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Artifacts of Ralesk (An attempt at a classic LBP adventure)
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Hello everyone. I`ve been working away very hard at a new hybrid level for the past few weeks now. It`s probably one of my only levels that are sack sized; a scale of creating I have trouble with, as you can tell by my other levels However, so far it's turned out quite awesome, and I'm here to share some details with you because frankly, keeping secrets is boring. Alright So the idea started when I played LBP1 with a few people about 3-4 weeks ago. Upon playing a few classic community levels, I instantaneously missed those levels in which your on an adventure, not just a platforming level with super huge characters (Not that there's anything wrong with that, it's my favorite creation style!) So I set out to MAKE a hopefully classic adventure for everyone in LBP2 to enjoy. Hopefully being a mix of cinematics, realistic platforming, and a mix of serious and not-so-serious plot line. So far the story goes as: As the leader of an archaeologist squad on a trip to Borneo to investigate the ruins of a mysterious civilization that disappeared without a trace over 900 years ago, your adventure takes place deep in the hazardous jungles of Borneo. Upon finding the ruins, you discover that an ex army general and his rouge crew of soldiers have already torn through the place, defiling everything they could get their hands on in search of a very precious artifact; the Ancient trophy of Ralesk, that grants limitless power, riches and good fortune to it's discoverer. If it were to be in the wrong hands, they could harness it's power and destroy anything they desire, including civilization as we know it... But yeah, pretty cliche storyline. Not entirely fleshed out or finished, but you can tell I've played quite a bit of Uncharted lately. I've got a few pictures of the first level, in which you and your squad are on the search for the ruins that are rumored to be in the general area. The series also contains a new "Feature" that I like to call Dynamic Ropes. Basically, any rope, chain, piston, any connector throughout the level is usable in some way to progress through the environment. It's quite an easy feature to implement, and is easy on the thermo so it's a great way to add some dynamic platforming into the mix. Alright, here are some pictures of the WIP: http://i3.lbp.me/img/ft/0832c3a70fd6bb42f95499f105bea7db960b120e.jpg http://i2.lbp.me/img/ft/99208f50290993a0a89d88c1e829712a82327278.jpg http://i2.lbp.me/img/ft/0b28d1875b23ce4b2c57607219afbdfbd8c9a47f.jpg http://ia.lbp.me/img/ft/89a5b99c934748841144d39ae44b656b7d6ede0f.jpg But yes, It's going quite well and I hope I can actually finish it this time. I do have trouble with realistic vehicles, or vehicles to begin with, so If someone with experience in that area would be able to help me out, it would be greatly appreciated. Thanks for reading! | 2012-05-19 17:18:00 Author: grayspence Posts: 1990 |
add me to see my Awsomeness Joke but i have nice stuff and i can make it 2 | 2012-05-19 18:15:00 Author: Unknown User |
Definately looks like a classic lbp1 level, that brown hessian and floral green sponge material draws me back | 2012-05-19 23:31:00 Author: damaz10 Posts: 771 |
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