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#1
Sync and swiches.
Archive: 7 posts
I havent tried this yet, but if you have a swich attached to... say... a piston. The piston has a sync of 2, when the swich is triggered, does the piston still sync? | 2009-01-04 02:57:00 Author: DRT99 Posts: 431 |
No, it doesn't. Which is a pity. | 2009-01-04 03:15:00 Author: BassDeluxe Posts: 984 |
What about if you have one switch connected to four pistons, one of which has 2 sync. If the switch is activated, will the piston sync? (Compared to the other connected to the switch, of course.) | 2009-01-04 03:47:00 Author: Astrosimi Posts: 2046 |
I believe on/off switches override all concept of sync and backwards motion, so I'd say no. | 2009-01-04 04:12:00 Author: Foofles Posts: 2278 |
I believe on/off switches override all concept of sync and backwards motion, so I'd say no. They do not override backwards, but they do completely override sync. What I did in my level to get over this, was to make a dark matter box with a piston dragging a cardboard box through the inside of it. Then I set up a bunch of magnetic keys on the inside which I attached to my emitters. This effectively simulated sync. | 2009-01-04 04:37:00 Author: BassDeluxe Posts: 984 |
They do not override backwards, but they do completely override sync. What I did in my level to get over this, was to make a dark matter box with a piston dragging a cardboard box through the inside of it. Then I set up a bunch of magnetic keys on the inside which I attached to my emitters. This effectively simulated sync. very nice work around, did it take up a lot on your themometer? | 2009-01-04 05:53:00 Author: RAINFIRE Posts: 1101 |
Not really. It's not that complex. | 2009-01-04 06:13:00 Author: BassDeluxe Posts: 984 |
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