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Controlinator Help
Archive: 3 posts
Hi everyone hope you are all well. I have a level (http://lbp.me/v/-61rdx) published where you enter a controlinator to move an object. Once you have finished the puzzle you automaticly exit. How can i have it so you cant re-enter it (I tried counters but it went weird) it maybe a simple fix but its late and i cant work it out myself Thanks in advance! | 2012-05-13 22:01:00 Author: Unknown User |
You were right to be using a Counter. Set the Counter to count up to 1, and wire it into the Eject input. When you want to eject the player, fill the Counter, and the player(s) will be unable to re-enter the Controllinator unless you have another function wired into the Counters 'Reset' input. | 2012-05-13 22:16:00 Author: Ostler5000 Posts: 1017 |
Ok brilliant I was thinking a counter in, but its counter out!? Will try in the morning! | 2012-05-14 04:50:00 Author: Unknown User |
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