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My Half-Life, Half-Life2 and Counter-Strike Levels
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I've been designing levels for Half-Life for about 9 years, and just recently got into making levels for Half-Life2 and Counter-Strike: Source. Here are a few shots of my work. http://docrocksmaps.homestead.com/b.jpg http://docrocksmaps.homestead.com/de_kitkat_essence0014_op_800x640.jpg http://docrocksmaps.homestead.com/de_kitkat_persia0000_op_800x640.jpg http://docrocksmaps.homestead.com/de_coliseum0003_op_800x640.jpg There are many more screenshots and downloads for the maps on my website which you can find here (http://docrocksmaps.homestead.com/). I have also made a LBP level called Half-Life Tribute. Check it out! | 2009-01-04 17:22:00 Author: DocRock64 Posts: 48 |
wich ones are the css2 ? | 2009-01-06 21:58:00 Author: Luos_83 Posts: 2136 |
The top one is from Counter-Strike: Source. Title is de_dust2_mariostyle. The second one is from Half-Life:deathmatch source. Its title is dms_kitkat_essence. I also have a version of this map for Counter-Strike: Source. The third is one I am building for several of the Half-Life mods. Its current title is kitkat_persia. And the bottom one is for Counter-Strike: Source. The title is de_coliseum. | 2009-01-07 01:16:00 Author: DocRock64 Posts: 48 |
you definatly need work on both visual and gameplay department, I am not saying that to hurt your feelings. I am saying this, because if you want to continue level designing and get the most out of it.. you should try as much tutorials as possible, and my best advice is: www.hourences.com (http://www.hourences.com) he is THE best level designer alive, (i worked with the guy) and his book is really valueble! It is focussed on unreal tournament, but he explains it in a way that is valueble my portf. is at http://vladderbeest.com/folio2/DM-Sirea.htm Practice, and have fun keep it up, keep it up and enjoy what you do! | 2009-01-07 11:43:00 Author: Luos_83 Posts: 2136 |
What are you blathering about? These are really awesome maps! | 2009-01-07 15:21:00 Author: DrMelon Posts: 51 |
I dont want to bash the best man, But I just think he can really improve himself. I wouldnt even have posted if i didnt think his levels had potential! | 2009-01-07 15:23:00 Author: Luos_83 Posts: 2136 |
Thanks for the feedback. I appreciate your honesty. I've made over 100 levels for Half-Life, and have quite a good fan following from people all over the world. I take any kind of review to heart, good or bad. What you see here is only a small handful of the work I have done. I know it's easy to make a quick judgement from a single screenshot, but as I have experienced, it's very hard to judge a map by a simple screen. Again, thanks for your honesty. I will check out your levels as well. | 2009-01-08 04:26:00 Author: DocRock64 Posts: 48 |
well.. to be honest.. you can judge a map from one single shot. a good photo, does more than 1000 words. if you cant make a good shot of your level.. it kinda says enough. I do believe you know the ins and outs, And the one thing I cant get from pictures is the dynamics and gameplay. at least the visual part could use some.. okay I admit it.. I am a decoration freak | 2009-01-08 10:23:00 Author: Luos_83 Posts: 2136 |
Luos_Desruc, you're a very weird individual. | 2009-01-08 11:13:00 Author: Unknown User |
I am, I admit that. If I had the time and money, id travel to docrock's house and give him a week long course and make him as good as I saw potential in that 3th picture from above. though empty, it looks promising. I just really think most people can do way better, but dont have either the time or the focuss to become really good. | 2009-01-08 11:39:00 Author: Luos_83 Posts: 2136 |
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