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#1
Weight to go!
Archive: 8 posts
Hello, Bikerider12 here again with another platformer! This time around, I put in gameplay elements obvously inspired by Steve_big_guns Littlebigme level and some others, but all of the acutal gameplay was 100% me. This is another 1player only level, but theres the ablity to pick who gets to play. Once again, i used Ninjamic's 1player logic and a level badge by Jedi_brad. PICS: http://i4.lbp.me/img/fl/4b4669cb763c37d9e78a3a6bda63dd09b2bd6610.jpg http://i3.lbp.me/img/fl/e83db9d17a2545c5d72876104792581470529b18.jpg http://ia.lbp.me/img/fl/cda6e6cc20c86add7afbd93b0b8e90e0018578c8.jpg <3<3 http://lbp.me/v/s4z7k | 2012-04-20 20:48:00 Author: Unknown User |
Rated: Positives: +Pretty good puzzles you had in the level +Good use of the paint gun +Materials used were perfect for this level +Conveyour platforming was well done +Length of the level was perfect, wasnt to long or short Negatives: -None Comment: -Another great level man good job, keep it up | 2012-04-20 21:22:00 Author: Sabre_ Posts: 653 |
Thank you so much for your feedback! And to be honest, i think it seems like its on the longer side, but i dont think thats a bad thing. UPDATE: I made a few tweaks in some areas to be more reliable | 2012-04-20 21:34:00 Author: Unknown User |
good level, man. Your gameplays skillz are really good. I like how the platforming is compact and not alot of empty walking space. Keep it up buddy. | 2012-04-21 21:37:00 Author: Alley_Cat_8633 Posts: 108 |
Another very cool level! I love how the gameplay in each of your levels is so different and the way you experiment with different mechanics/ideas. The weight-based platforming and puzzles in this one worked really well. The conveyor minigame was cool too, though I was terrible at it and died about ten times there without getting a single bubble! The materials and lighting were great as well - the tarnished metallic look was very sleek and arty and like Alley_Cat I enjoy the almost claustrophobic feel of your levels. Great job! | 2012-04-22 22:12:00 Author: shropshirelass Posts: 1455 |
Thank you so much, shropshirelass! About the conveyor part, i realy wanted to make it a little harder, but even if you die, you can go back into the gameplay right after where you died. I realy want to thank Alley cat for helping me add a few things to the level! (like the new timer in the same part) | 2012-04-23 02:15:00 Author: Unknown User |
I really expected more from this. I found that I kept getting stuck in unpredictable ...predicaments? I couldn't finish your level because after using the paintinator for the first time, shooting the second switch, and being lowered down into the lower room, i died. Then I spawned back up top with no way to get back down I'm not sure if I missed something or what, but I had to quit the level early. I think I queued it over again to try again later. But i have so many levels to play through... oh and i need to study for College Exams.... so...there's that. Great level anyway though! I loved the weight concept and the simplistic detail look is something I love in levels! Nice smooth framerates that don't interupt the fun gameplay! F4F? | 2012-04-24 22:03:00 Author: Nick930930 Posts: 878 |
Sure, ill do f4f. Im not quite sure why that happend to you, but I'll look to see if i can figure it out. Thanks for your honest feedback! | 2012-04-25 02:02:00 Author: Unknown User |
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