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My Silly Questions List

Archive: 49 posts


Hey everyone I was gnawing myself for some time with some really silly questions WARNING! Some of these questions may seem stupid. But be assured that I'm **** serious about each. So lets start:

1. I have a controllable sackbot that can aim&emit stuff. SO I basically want him to throw rockets when he taps r1 and emit a laser beam when he holds it. To keep it simplier I need some kind of logic to make a difference between tapping & holding .
2. In the story level "Where In The World Is Avalon Centrifuge" near the ending of part 1 a laser beam destroys a wall and around it's edges orange holo(or a glowing material) appears as if it were hot and slowly fades. How did they do that fade effect? I can only think of an emitter that emits the piece of holo with destroy effect set to fade but then the lights wouldn't fade as well only the holo right? is there any other way?
3. How to make nice broken pieces of material, fissures and cracks etc.. Like the broken pieces of platforms in comphermc's level Wizard or in The Fourth Wall(when you fall down to death during the slow motion death). I tried using the slice n' dice tool but it isn't really that good since I can only make straight fissures. Also how do you hold them together(but still look broken) until it is activated by something and then they fall down in pieces?
4. Any tips on how to use bolts put together to create something like a robotic arm? Like in the factory of a better tomorrow levels.
5. What does the sync tweak parameter at emitters and connectors? I NEVER UNDERSTOOD WHAT IT DOES
6. What is the difference between a hostile sackbot with an act behaviour and a non-hostile with an act behaviour.

7.I want to make a nice pattern of emitted sparks(tiiiiiny yellow leds) I can only manage to shoot straight ahead or to let them drop(which is not relly cool looking) I want the sparks to burst out of a wall any idea how should I tweak the emitters?? Comphermc's intro of every tutrial has some sexy sparks.
8. How do I make a remote controlled controlinator? NO not the transmitter->reciever thingy I mean I want to press a button say triangle and by pressing the button something happens like erm... let's say an emitter emits a power up. I can't make sackboy to be in a sackbot for that since sackboy needs to be underwater in the level.
9. How to make sackbot grab each each other or an object constantly like in the Factory of a Better Tomorrow challenges where you have to grab rows of sackbotsies that grab each other to get safe to the other side of a platform and then they drop and follow the player. I tried with a controllinator put on they're microchip and wire a 100% battery to R1 but it doesn't work(dun know why) I also tried to set their behaveiour to act and recorded them grabbing the object and set them to loop relative... and it worked but when the act ends they drop for a bit and grab that back which is not OK
10. I'm trying to make a computer screen in my level but not placed on the backround I want it to be on the side of a wall. I didn't find any decorations for that and no material really seems to look so. I though of the pink sackbot screen but I would've need it to be white/blue and I don't have sticker panel(if sticker panel even changes colors of decorations like stickers) Any ideas?
11. I want to make something that looks like some kind of electronic statistics for the player to see. First thing I thought? TIMERS! But DO you know if there is a way/trick to hide the timer's frame that that sorrounds it?
12. I would like to make a TV and I want it to look like in Larry's transmission in the beginning of Full Metal Rabbit. Or like the transmission of Higginbotham(did I spell it right?) in the level Set The Controls Of The Heart Of The Negativitron= when Huge Spaceship gets damaged by THe Negativitron.
13. Is there a way to make colored holo brighter? I know there's bright colored neon but I really need brighter colored holo.
14. Is there a way to make objects not collide with each other?(not merge glitch I mean in play mode) Also is there a way to make objects that don't collide with each other collide with the player?
15. What is the best material to put stickers on?(not sticker panel) Also how to make stickers on holo more visible mine are barely seen and when I change the holo's color they disappear completely!!!! PS: I can't use basic rubber since I need super-precise corners.
16. I want to make a sackbot with a sword in his hand. Any ideas what decorations should I use? I have the wooden sword but that isn't really great. I also need a damage system for that sword and I really want to know how to do it any ideas? Also do you know how to make nice sword flashes?
17. Do you know a level where you can get sackboy's pod object?(without DLC on the object I tried some but all had DLC used ) ALso levels with even more types of pods would be nice.
18. I'm making a sci-fi level and for now I use: White Plastic- No Bevel , Geometric Shadow Print , Circuits - Dark Blue , Hologram and Neon of course, Light Matter. Any suggestions on what other materials should I add? Also I would really be grateful for a few decoration tips for it.
19. I'm wondering how to make a sackbot jump higher... yeah DON'T laugh! I tried using a mover but if I hold it the sackbot goes uuuuuuuuuuuuuuuuuup forever. Tried to make tap logic I mentioned earlier but it is still kinda wierd&funky.
20. I'm already thinking of my next project - a minigame. I'm gonna make it like the app Mega Jump. In it I need to have a REMOTE-CONTROLLABLE sackbot to collect score bubbles and each time he collect a score bubble he's bumped up and when he gets 10 in a row he gets a boost. Any help please? Also any ideas for powerups for him and how to make them?
21. How do you change a microchip's icon? I saw many custom icons.
22. Okay this is really stupid but how is controllable spelled? is it contolable or controllable?
23. I know sackbots can't use jetpacks. But is there a way to "fake" jetpacks for sackbots? Any help on how to decorate and add flame effects?
24. This is kinda related to Q:23 I want to know how to add a nice flaming effect(not the normal flame lethalized object) I have seen some nice flame effects in some levels looked a lot like the flame of a lighter.
25. Is there a way to make light bulbs/neon/LEDS/whatever change colors? I want to have a red light when one thing is off and turn to green when it gets green. Seen this tehinique in quite a lot of levels. PS: PLEASE DUN SAY I NEED EMITTERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!
26.Is it possible to switch sackbot costume for a cue or with controllinator(or anything else) when you press a button? Like when pressing L1 the sackbot turns into something different Like in "Another Strange Case of Dr. Jekyll and Mrs. Hyde"(sorry if I mispellt I mean no offense) when you turn into a monster. The visuals of that tehnique seems to be boss so any ideas how it's made?
27. And please tell all types of controllable or whatever type of cool and worth getting sackbot you can think of. You don't need to explain them to me unless it is a very original idea that's hard to think of how to make or you don't mind explaining too much. I'm making a list since my sci-fi level is a sackbot market so you can test products and get them.
28. I want would like to know how to make a magic/stamina bar system like in comphermc's level Wizard
29. DO you know how to make a health logic with hologram as the health & magic bar? Is there any other way than making many tiny segments of holo since I want to make the HP bar curved with a lot of detail.
30. I'm soon gonna publish my lockboxed level So basically the player enters a controllinator and is locked there until the player enters the correct code. But the problem is that when the player is spawned he sees for a bit that he's spawned THEN my movie camera is activated... Any idea how to fix this so the player always sees the lockbox without the leak in the beginning?
31.I'm making my sackbot market level and currently working on Spaffy(no not referning to Spaff_Molecule) I want to make his mouth somewhat like soundwaves (http://im.glogster.com/media/4/23/46/47/23464758.jpg)(he's a robot) I just made it but I really can't make each soundwave from scratch(they work on a sequence so they turn on/off) since there are problems trying to make them the same length&width I tried using the corner editor but the sound waves thicken not simply go the way I want. Any ideas? It's really hard to explain XD but it would be easier if you joined me in create mode...

Now I really feel like a noob:blush: Excuse me while I go to the bathroom trying to recover my self esteem.
Thanks in advance

PS:Sorry for the grammar mistakes wrote this in a hurry.
PSS: If I have any more questions bother me I'll add them here. You can add yours too!
2012-05-06 17:11:00

Author:
Frenzie
Posts: 308


Hmmm.
Hmmmmmmmm.
Now I feel noob for not having answers right away.

1. My first instict is to have a TIMER that runs for however long you want the player to have to hold R1 to fire a laser. So if they have to hold for one second, then the TIMER is set to the same before it activates your laser logic. To make it not fire a rocket in the mean time though. Hmmmmmmmm.
You could have something like where when you tap it activates a separate TIMER attached to an AND GATE. This TIMER is very fast and if when it activates the player is not holding R1 (meaning they only tapped it and already let go) then a rocket fires. The other AND GATE port is R1 running through a NOT GATE. This means that if they are holding R1 to fire a laser, the rocket is unable to fire. If they let go before the laser can fire the second TIMER should still be full, so a rocket can fire if the player lets go at any point before a laser emits.
I'm not sure how well this would work in practice as I usually tinker with logic in game, but I figure it's a start. If it doesn't work then that's one way you know not to do it.

2. I'm not sure exactly how MM did the effect but to make the light fade, I would use a TIMER (yay timers!) attached to the holo, set to run on whatever the equivalent of speed sensor is in LBP2 (as in not just on/off, I can't think of what its called), and have it run backwards. That way, it starts off at its brightest and gradually dissapears rather than the same brightness fading.

And that's the extent of what I can think of at the moment. Hope it helps some.
2012-05-06 17:29:00

Author:
xxMATEOSxx
Posts: 1787


Answers to your silly questions:

1.Assuming a tap is shorter than 0.2 seconds, here is what to do. Put a timer on your sackbot, set it to 0.2 seconds, being start/stop. Take a NOT gate, wire the timer's output into it, and wire the NOT gate into the timer's reset input. Wire R1 to the timer's input. Wire the timer to the emitter for the laser. Place 2 AND gates, a counter set to 1, and another NOT gate. Wire R1 to the counter and the NOT gate, and wire the counter and NOT gate into the inputs of one of the AND gates. Wire the AND gate into the counter's reset input and the input of the other AND gate, with the other input of the AND gate being that of the NOT gate that had the timer wired into it. Wire the AND gate to the rocket emitter. It should work in theory.
2.They have a timer wired to the hologram. The timer is inverted, and probably has not input (as the hologram was emitted). The hologram (it has to be set to accept analog signals)is 100% brightness when on and 0% brightness when off.
3.I'm not sure, but maybe they take the material, cut really small lines in it with invisible dark matter or something, the glue it all to a hologram. When they want it to break apart, they destroy the hologram (destroyer does not include rigid connections).
4.I have no clue. You probably need to use math.
5.It sets how it will activate relative to other emitters or connectors in the vicinity. Say, you have two pistons, and one is set with a sync of 0.5. It will act like it was activated 0.5 seconds before the other piston.
6.Nothing, as far as I know.
2012-05-06 18:08:00

Author:
Kalawishis
Posts: 928


Seen as the others have all been answered, I'll just take 4 -
The story mode robotic arms are actually remarkably simple. Each segment of the arm will have an Anti-Gravity tweaker on it, set to 100% gravity, and the claw or whatever else is on the end of your arm will use a Mover of some kind. The various segments of the arm are just joined with 0% strength Wobble Bolts, or regular Bolts set to 0% stiffness, and the Mover can easily drag the arm around. It looks really complex as if the creator has engineered each joint to move as need be, however the reality is it's just a floating grabber with some limp joints.
2012-05-06 18:18:00

Author:
Ostler5000
Posts: 1017


OOH thank you guys for taking your time to answer my questions @Kalawishis how do you set the holo to accept analog signals? Is it in the tweak menu? Sorry I can't enter LBP to check it out now and wouldn't want any surprises when I try that.2012-05-06 18:23:00

Author:
Frenzie
Posts: 308


Ok, I definitively have an answer to Silly Question #1.
For this you'll need 2 each of: NOT GATE, AND GATE, OR GATE
You'll also need 1 each for: TIMER and COUNTER

For the rocket emitter, I took R1 and wired it to a COUNTER set to maxcount: 1, and a NOT GATE. Both of those wire to an AND GATE so that it only activates when the COUNTER is full and R1 is not pressed. The AND GATE then wires to the emitter and OR GATE #1 (remember this we'll come back to it).
This makes it so that when the player presses down R1 the counter will go up, and when they release it afterward, the shot will fire.

Then there is the laser.
For this I again wired R1 to a second NOT GATE and this time a TIMER that I arbitrarilly set for 2 seconds. Run the TIMER and second NOT GATE to the second AND GATE. This then runs to your laser EMITTER as well as OR GATE #2. This looks just like the rocket one did but with a timer instead of counter.

To reset them appropriately:
Wire the TIMER in the laser portion to OR GATE #1. Then wire this OR GATE to the reset for the counter.
The attack will reset either after the timer is completely full so that the laser can fire instead of the rocket, or it will reset after a rocket fires so that you can attack again.

To reset the Laser set the AND GATE you use for the rocket logic to be the second port for OR GATE #2 (the first one being the AND GATE attached to the laser logic) Wire OR GATE #2 to the reset for the TIMER and there you have it.

Each attack requires logic that looks almost entirely the same except for the switch from a counter to a Timer. For both it is a press-and-release- action to fire, which may be what you want. If not, then it actually becomes simpler.
Again, I hope this helps, if you want, I'll try to get a good pic to post here.

Also, the version @Kala poseted looks like it would work too, but the timer should at least be set for foward/backward otherwise the player could eventually hit the laser just by tapping R1 enough times instead of holding. Maybe I'll build that version too to check it out.


how do you set the holo to accept analog signals? Is it in the tweak menu?
Yes, in the Holo tweak menu, there is input action. Set that for dimmer and it can then...dim.
2012-05-06 20:18:00

Author:
xxMATEOSxx
Posts: 1787


TY a lot @xxMATEOSxx @Ostler5000 you said that all the pieces are bolted together with 0% strength bolts and that the top part is actioned by a mover. But how do you get a mover to move in a semicrcle trajectory in the factory of a batter tomorrow? I thought movers could go only in straight trajectories not curved ones. Sorry for these silly questions2012-05-07 09:34:00

Author:
Frenzie
Posts: 308


TY a lot @xxMATEOSxx @Ostler5000 you said that all the pieces are bolted together with 0% strength bolts and that the top part is actioned by a mover. But how do you get a mover to move in a semicrcle trajectory in the factory of a batter tomorrow? I thought movers could go only in straight trajectories not curved ones. Sorry for these silly questions


It could be a Follower Mover, following a Tag. The Tag is then placed on a piece of invisible material, and then the Tag is moved in a semi-circle by a Rotator or Bolt.
2012-05-07 12:13:00

Author:
Ostler5000
Posts: 1017


WOW! Thank you guys! You definately are some of the bright ones. Maybe one day I'll be like you I'll add any other questions that I come up with so check this thread daily XD Meanwhile would you want to try some of my levels? Links are in my signature I've made a thread about it on the level showcase if you want to check it out: https://lbpcentral.lbp-hub.com/index.php?t=70130-Sackboy-s-random-adventures-A-fiery-escape

Sorry to shamelessly advertise my level :blush:
2012-05-07 14:08:00

Author:
Frenzie
Posts: 308


Don't think anyone answered about the emitter sync setting, it basically allows you to change when exactly something will emit, say you have a several emitters that all emit plasma balls, but you want some to emit different so a pattern is created when they emit, use the sync method, the best way to test this is to set up several emitters, place plasma to be emitted in each and tweak the sync settings, easier to witness than explain2012-05-07 17:58:00

Author:
damaz10
Posts: 771


Thank you @damaz10 I think I shall add you on PSN since I didn't understand alll this sinc thingy OOH OOH! I have 2 more silly questions!

7.I want to make a nice pattern of emitted sparks(tiiiiiny yellow leds) I can only manage to shoot straight ahead or to let them drop(which is not relly cool looking) I want the sparks to burst out of a wall any idea how should I tweak the emitters?? Comphermc's intro of every tutrial has some sexy sparks.
8. How do I make a remote controlled controlinator? NO not the transmitter->reciever thingy I mean I want to press a button say triangle and by pressing the button something happens like erm... let's say an emitter emits a power up. I can't make sackboy to be in a sackbot for that since sackboy needs to be underwater in the level.
9. How to make sackbot grab each each other or an object constantly like in the Factory of a Better Tomorrow challenges where you have to grab rows of sackbotsies that grab each other to get safe to the other side of a platform and then they drop and follow the player. I tried with a controllinator put on they're microchip and wire a 100% battery to R1 but it doesn't work(dun know why) I also tried to set their behaveiour to act and recorded them grabbing the object and set them to loop relative... and it worked but when the act ends they drop for a bit and grab that back which is not OK

EDIT: To understand question 2 better check this (http://www.youtube.com/watch?v=dfrkDVkCoJc) out. It is a beta level where the player has to press the D-pad buttons to select several powerups(so basically pressing one of the directional buttons will emit a powerup for 0.1 seconds in the player. But then the player enters water so it can't be a sackbot. Also the creator says it isn't a sackbot it is the player but I didn't understand the rest of his explanation.
2012-05-07 18:22:00

Author:
Frenzie
Posts: 308


For the sparks, the simplest solution might be to just use the linear and angular seetings on the emitter. Since that's not working out for you, I instantly jump to the idea of using advanced movers attached to the LED's. This just sounds like it would turn out to be more complicated than it needs to be though.2012-05-08 00:47:00

Author:
xxMATEOSxx
Posts: 1787


Answer to question 3, in video form


http://www.youtube.com/watch?v=2sD6mnWGR38

'Twas made by me. I hope it helps!
2012-05-08 02:21:00

Author:
Wolffy123
Posts: 406


OOOH! Thanks Wolffy123 thanks a LOOOOOT! And xxMATEOSxx could you tell me what angular&linear settings Should I use? Since I'm no good with emitters and they're pesky settings2012-05-08 11:07:00

Author:
Frenzie
Posts: 308


Oh guys I've got 3 more stupid questions!!

10. I'm trying to make a computer screen in my level but not placed on the backround I want it to be on the side of a wall. I didn't find any decorations for that and no material really seems to look so. I though of the pink sackbot screen but I would've need it to be white/blue and I don't have sticker panel(if sticker panel even changes colors of decorations like stickers) Any ideas?
11. I want to make something that looks like some kind of electronic statistics for the player to see. First thing I thought? TIMERS! But DO you know if there is a way/trick to hide the timer's frame that that sorrounds it?
12. I would like to make a TV and I want it to look like in Larry's transmission in the beginning of Full Metal Rabbit. Or like the transmission of Higginbotham(did I spell it right?) in the level Set The Controls Of The Heart Of The Negativitron= when Huge Spaceship gets damaged by THe Negativitron.

EDIT: Would anybody answer questions 7,8,9 too? Nobody did so far
2012-05-09 16:56:00

Author:
Frenzie
Posts: 308


7:use the angular and linear settings, angular changes the arc and angle that the emitted object takes, linear tweaks how fast the emitted object will spawn

8: if you set the controlinator to "controlled by nearest player" it will function the exact same as if the player was physically in it, you would need a follower obviously

9: you probably didn't set the controlinator on the sackbot to "override sackbot", your method works, you just forgot a important thing I would suggest maybe replacing the battery with a tag sensor, but that's just me

10: use several holograms, you can fake sticker panel by first covering the holo with a black sticker(black stickers cause holo not show) and then add your computer stickers and some logic to make it believeable, if you do it to the side of the holo material

11: You could place the timers on a thick layer and then cover up the timer frames with the some thin layer material in front of the placed thick layer

12: its several pieces of hologram that has multiple stickers that each vary a tad bit, if you synchronize them together it looks like a playing tv

also don't fret if you don't get questions answered right away, not everyone visits the help section and not everyone will be on at the same time
2012-05-09 18:30:00

Author:
damaz10
Posts: 771


Thank you damaz10 And I didn't fret at all sorry if I left that impression. Will soon think of more silly stuff I guess XD2012-05-09 18:41:00

Author:
Frenzie
Posts: 308


Answer to question 8: Tweak a controllinator to recieve from nearest player. You set it to "Recieve", then there should be a little black sackboy figure, select that. This will only work well with 1 player. If it isn't 1 player, have the controllinator on a piece of invisible hologram and have it follow a player. But when that player dies, the closest living player will become controller of everything. It would be nice if Mm could add a controllinator option that's something like "Recieve from player 1" or 2 or 3 or 4. This is the best you can do now though.

Answer to question 9: (My answer). Have a 2 port selector on the controllinator on the sackbot. Put down a battery, a counter (Set to 1), and a NOT gate. Hook the battery into the counter, the counter into Port 1 on the selector. Also, connect the counter into the NOT gate, and the NOT gate into Port 2 on the selector. DO NOT DO THIS IN UNPAUSE MODE. Keep it paused the whole time. Now, copy and paste this for how many sackbots you want. Place them underneath eachother. Unpause to see if it works. I hope it does

Answer to question 10: Have a 1 small grid thick (length is optional) piece of something white. There are a few good ones in "Metals" in your goodies bag. Copy and paste that. Make the second copy a thin layer, and glue onto the front of the first piece. Now, make a piece of hologram and use the corner editor in "No Grid" to make the holo slightly smaller length than the screen, but have it come outside the side of the monitor so you get that computer screen animation the hologram sort of has. I made one like this for a friend and he liked it, so I hope you like it too

That's all the answers I have right now, I hope they helped Good Luck!

EDIT: .. Just realised that some one already had these answers... Well, mine go more in depth just in case you get confused
2012-05-10 02:21:00

Author:
Wolffy123
Posts: 406


TY for the answers. Sorry for not being active for some time but I had lots of schoolwork, El-Bee-Pee-Too. y'know. Anyways I came back with A LOT of brand new silly questions:

13. Is there a way to make colored holo brighter? I know there's bright colored neon but I really need brighter colored holo.
14. Is there a way to make objects not collide with each other?(not merge glitch I mean in play mode) Also is there a way to make objects that don't collide with each other collide with the player?
15. What is the best material to put stickers on?(not sticker panel) Also how to make stickers on holo more visible mine are barely seen and when I change the holo's color they disappear completely!!!! PS: I can't use basic rubber since I need super-precise corners.
16. I want to make a sackbot with a sword in his hand. Any ideas what decorations should I use? I have the wooden sword but that isn't really great. I also need a damage system for that sword and I really want to know how to do it any ideas? Also do you know how to make nice sword flashes?
17. Do you know a level where you can get sackboy's pod object?(without DLC on the object I tried some but all had DLC used ) ALso levels with even more types of pods would be nice.
18. I'm making a sci-fi level and for now I use: White Plastic- No Bevel , Geometric Shadow Print , Circuits - Dark Blue , Hologram and Neon of course, Light Matter. Any suggestions on what other materials should I add? Also I would really be grateful for a few decoration tips for it.
19. I'm wondering how to make a sackbot jump higher... yeah DON'T laugh! I tried using a mover but if I hold it the sackbot goes uuuuuuuuuuuuuuuuuup forever. Tried to make tap logic I mentioned earlier but it is still kinda wierd&funky.
20. I'm already thinking of my next project - a minigame. I'm gonna make it like the app Mega Jump. In it I need to have a REMOTE-CONTROLLABLE sackbot to collect score bubbles and each time he collect a score bubble he's bumped up and when he gets 10 in a row he gets a boost. Any help please? Also any ideas for powerups for him and how to make them?
21. How do you change holo's icon? I saw many custom holo icons. Using sticker?
22. Okay this is really stupid but how is controllable spelled? is it contolable or controllable?
23. I know sackbots can't use jetpacks. But is there a way to "fake" jetpacks for sackbots? Any help on how to decorate and add flame effects?
24. This is kinda related to Q:23 I want to know how to add a nice flaming effect(not the normal flame lethalized object) I have seen some nice flame effects in some levels looked a lot like the flame of a lighter.
25. Is there a way to make light bulbs/neon/LEDS/whatever change colors? I want to have a red light when one thing is off and turn to green when it gets green. Seen this tehinique in quite a lot of levels. PS: PLEASE DUN SAY I NEED EMITTERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!
26.Is it possible to switch sackbot costume for a cue or with controllinator(or anything else) when you press a button? Like when pressing L1 the sackbot turns into something different Like in "Another Strange Case of Dr. Jekyll and Mrs. Hyde"(sorry if I mispellt I mean no offense) when you turn into a monster. The visuals of that tehnique seems to be boss so any ideas how it's made?
27. And finally please tell all types of controllable or whatever type of cool and worth getting sackbot you can think of. You don't need to explain them to me unless it is a very original idea that's hard to think of how to make or you don't mind explaining too much. I'm making a list since my sci-fi level is a sackbot market so you can test products and get them.

Oh also I just noticed I'm a Fuzz Ball let's celebrate!!!!!!!!!!

I had more questions but I forgot some of them LOL. Will post more soon.
2012-05-16 19:06:00

Author:
Frenzie
Posts: 308


TY for the answers. Sorry for not being active for some time but I had lots of schoolwork, El-Bee-Pee-Too. y'know. Anyways I came back with A LOT of brand new silly questions:

13. Is there a way to make colored holo brighter? I know there's bright colored neon but I really need brighter colored holo.
14. Is there a way to make objects not collide with each other?(not merge glitch I mean in play mode) Also is there a way to make objects that don't collide with each other collide with the player?
15. What is the best material to put stickers on?(not sticker panel) Also how to make stickers on holo more visible mine are barely seen and when I change the holo's color they disappear completely!!!! PS: I can't use basic rubber since I need super-precise corners.
16. I want to make a sackbot with a sword in his hand. Any ideas what decorations should I use? I have the wooden sword but that isn't really great. I also need a damage system for that sword and I really want to know how to do it any ideas? Also do you know how to make nice sword flashes?
17. Do you know a level where you can get sackboy's pod object?(without DLC on the object I tried some but all had DLC used ) ALso levels with even more types of pods would be nice.
18. I'm making a sci-fi level and for now I use: White Plastic- No Bevel , Geometric Shadow Print , Circuits - Dark Blue , Hologram and Neon of course, Light Matter. Any suggestions on what other materials should I add? Also I would really be grateful for a few decoration tips for it.
19. I'm wondering how to make a sackbot jump higher... yeah DON'T laugh! I tried using a mover but if I hold it the sackbot goes uuuuuuuuuuuuuuuuuup forever. Tried to make tap logic I mentioned earlier but it is still kinda wierd&funky.
20. I'm already thinking of my next project - a minigame. I'm gonna make it like the app Mega Jump. In it I need to have a REMOTE-CONTROLLABLE sackbot to collect score bubbles and each time he collect a score bubble he's bumped up and when he gets 10 in a row he gets a boost. Any help please? Also any ideas for powerups for him and how to make them?
22. Okay this is really stupid but how is controllable spelled? is it contolable or controllable?
23. I know sackbots can't use jetpacks. But is there a way to "fake" jetpacks for sackbots? Any help on how to decorate and add flame effects?
24. This is kinda related to Q:23 I want to know how to add a nice flaming effect(not the normal flame lethalized object) I have seen some nice flame effects in some levels looked a lot like the flame of a lighter.
25. Is there a way to make light bulbs/neon/LEDS/whatever change colors? I want to have a red light when one thing is off and turn to green when it gets green. Seen this tehinique in quite a lot of levels. PS: PLEASE DUN SAY I NEED EMITTERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!
26.Is it possible to switch sackbot costume for a cue or with controllinator(or anything else) when you press a button? Like when pressing L1 the sackbot turns into something different Like in "Another Strange Case of Dr. Jekyll and Mrs. Hyde"(sorry if I mispellt I mean no offense) when you turn into a monster. The visuals of that tehnique seems to be boss so any ideas how it's made?
27. And finally please tell all types of controllable or whatever type of cool and worth getting sackbot you can think of. You don't need to explain them to me unless it is a very original idea that's hard to think of how to make or you don't mind explaining too much. I'm making a list since my sci-fi level is a sackbot market so you can test products and get them.

Oh also I just noticed I'm a Fuzz Ball let's celebrate!!!!!!!!!!

I had more questions but I forgot some of them LOL. Will post more soon.

13: Take the piece of hologram you want brighter, copy it, paste it somewhere else. Then grab the copied piece and place it right over top of the original... I think this will make it brighter.
14: I don't think this is possible, unless you're usuing hologram, or sticker panel.
15: I'm not sure. Try copy and pasting the sticker over and over again. Maybe this will enhance the quality of the sticker.
16: Holy smokes.. Well.. There is DLC that my friend has that has a really nice, big, metal sword that looks pretty sweet.. I don't know what DLC it is from.. Send him a message to find out: http://www.lbpcentral.com/forums/member.php?27100-BrosefJenkins (His LBPC profile). The damage system is a little complicated to explain, for me at least. If some one else doesn't explain on this thread then send me a friend request on PSN and I will help you out. I know how to, just not very good at explaining how to, if you know what I mean. PSN: SonofaSack96 . For the sword animation, use hologram at its brightest, on the default colour (white). Then corner edit the piece so it looks sort of like a Nike symbol.
39769
Lay the Nike symbol-ish piece of hologram on its back. (The longer stroke of the symbol horizontally). Copy it, reverse it, and paste it somewhere else to make the opposite swinging animation.
17: I recommend you don't bother. The captured pod glitch messes up your game so much, it's not worth it.
18: I'm not on LBP right now, so I don't know what other materials would be good, but I think 5 materials is the most you should use to make a consistant level. Decoration tips for a sci-fi level.. Hmm.. I don't know. Try playing some sci-fi levels the community has made and see what they have done. I'm sure there are thousands to choose from.
19: Okay, what you need is a counter, a timer, and of course a mover. Set the counter to count to 1. Set the timer to something between 0 and 1 seconds. You can play around with it later to get your desired jump height. Set the mover to what you want. You will have to mess around with that too to get your desired jump height as well. Now, hook the counter into the timer. Hook the output of the timer into the "Reset" option for BOTH the counter and the timer. Hook the counter output into the mover. Hook the jump button into the counter. I think this will work. I'm doing this off the top of my head
20: STOP. One of the most important things to do as a creator is to have ONE project at a time. Otherwise you are all over the place and won't be able to finish anything. Come back with that question later when you are done your previous level.
21: ... Tis no 21...
22: http://dictionary.reference.com/browse/Controllable?s=t
23: It is possible, but quite complicated. I've made my own before, maybe I can help you out with making one. PSN is up there ^ if you want to add me.
24: I believe they get this lighter flame thingy in the goodies bag from one of the lights in the lights category. I'm not sure how they do it, but the light is a candle, they break the candle and the light is still there as an object. It is really cool. Try crushing one of these candles with a big block of something heavy to see if you can get the light.
25: Tweak em! They have tweak settings you know. You can also wire things into them.
26: Probably emitters.. Yep, emitters.
27: Oh boy.. the possibilities are endless.. Sackbots that can:

- Fly
- Walk on walls
- Do acrobatics
- Ledge climbing
- Ladder climbing
- Dance (Yes, they can dance)
- Follow waypoints
- They can pretty much do anything.

Boy you had a lot of questions XD I hope this helped.
2012-05-16 20:24:00

Author:
Wolffy123
Posts: 406


Thank You Wolffy 123 for the answers but...
I think you misunderstood question 17#. I did not mean I wanted the captured pod glitch!!!!!!! I want an object that is somehow similar to sackboy's pod - just like in the beginning levels when Larry Da Vinci gives you your pod. There are quite a few levels with objects like that. I want to know if there's a level from which you can get such an object + other types of pods/rockets etc. but I want particlary that type of pod(for the ending of my level). I found one but it had MGS pack pieces and I have no DLC(nor can get). And since I have no DLC is there any other answer for question 16?
TY again
2012-05-16 21:15:00

Author:
Frenzie
Posts: 308


Since there are a bunch of silly questions being asked here, I might as well ask one too:

When working with Flobbyhonks, when exactly does the snookernooker activate the polololow poser during a state of the 70's daylight savings time? If the nobbydooqueue is in a rising state at this timer, does the fushmonger affect how this is processed? Does the game process a byble of a ingurmepper circuit in one frame or in 3.253 frames? And of course, why the heck does the hobhickhocwockerpishyfishycheeseandchickenjabberwo ckyisawhyraventowritinggoop keep stealing my girlfriend?

Oh, and here's a simpler answer to question 19. Just place an Anti-gravity tweaker on the sackbot. You can adjust it's anti-gravity percentage to determine how high sackthing jumps.
2012-05-16 21:53:00

Author:
Kalawishis
Posts: 928


@Frenzie .. Tell me the level you found it in. I will go get it, delete the DLC and send to you. I have the MGS pack.

@Kalawishis .. I think that was a little rude towards Frenzie.. And also, your anti-gravity solution won't behave as well as my solution will. My solution gives sackboy a normal gravity affect. Yours gives sackboy a weightless affect, which is slower and looks kind of dumb if you just want him to jump higher.
2012-05-17 01:47:00

Author:
Wolffy123
Posts: 406


@Kalawishis I did not understand ANYTHING. And I rarely don't understand anything...
@Wolffy123 The level is called simply Free Pod thank you for helping out
2012-05-17 06:17:00

Author:
Frenzie
Posts: 308


Oh also I just added the 21st question so it's all nice 'n' tidy2012-05-17 07:17:00

Author:
Frenzie
Posts: 308


I've noticed this list has grown considerably since it started. I have a quick suggestion.
In addition to making a new post with your new questions, it might be a goood idea to edit your original post to include your new questions as well, so that there's a list with them all together.

To keep keep it from getting cluttered though you could delete any questions you feel have been definitively answered.
This isn't completely necessary yet as the thread isn't that long, but the larger it gets, the less likely people are to look where all of your questions are.
2012-05-17 16:13:00

Author:
xxMATEOSxx
Posts: 1787


TY for the tip Mateos I'll fix that.

EDIT: I fixed it all questions will be added in posts as well as in the main post. Also does anybody else want to answer the new ones? I could use more opinions and other tehniques I don't mean to offend Wolffy123 your answers were really helpful! By the way about answer 25: You can't tweak lights the way I wanted to
(well at least the one I'm trying to) They can't switch colors!You can only choose a color from the menu - and wire something into it. If I do so the light will be off(black) and when it's activated it lights up(blue,white whatever color I want) But I want it to be red initially and change it's color when activated by something(also a way to cycle between more than 2 colors would be cool). SO could you answer that again? DO....NOT....SAY...EMITTERS...OR...I'LLL...KILL... YOU... :kz:
Also I sent you a friend request(My PSN is DeathRayKaton) Sonofasack96 right? Looking forward to play,create&share with you

ALso about 26# I don't think they can be emitters at least not in the level I mentioned... when you turn into a monster there's no animations of a monster appearing and/or sackboy entering a controllinator behind it.
Or maybe it is emitters but there must be a few tricks&tips you can give me like making sackboy not show the animation of entering the controlliator etc.
2012-05-17 19:21:00

Author:
Frenzie
Posts: 308


If you set an emitter to appear, it'll look like nothing was emitted, I think. There is no animation, period. It's just there. Of course, I don't know if this applies to sackbots, but I think I remember in the level that a lot of colored smoke was emitted during the transformation. That could be like a shroud so you don't see the sackbot disappearing and reappearing. If not, well, I have no clue.

Here's some advice. Experiment in Create Mode. You'll learn so much just by experimenting with tweak settings, etc. Also, pay close attention to the tutorials (like, scrutinize them 3 inches away from the TV screen), and look up articles on LBPWiki. I learned a lot of stuff via these methods. Mostly logical stuff, but yeah.


I did not understand ANYTHING. And I rarely don't understand anything...

Then you'll like my threads.
2012-05-17 23:12:00

Author:
Kalawishis
Posts: 928


You can't tweak lights the way I wanted towell at least the one I'm trying to) They can't switch colors!You can only choose a color from the menu - and wire something into it. If I do so the light will be off(black) and when it's activated it lights up(blue,white whatever color I want) But I want it to be red initially and change it's color when activated by something(also a way to cycle between more than 2 colors would be cool). SO could you answer that again?

As an alternative why not use hologram with the Led cover decoration as a replacement to actual LED lights. That way you can overlap differently colored holograms to get the effect you want.


DO....NOT....SAY...EMITTERS...OR...I'LLL...KILL... YOU...
Gasp!


Or maybe it is emitters but there must be a few tricks&tips you can give me like making sackboy not show the animation of entering the controlliator etc.

I haven't seen it first hand but it seems that just special effects can easily hide a sackbot disappearing and a new one emitting. For instance, when Jekyll/Hyde transformation, I might use color changes or lightning to make it dark for the time you need to change. So lightning as human, dark, re-light shows monster.
2012-05-17 23:23:00

Author:
xxMATEOSxx
Posts: 1787


As an alternative why not use hologram with the Led cover decoration as a replacement to actual LED lights. That way you can overlap differently colored holograms to get the effect you want.


Gasp!



I haven't seen it first hand but it seems that just special effects can easily hide a sackbot disappearing and a new one emitting. For instance, when Jekyll/Hyde transformation, I might use color changes or lightning to make it dark for the time you need to change. So lightning as human, dark, re-light shows monster.

But I need to use LEDS and neon!!! I saw people doing it in quite a few levels... Thank you for answering the question about the monster thingy you're awesome! But how did he hide the sound of entering the controllinator?
2012-05-18 19:29:00

Author:
Frenzie
Posts: 308


There is a setting on lights that decides what color the light is when it is off or on, check it out and test it, as for hiding the sound of entering the controlinator, if you turn the fx global sound off it turns the controlinator entering sound off as well2012-05-18 19:54:00

Author:
damaz10
Posts: 771


OOOh thanks @damaz10. But if I turn the sfx sound to off which other sounds are affected? Also back to the brighter holo- It doesn't work. It somewhat works if I do that with 2 holos OF 50% anyway they need to be below 100%. But I want the 100% holo brighter.
THanks in advance
2012-05-19 06:35:00

Author:
Frenzie
Posts: 308


You could put a lightbox object on it and make it at 200% brightness, in the lights section of your objects, there are lightboxes which are essentially lights that can be placed like decorations, change the settings to 200% brightness and set it to "invisible in playmode" and there you go the fx turns off any sound objects or material object sounds, but you can just turn it back on after the player has entered the controlinator2012-05-19 07:01:00

Author:
damaz10
Posts: 771


Incoming! 2 more silly questions

28. I want would like to know how to make a magic/stamina bar system like in comphermc's level Wizard
29. DO you know how to make a health logic with hologram as the health & magic bar? Is there any other way than making many tiny segments of holo since I want to make the HP bar curved with a lot of detail.
2012-05-19 20:13:00

Author:
Frenzie
Posts: 308


28: comphermc shows you how to make one just like his level Wizard here: http://www.youtube.com/watch?v=JXJzQrsGxpc&feature=plcp
29: you could layer several pieces of hologram and have them decrease as you take hits, this level demonstrates it nicely and its copyable! http://lbp.me/v/wvhf2y (this was published by someone else, the original one by Luos_83 is missing it seems
2012-05-19 23:14:00

Author:
damaz10
Posts: 771


OOOOh ty damaz10 you helped me a lot I'll soon come up with more silly stuff XD2012-05-20 07:26:00

Author:
Frenzie
Posts: 308


Sorry guys I didn't update the thread too much even tough A LOT of stupid questions flow trough my mind I'll put a quick one that's bugging me for now since I'm in a hurry.
The one who answers this will get the code for my lockboxed level (If you're in my friends list you're anyways gonna get it)

30. I'm soon gonna publish my lockboxed level that's currently in an alpha state So basically the player enters a controllinator and is locked there until the player enters the correct code. But the problem is that when the player is spawned he sees for a bit that he's spawned THEN my movie camera is activated... Any idea how to fix this so the player always sees the lockbox without the leak in the beginning?
2012-05-23 19:30:00

Author:
Frenzie
Posts: 308


I'm guessing the cam starts because a player sensor activates it, you could have the players enter a completely dark room and have it turn to light after the players have activated the cam2012-05-23 22:29:00

Author:
damaz10
Posts: 771


Or, if you have the Move Pack, put a slab of completely black sticker panel overtop of the entrance and controllinator.2012-05-23 22:35:00

Author:
Wolffy123
Posts: 406


I agree with damaz. Have the mighting completely dark.
If there are lit areas where the player is able to see even when the global lighting is dark, then you can instead have the camera focused on somewhere there is no light, then use cut transition to the lockbox before brightening it.
2012-05-24 01:01:00

Author:
xxMATEOSxx
Posts: 1787


Ooh. I have a silly question!

When did lockboxes become the craze? Couldn't you just send the level key to whoever you want to be able to play?

Simple answer I can think of, lockboxes are easier for if you edit the level, or alternatively, you could never send keys and I'm just crazy.

Why did I answer my own silly question?
2012-05-24 17:58:00

Author:
xxMATEOSxx
Posts: 1787


Lockboxes have been around since lbp1 so players could give keys out through a level rather than through sending it via friends, its also needed now more than ever since there is a glitch that allows players to play locked levels without having the key to it2012-05-24 18:57:00

Author:
damaz10
Posts: 771


Is there now. Hmmm.

Meh, noone's gonna wanna play my locked levels anyway.
2012-05-24 20:21:00

Author:
xxMATEOSxx
Posts: 1787


Hey guys! Thank you for all the help until now I don't have any more silly questions for now but I'll repost here the old unanswered ones or the ones I wasn't satisfied with their answers.

6# What is the difference between a hostile sackbot with an act behaviour and a non-hostile with an act behaviour.
7# I want to make a nice pattern of emitted sparks(tiiiiiny yellow leds) I can only manage to shoot straight ahead or to let them drop(which is not relly cool looking) I want the sparks to burst out of a wall any idea how should I tweak the emitters?? Comphermc's intro of every tutrial has some sexy sparks. If you can't explain or need to see the circumstances could you show that on My Moon?
14# Is there a way to make objects not collide with each other?(not merge glitch I mean in play mode) Also is there a way to make objects that don't collide with each other collide with the player?
15# What is the best material to put stickers on?(not sticker panel) Also how to make stickers on holo more visible mine are barely seen and when I change the holo's color they disappear completely!!!! PS: I can't use basic rubber since I need super-precise corners.
16# I want to make a sackbot with a sword in his hand. Any ideas what decorations should I use? I have the wooden sword but that isn't really great. I also need a damage system for that sword and I really want to know how to do it any ideas? Also do you know how to make nice sword flashes?
18# I'm making a sci-fi level and for now I use: White Plastic- No Bevel , Geometric Shadow Print , Circuits - Dark Blue , Hologram and Neon of course, Light Matter. Any suggestions on what other materials should I add? Also I would really be grateful for a few decoration tips for it.
21# How do you change a microchip's icon? I saw many custom icons.
23# I know sackbots can't use jetpacks. But is there a way to "fake" jetpacks for sackbots? Any help on how to decorate and add flame effects?
27# And finally please tell all types of controllable or whatever type of cool and worth getting sackbot you can think of. You don't need to explain them to me unless it is a very original idea that's hard to think of how to make or you don't mind explaining too much. I'm making a list since my sci-fi level is a sackbot market so you can test products and get them.

PS: TY for the help guys I sent you the code & name of the level
2012-05-25 06:22:00

Author:
Frenzie
Posts: 308


Hey guys! Thank you for all the help until now I don't have any more silly questions for now but I'll repost here the old unanswered ones or the ones I wasn't satisfied with their answers.

6# What is the difference between a hostile sackbot with an act behaviour and a non-hostile with an act behaviour.
7# I want to make a nice pattern of emitted sparks(tiiiiiny yellow leds) I can only manage to shoot straight ahead or to let them drop(which is not relly cool looking) I want the sparks to burst out of a wall any idea how should I tweak the emitters?? Comphermc's intro of every tutrial has some sexy sparks. If you can't explain or need to see the circumstances could you show that on My Moon?
14# Is there a way to make objects not collide with each other?(not merge glitch I mean in play mode) Also is there a way to make objects that don't collide with each other collide with the player?
15# What is the best material to put stickers on?(not sticker panel) Also how to make stickers on holo more visible mine are barely seen and when I change the holo's color they disappear completely!!!! PS: I can't use basic rubber since I need super-precise corners.
16# I want to make a sackbot with a sword in his hand. Any ideas what decorations should I use? I have the wooden sword but that isn't really great. I also need a damage system for that sword and I really want to know how to do it any ideas? Also do you know how to make nice sword flashes?
18# I'm making a sci-fi level and for now I use: White Plastic- No Bevel , Geometric Shadow Print , Circuits - Dark Blue , Hologram and Neon of course, Light Matter. Any suggestions on what other materials should I add? Also I would really be grateful for a few decoration tips for it.
21# How do you change a microchip's icon? I saw many custom icons.
23# I know sackbots can't use jetpacks. But is there a way to "fake" jetpacks for sackbots? Any help on how to decorate and add flame effects?
27# And finally please tell all types of controllable or whatever type of cool and worth getting sackbot you can think of. You don't need to explain them to me unless it is a very original idea that's hard to think of how to make or you don't mind explaining too much. I'm making a list since my sci-fi level is a sackbot market so you can test products and get them.

PS: TY for the help guys I sent you the code & name of the level

6# one has an act behaviour, I'm not sure if it will deviate from this act behaviour to smack you though.

#7 Capture a bunch of LEDs, (maybe 5 or so) in a random pattern and then set the emitter to quite strong liner and slight rotation.

14# By not collide do you mean physically interact? Or do you want some AI that will make them avoid each other.

#15 Blue Wood

16# Use a few dog tags, or stretch one (I think) using a timer

#18 The Metal gear solid pack is pretty good for Sci-Fi

21# I do believe it's just stickers

#23 the best flame effects were a glitch which was basically taking the flame off the candle object and attaching it to a miniaturised paintball then emitting it quite fast so it looked like actually flames
2012-05-25 07:38:00

Author:
Kern
Posts: 5078


Thanks Kern. Where do I get those dog tags? I've got all LBP2 prizes and about 75% of LBP1's. I might have it but I don't know which category is it in? Also where do you get blue wood from? Or was that just a joke...
Also about your answer for the 21st question I know they're stickers but how do you sticker a microchip? o.o
2012-05-25 08:18:00

Author:
Frenzie
Posts: 308


Thanks Kern. Where do I get those dog tags? I've got all LBP2 prizes and about 75% of LBP1's. I might have it but I don't know which category is it in? Also where do you get blue wood from? Or was that just a joke...
Also about your answer for the 21st question I know they're stickers but how do you sticker a microchip? o.o

Dog tags are in the Scenic category and are from LBP1. Wilderness I think.
Blue Wood is fromThe Temples in LBP1.
And you can sticker a microchip in the same way you sticker anything else. Just move your sticker onto the microchip, and press X. The camera even zooms in.
2012-05-25 09:05:00

Author:
Ostler5000
Posts: 1017


Aha! Thanks. And by not collide I mean not phisically collide Kern sorry for late answer I've got another silly question!
31.I'm making my sackbot market level and currently working on Spaffy(no not referning to Spaff_Molecule) I want to make his mouth somewhat like soundwaves (http://im.glogster.com/media/4/23/46/47/23464758.jpg)(he's a robot) I just made one wave but I really can't make each soundwave from scratch(they work on a sequence so they turn on/off) since there are problems trying to make them the same length&width I tried using the corner editor but the sound waves thicken not simply go the way I want. ANy ideas to make it easier? It's really hard to explain XD but it would be easier if you joined me in create mode...
2012-05-27 10:38:00

Author:
Frenzie
Posts: 308


Well i can give you the answer to Question 8:
Take an invisible hologram and put a controllinator on it. Set the controllinator to transmit. Nothing new till now, right? BUT, now there should appear a Sackboy icon under the "select colour" menue, activate that icon (it should say something like: controlled by the next player).

Then you can do everything youd do with a remote controlled sackbot, like the following hologram and stuff. When the player presses, let's say R1, then the R1 button on the Controllinator should light up.

EDIT: Oops, am i a bit too late with this? Ah well..
2012-08-25 14:29:00

Author:
aster6000
Posts: 59


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