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Little Big Pac Man v2.0

Archive: 6 posts


http://lbp.me/v/b83mg0

This is an update to my Pac Man level. Thank you to everyone who offered suggestions. The new version includes the following changes/fixes:

- The dots no longer appear through the ghosts.
- The player has the ability to change the siren to music using L2 and R2 (credit given in description to Comishguy67 for use of
his music)
- Fixed a recently found bug that, if a fruit bonus was on the screen when you cleared the board, it would stay there in next
board.
- Added a surprise at level 5 =)
2012-05-10 04:08:00

Author:
Brannayen
Posts: 438


It's still very much like your first pacman level. Maybe you should try something radically new to make people keep playing it.. I honestly think this level won't get many plays. Maybe you should simply update the first one with the things you did here 2012-05-10 19:50:00

Author:
Deurklink1
Posts: 346


I got more plays on that pac man level than on all my other levels combined...I didn't want to delete it!!!

I went ahead and deleted the first Pac Man Level, and republished the new one as the original name. I know it's not terribly different from the first, other than fixing a few issues, but there is one new surprise in there.
2012-05-10 21:46:00

Author:
Brannayen
Posts: 438


Nice job on recreating Pac Man...was enjoyable to play. A couple of things: the ghosts' hit radius is a little large compared to the original. There were several times that I was turning a corner with a ghost in hot pursuit, only to have him get me even before he had reached the junction of the turn.

Secondly, the camera is a little jumpy; you might want to just nail it down and set the trigger radius high enough that the player never goes out of range. Also, the game might look better if you completely flatten the camera depth - it causes the holographic objects to appear sharper and less distortion on the characters as they move between the edges of the screen and the middle. Oh, and some eyes on the ghosts pointing in the direction they're moving would be cool

All in all, well done!
2012-05-13 20:14:00

Author:
Chazprime
Posts: 587


adding to the queue. Also, if you use the LBP.me tool, it puts the level badge and info in the thread for you, like so:

http://i9.lbp.me/img/bl/fe9f30a54f7e07d342ae1cb05e7cfc3d5826aca7.pngLittle Big Pac-ManBrannayen ONE PLAYER ONLY. Can you survive 10 rounds of Pac-Man? Use left stick or D-pad to control Pac-Man. Special thanks to SonofaSack96 for help with troubleshooting, and Treblerose for playtesting. UPDATES FOR V2.0: You can change the siren to music using L2 and R2 (music samplings are from Comishguy67's MM picked gallery), several aesthetic issues were resolved, and I added a suprise at level 5 =) A list of other fixes can be found on lbpcentral.com on my showcase thread.
2012-05-14 17:07:00

Author:
biorogue
Posts: 8424


Getting ready to publish a final version of this level in the next few days. I've made a few additions, such as the ability to toggle between flat camera and .....not flat camera. (2D and 3D). It now includes instructions at the beginning for controls.
I tried adding eyeballs to the ghosts, that look in the direction they move. It worked for the most part, but for some reason, they started going haywire. I think I may know what the problem was, and might attempt this feature again, but no guarantees.

Does anybody have any other suggestions for me to work in before publish?
2012-05-24 04:04:00

Author:
Brannayen
Posts: 438


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