp.me/img/ft/fbe04b9315db8a34c4c4187ea7803d14ddc2bddf.jpg http://i8.lbp.me/img/ft/7e88d8a8c80f7a2e273be4da11c7756426c53506.jpg http://i2.lbp.me/img/ft/6f29a2c0ba44c8425aa94bf196bfefa3f870ac30.jpg http://ia.lbp.me/img/ft/ccac2ff189d5bd7f975533e987dd12f6e17b3c41.jpg please leave your comment and your level to F4F | 2012-05-28 08:53:00 Author: vusco Posts: 183 |
Wow, you really did your best to make this level look nice, the visuals are amazing! It was a pretty difficult level though. There were some parts where i almost wanted to quit. The first part with the three spinning circles with spikes on both sides killed me nearly ten times. It also took very long for the circles to align up correctly after i died. Also, the part where you have to jump into a circle that goes underneath the lava is very hard. It took me many times to get into the circle. I liked your level, but people who don't like having to do a part over many times might quit before they reach the end For F4F, could you leave some feedback on one of the levels in my signature? Thanks. | 2012-05-28 13:27:00 Author: Deurklink1 Posts: 346 |
I shall add it to the queue | 2012-05-28 14:48:00 Author: biorogue Posts: 8424 |
Sweet, the way it goes from rather warm, using mostly yellow, orange hues, to cold, with the blue tint, makes it seem like an entirely different level, were it not for our leprechaun friend. Detail is awesome too. | 2012-05-28 15:21:00 Author: Ironface Posts: 432 |
Fancy looking , got it queued | 2012-05-28 19:35:00 Author: Pyrotrooper91 Posts: 337 |
I thought this was pretty well put together. Nice visuals, music was good. The camerawork could use a little polish in some areas. As the camera is cutting out from the opening, you can see your sackboy spawning on an empty part of the level - for a second I thought I was falling out of the level. Might work better if you spawn the player behind something so you don't see him at all before taking control of the sackbot. In a lot of places the camera seemed too zoomed in, and was panning around a lot to keep the player in frame. Also, I had to start over when I rolled the blue gel ball too hard off the platform and it rolled out of reach. You might want to set it up to respawn if it rolls out of range. | 2012-05-29 11:32:00 Author: Chazprime Posts: 587 |
I thought it was visually stunning, but most of the gameplay was the same as a thousand other platformers out there. The part with the rotating circles of fire was interesting. | 2012-05-31 03:39:00 Author: Brannayen Posts: 438 |
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