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Cling To Life 2.0 (Survival)
Archive: 15 posts
Welcome back to my survival level "CLING TO LIFE" http://i1230.photobucket.com/albums/ee489/Nick930930/APhoto_8-1.jpg I have completely reworked it so it feels more polished and easier to understand. http://i1230.photobucket.com/albums/ee489/Nick930930/APhoto_6-2.jpg New challenges await players skilled enough to survive long enough! http://i1230.photobucket.com/albums/ee489/Nick930930/APhoto_7-2.jpg Score 5,000pts or higher to unlock my "Savior" by Rise Against sequencer!!! http://lbp.me/v/wqnzt6 | 2012-04-21 22:29:00 Author: Nick930930 Posts: 878 |
PATCH 1: -Reworked level's theme. The level is no longer made entirely out of cardboard. It has a sort of Space theme which seems to work really well. If I get bored I'll change it to something else | 2012-04-22 04:00:00 Author: Nick930930 Posts: 878 |
Nicely made, and fun to play. One of the nicest survival levels i have seen so far. I just hate it when the sponge you're grabbing suddenly turns red without warning, which is almost a sure death. | 2012-04-22 17:28:00 Author: Deurklink1 Posts: 346 |
Hmm perhaps in Patch 2 I can implement a sort of warning for when a sponge will turn red. Thanks for the feedback!!! | 2012-04-22 22:54:00 Author: Nick930930 Posts: 878 |
sweet! queued! | 2012-04-23 01:09:00 Author: biorogue Posts: 8424 |
+ Lovely graphics + Fun, interesting, original gameplay idea. + Pretty addictive - Scoring system is a bit random - Red ones felt a bit unfair. So yeah, a great level, just please give a warning on the red ones. All you'd need is some sound and maybe a flashy light. I watched the 'Help' video, and that explained the score system. I think it'd just be better to give points based on time, it's more obvious, but you're way is pretty good to. A happy face from me For F4F, would you mind playing my level Explosive Adventures 2 (https://lbpcentral.lbp-hub.com/index.php?t=69903-Explosive-Adventures-2-Another-Bomb-Based-Platformer&p=999216#post999216)? Thanks. | 2012-04-23 20:15:00 Author: kirbyman62 Posts: 1893 |
I agree that the red one is a bit unfair. I plan on updating it this weekend to add a type of warning system so players have more of a chance. As for the scoring system, In my original version I had a timer based score system, but I felt this was way too easy. Players could simply hang onto the balls and not move. Having seperate zones to swing past to get points encourages players to actually risk dropping lower. This is a key concept and definitely not random. Thank you for your play and feedback! I'll add your level to my queue! EDIT: PATCH 2: -Added new Warning Signal effect. This gives players a heads up of when a sponge will turn red and be ungrabbable. This feature was recommended by Kirbyman and Deurlink. Thanks for the feedback! I plan on continuously updating this level until everyone enjoys it! | 2012-04-24 12:46:00 Author: Nick930930 Posts: 878 |
Had some fun trying this level out dude. I was certainly on the edge of my seat, rising up myself to give sackboy an extra lift. Great idea an a top challenge. I havent done an F4F, but if you can be bothered to give my platformer a go, that would be great. Alpine Abandon its called, heres a link, cheers. http://lbp.me/v/-tn5qv | 2012-04-25 21:44:00 Author: JetArtois Posts: 232 |
Ok I'll check it out! Thanks for giving my level a go man! Means a lot to me | 2012-04-26 13:02:00 Author: Nick930930 Posts: 878 |
It's great when it's a simple idea, and much fun to play with friends - especially when you know what's coming, so you can beat 'em good... | 2012-04-26 13:08:00 Author: Ironface Posts: 432 |
Haha this is very true. Fortunetly the warnings I programmed into the level recently will make it more accessible to even the newest players | 2012-04-26 15:08:00 Author: Nick930930 Posts: 878 |
Looks cool. Q'd! http://littlesigplanet.com/sigs/level/938-vz/levels_lbp2_tutorial/0/sig.png (http://lbp.me/v/938-vz) | 2012-04-26 15:50:00 Author: yoghurt2000 Posts: 74 |
Thanks I hope you enjoy it! Btw, your doodle war tower defense is one of the best I've seen on LBP! Keep up the good work man! | 2012-04-26 17:10:00 Author: Nick930930 Posts: 878 |
Well, looks like I'm a little late to this. As far as I was able to tell, everything worked perfectly. It looks nice with a good theme. The gameplay is simple, without being incredibly difficult, especially with the warning system you implemented. All in all, I give this a thumbs up. | 2012-04-28 04:49:00 Author: xxMATEOSxx Posts: 1787 |
Hey thanks very much! No it's never too late, I always appreciate feedback and it means a lot that you enjoyed it | 2012-04-28 07:21:00 Author: Nick930930 Posts: 878 |
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