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#1

Speech Sensor

Archive: 1 post


Sorry if speech is spelt wrong. But i've had this idea bugging me for a long time and i'm ready to show it . I feel like this was something that was left out of little big planet 2. So here's how it would work.

1. you place the speech sensor on a object or on a sackbot.
2. Tweak it and in the menu thing where you type stuff. Put the word you want into the sensor
3. Connect it to something like a Sackbots chip or perhaps a piston or anything you dream of.
4. Test it to see if it works.
5. and if it works well then it works.

I thought of this when i first used the "Sackbots" i really want to interact with them. And when i interact with them it feels like i'm playing with a real player.

Extra stuff that could be added to it.
How long it takes to read the word that the player has said.
Sensor range. How far/close you have to be before the speech sensor turns on.
Invert output - ??? Not really sure about inverting the output right now. That could be something i can add later.
Power setting - By this i mean is it a thing like a 1 shot thing or is it a on and off thing.
This is something that could go with the sensor range. SFX can be turned on or off. simple this is how it works. if its a magic code or a security code and you got the wrong/correct answer it could make a ding ding ding sound if its correct or a buzzer sound if its incorrect.

Hopefully you like this idea.
2012-05-23 07:25:00

Author:
Sacko53
Posts: 134


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