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Speech Sensor
Archive: 1 post
Sorry if speech is spelt wrong. But i've had this idea bugging me for a long time and i'm ready to show it . I feel like this was something that was left out of little big planet 2. So here's how it would work. 1. you place the speech sensor on a object or on a sackbot. 2. Tweak it and in the menu thing where you type stuff. Put the word you want into the sensor 3. Connect it to something like a Sackbots chip or perhaps a piston or anything you dream of. 4. Test it to see if it works. 5. and if it works well then it works. I thought of this when i first used the "Sackbots" i really want to interact with them. And when i interact with them it feels like i'm playing with a real player. Extra stuff that could be added to it. How long it takes to read the word that the player has said. Sensor range. How far/close you have to be before the speech sensor turns on. Invert output - ??? Not really sure about inverting the output right now. That could be something i can add later. Power setting - By this i mean is it a thing like a 1 shot thing or is it a on and off thing. This is something that could go with the sensor range. SFX can be turned on or off. simple this is how it works. if its a magic code or a security code and you got the wrong/correct answer it could make a ding ding ding sound if its correct or a buzzer sound if its incorrect. Hopefully you like this idea. | 2012-05-23 07:25:00 Author: Sacko53 Posts: 134 |
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