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#1

Problem with teleporter

Archive: 3 posts


Someone fixed this for me once, but I forgot to save the changes, and now I don't remember what they did. The issue is this: I have a botless teleporter, but if there are 2 players, it sucks the second player in when it ejects you, and kills them. There was a fix that prevented it from killing the second player, but the solution escapes me.2012-05-12 01:44:00

Author:
Brannayen
Posts: 438


Want me to join you later and see if I can find the problem? You should add a little more information about how the teleporter works so people can help you.2012-05-12 02:43:00

Author:
Wolffy123
Posts: 406


Actually, I already fixed it. I just added a 1 shot counter between the active controllinator output and the eject input, and that fixed it right up.2012-05-12 03:44:00

Author:
Brannayen
Posts: 438


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