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The Caves: Ancient Mechanics

Archive: 14 posts


started off just being a trial to see if i could combine scenery with gameplay, but i soon got kinda obsessed with it and.... well its done now!
it'd be great to get some more plays just to get this level off the ground, cheers guys!
http://lbp.me/v/-2d6y4

Got a pic now, more to come.
39654

More pics!
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^Some nice waterfalls (:

39656
^The first lift
2012-05-05 20:26:00

Author:
bluesteel789
Posts: 159


Looks okay. I'll try it out. Queueing.
Caves are very popular, aren't they? lol.

Oh, by the way, pictures would be nice! Eheh.
2012-05-05 21:18:00

Author:
Unknown User


Oh, by the way, pictures would be nice! Eheh.

How do i add pictures? I'm a bit of a n00b at this forum....

Okay, just found out how to add pics, they'll be up tomorrow hopefully!
2012-05-07 19:41:00

Author:
bluesteel789
Posts: 159


Caves?! I like caves, I have one myself. Got this queued for later.2012-05-08 12:16:00

Author:
LittleBigDes
Posts: 920


queued, played, had a few problems. I like the design. You've done a really good job on little details and the overall theme. The very first problem I had was getting the "key" block to the left. My first instinct was to drag the thing all the way to the "lock" but of course, it wouldn't fit under the doorway. The lift only moved slightly and only after about 10 minutes of fooling around, did the lift fully engage and take the block to the top, where through trial and error I was able to get it pushed to the left and continue to the "lock" with it. After that, it was pretty much smooth sailing until I came to the point where you pull a switch and some grabby stuff comes out of the walls and you grapple up to the next level. you go to the right, hit a switch I think? and a blue bounce pad lights up. bounce off of it to the grabby ceiling. R1 to the left and swing on a switch that as far as I could tell, did absolutely nothing. returning to the blue bouncepad, I tried to use it to bounce up to the right. No Go. Hmm. go back down and see if anything changed down there? yep. went down and saw nothing, tried coming back up and the grapple post broke off and I wasn't able to continue. Aww man!
I did like what I was able to see and play through though. Good work.
2012-05-08 17:41:00

Author:
biorogue
Posts: 8424


The very first problem I had was getting the "key" block to the left.
Yeah, that's been a problem but thats fixed now.

R1 to the left and swing on a switch that as far as I could tell, did absolutely nothing.
That should activate a cutscene that lowers a sponge on a winch.

But thanks for playing, it means a lot. I've really found these forums useful: my level was getting almost no plays, then the moment i posted it on this level showcase it got a surge of plays. Well, only about ten, but for me thats good! :L :blush:
2012-05-08 18:55:00

Author:
bluesteel789
Posts: 159


Hi, played your level not too long ago and came across quite a few bugs and even got stuck twice and called upon a friend to join as it wasn't always clear what we were suppose to do, where to go or how to go about it.


http://i7.lbp.me/img/ft/8f7e3080d097d1d70c6ad1205ac37f8db823306d.jpg
Getting the block onto the lift on the left was a bit buggy and wouldn't activate. Seemed as if it was stuck and fighting against the blocks weight as well as mine. Even sent me to my death when I was standing on it or trying to get over it once it was in place on the lift. I see you've updated it. It's actually quite clever with the way you use the lever to push it over.

Other then that there a few bugs and kinks to work out but the level design itself it done well

http://ia.lbp.me/img/ft/aea200870c407a7363b89bca2a9358119898e144.jpg
This part in particular got a bit confusing so I called upon a friend and we both sat there not knowing what to do or how t go about progressing in your level. Just before that bit where you grapple up, a few of the pieces of materials that you grapple onto broke away and destroyed. Forced me to pop myself to catch up with my friend that was already up there. There were a few layer changing problems getting in the way when jumping and a lot of R1 shuffling to do that didn't always make sense to us. Do I grab & do the R1 shuffle then bounce on a blue pad or ignore the R1 shuffle above me and just go bounce on the pad that doesn't go anywhere.

A few areas were not always obvious, a key point to remember is that you created it so expecting someone to know your line of thought or what to do leaves room for confusion. I think a few visual cues would help without making it too easy or sacrificing the gameplay. So I think with a bit more work and kinks to work and attention to gameplay would definitely improve your level.

Just wondering have you had your level tested by others? With my first level I had a few people run through to test it with me so I could watch them. It highlighted a lot of things that you may take for granted or think is easy to you. Helps greatly in polishing up your level.

Despite a few minor things your level is designed really well. I was quite surprised at how nice it looked and yet so little plays. Hopefully you'll get more plays.
2012-05-08 19:23:00

Author:
LittleBigDes
Posts: 920


Thanks a lot, thats a great detailed review. Yes I've fixed the first problem you mentioned there, the lift block thing. Turns out the lift was slightly to wide or something so it jammed as it went up. I shrank it a minuscule amount and its all good now. However the problem with the bounce pads and the lever and grazable material section still doesn't work:L when you pull the first lever it activates a bounce pad which allows you to get up onto the material at the top. After swinging along there to the right, there is another lever. Pulling that should activate a cutscene where a piece of sponge comes down from the ceiling. There must be a problem with that... But thanks for the advice. And yes I did get someone to test my level, however i was with them, so i could help them. I understand what you mean about people not knowing what to do, someone highlighted some problems for me, i fixed them as best I could. Maybe i'll add some arrows and a little more guidance from the character you see at the start.2012-05-08 19:43:00

Author:
bluesteel789
Posts: 159


Thanks a lot, thats a great detailed review. Yes I've fixed the first problem you mentioned there, the lift block thing. Turns out the lift was slightly to wide or something so it jammed as it went up. I shrank it a minuscule amount and its all good now. However the problem with the bounce pads and the lever and grazable material section still doesn't work:L when you pull the first lever it activates a bounce pad which allows you to get up onto the material at the top. After swinging along there to the right, there is another lever. Pulling that should activate a cutscene where a piece of sponge comes down from the ceiling. There must be a problem with that... But thanks for the advice. And yes I did get someone to test my level, however i was with them, so i could help them. I understand what you mean about people not knowing what to do, someone highlighted some problems for me, i fixed them as best I could. Maybe i'll add some arrows and a little more guidance from the character you see at the start.

Great I may give it another go now that's updated. Also next time you test a level it's best not to guide a player/or players as this would highlight problems areas in your level. You will quickly see where people could have problems. If arrows are too obvious or do not fit your theme/level you could always use lights or some sort of detail that goes with your level design to highlight direction or make a visual cue.

With the material you grapple onto, try putting a destroyer on them and setting them to indestructible. Is your thermo high? This could stop things working. My friend got up there by accident. When I was trying to get up onto the next section it seemed that the platform above my head was getting in the way. Have another look, maybe the way to get up to the next check point above my head could be changed or a section of the platform could crumple and disappear making the path above clear.
2012-05-08 20:11:00

Author:
LittleBigDes
Posts: 920


The problem with the grabbable ceiling section is that the wooden platform isn't sliding out of the way so the sponge doesn't drop. Does it still activate a cutscene? I can't get onto LBP2 at the moment ):2012-05-08 20:25:00

Author:
bluesteel789
Posts: 159


The problem with the grabbable ceiling section is that the wooden platform isn't sliding out of the way so the sponge doesn't drop. Does it still activate a cutscene? I can't get onto LBP2 at the moment ):

I don't remember there being a cut scene. So no, the cut scene is triggering. Is it hooked up to a counter set to count to 1? You may have triggered it in create mode making it count to 1 so it's already played the scene. If so you may need to reset it.
2012-05-08 20:39:00

Author:
LittleBigDes
Posts: 920


Thanks, I'll check this all tomorrow, just do a debug sorta thing. Hopefully I'll get round to doing it, but at the moment I'm busy working on a platformer- kinda like riki-riki-ita's EOP levels. Just platforming at it's basics. (:

EDIT:
Right, the bugs have been fixed. The second switch now activates the desired cutscene. For some reason the sequencer had disappeared to nothing happened. It fixed now, and the lift is done.So you can now play through the whole thing! You were actually pretty near the end, only one more puzzle and a bit of swinging. Other than that you did everything. (:
2012-05-09 16:55:00

Author:
bluesteel789
Posts: 159


Went back and played it again with a friend. It plays a lot better then before since you've updated it. But there are still a few gameplay elements that could be polished up. For example we just couldn't see the spikes in areas that we grab onto above us with R1, only for us to try and drop down to the next platform and die, due to spikes on the right. It was very hit or miss and not entirely the players fault as we couldn't see it. Especially at the wheel that throws you to the right. It's a very tight gap and even when we were not near the spikes just simply dropping down to the next platform killed us. Very frustrating but do-able.

The timing for this section could be helped by smoothing the ground out. It seems unfair as you have to fight against the bumps and dips of the ground to push the bomb across, which sometimes causes the TNT to flip over or get stuck against:

http://i1.lbp.me/img/ft/56151bc25b53487b982f1e4369946286f02ab39c.jpg

Also the opening cut scene triggered twice so you want to wire it up to a counter set to count to 1 so it only plays once.

Overall after the update you've done it is better. I can't believe it still only has 38 plays. A few tweaks here and there, it definitely deserves more plays. I made it to the end and yayed it.

2012-05-15 12:01:00

Author:
LittleBigDes
Posts: 920


Pretty good level. You should try to hide the places where you stuck parts of the level together with straight lines though.2012-05-15 22:02:00

Author:
Deurklink1
Posts: 346


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