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Champions of Olympus

Archive: 9 posts


The Gods are at war with the Titans. Monsters, once trapped in Tarterus, have been released to destroy mankind.
Take control of a hero and save the mortal world.
This will be a saga. For now I only published this training level. I want players to have a chance to test these very complex sacbots before I made all the levels.
These bots have; a mighty jump. (jump,grab, jump again)
Thrust attack, swing and heavy attack. One bot has a bow.
Divine abilities or "magic" which varies depending on the character.

http://ic.lbp.me/img/fl/95cc5d708bf0df0733f07f9c7d7aa1be175d03fd.jpg

http://ie.lbp.me/img/fl/69e36c5cc122290f97674f175d22854ef76dd626.jpg

http://if.lbp.me/img/fl/bbfe0955b8ded27f189119b85fdee3fb02b19c6f.jpg

I worked hard to allow 4 players. There is a "sort of" untested logic to prevent players from wiping each other off. Hope it works.
http://lbp.me/v/-tc0wk
2012-04-22 22:33:00

Author:
one-mad-bunny
Posts: 334


Got it queued, i'll leave some feedback tomorrow!

Edit:
I played it, and i just loved the way the level looks, it's clear you put a lot of effort into it. I would add some pictures but you disabled the popit controls so i couldn't What disappointed me a little were the controls. The jumping just doesn't feel totally right so grabbing that first sponge on the wall was really hard for me. It also did the jumping down attack a few times while i didnt even press the left control stick downwards totally. If you fix these things it would just feel better. Good luck getting this played by lots of other people, you deserve it.
2012-04-23 00:11:00

Author:
Deurklink1
Posts: 346


Thank you. I'll look at the jump logic again. There is a lot that goes on there for the jump attack, the extra high jump and all that. This is exactly the feed back I'm looking for. I want the bots tweeked just right before it's too late to change everything.2012-04-24 01:16:00

Author:
one-mad-bunny
Posts: 334


I'll be sure to play! I'm a big nerd when it comes to the Greek Myths- a Greek Geek, if you will- so this will most certainly be right up my alley! I'll be sure to try to review once I play, but I can't guarantee that I'll have the time to do that as quick as I would like. In advance, thanks for this level!2012-04-24 01:34:00

Author:
Super_Clone
Posts: 849


I fixed the jump logic last night. The jump looks much more natural now. Also I had a tag sensor for the jump attack labled wrong. Fixed that too.2012-04-26 02:18:00

Author:
one-mad-bunny
Posts: 334


Looks amazing, I'll go and check it out!

http://littlesigplanet.com/sigs/level/938-vz/levels_lbp2_tutorial/0/sig.png (http://lbp.me/v/938-vz)
2012-04-26 16:30:00

Author:
yoghurt2000
Posts: 74


I have to say, I greatly enjoyed playing this. It looks great, clean, and detailed. There are some cool attacks and some nice enemies.
The one part I had problems with was at the blocking tutorial. This was probably just me but the turning sensitivity made it so I fell off a bit from the platform. This became irrelevent though when I found a spot where the flames on the left side couldn't reach me, but I was still pressing the button. So all had had to do was block to the right.
Other than that, this worked very well. Great work on everything about it.
2012-04-28 04:54:00

Author:
xxMATEOSxx
Posts: 1787


I have to say, I greatly enjoyed playing this. It looks great, clean, and detailed. There are some cool attacks and some nice enemies.
The one part I had problems with was at the blocking tutorial. This was probably just me but the turning sensitivity made it so I fell off a bit from the platform. This became irrelevent though when I found a spot where the flames on the left side couldn't reach me, but I was still pressing the button. So all had had to do was block to the right.
Other than that, this worked very well. Great work on everything about it.

I fixed the blocking platform. Thank you for telling me about it.
2012-05-08 02:23:00

Author:
one-mad-bunny
Posts: 334


Have it queued 2012-05-13 08:45:00

Author:
Unknown User


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