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#1

Destroy build destroy

Archive: 6 posts


Hey look, it's me again

This time I'm having trouble getting a destroyer to act on queue. I want the stone to be destroyed at a certain time, and it refuses to do so. Any suggestions?

I ask for help so much that I may as well put you guys in the credits.
2012-04-17 00:12:00

Author:
Captain_Dinosaur
Posts: 214


Could you post a picture of the logic?

This is what I do sometimes when logic doesn't seem to work all the way through. I wire various outputs to lights, and looking at the lights go on and/or off gives me a visual representation of the logic in action. It can show me where it stops working.
2012-04-17 02:31:00

Author:
Brannayen
Posts: 438


This is what I do sometimes when logic doesn't seem to work all the way through. I wire various outputs to lights, and looking at the lights go on and/or off gives me a visual representation of the logic in action. It can show me where it stops working.

I do that with sound effects set to global.

Possible reasons an object does not respond to its destroyer:
1. The destroyer is attached to another object than the rock and not set to destroy all attached objects.
2. The destroyer is attached to an object that is bolted to the rock; no matter what setting, the rock will still need its own destroyer, because only the bolted object will destroy itself.
3. A sensor wired to the destroyer is not triggered; range is insufficient, a wrong tag (color, name) is used or something that it is supposed to impact with doesn't do that.

I'd use lights or sounds to establish whether the designated signal reaches the destroyer. But before that, check for reason 1 and 2.
2012-04-17 11:04:00

Author:
Antikris
Posts: 1340


I agree with the reasons that @Antikris told, and I though on another reason, like the switch ( or another tool ) that is connected to the destroyer was destroyed before, then, the destroyer have no signal and can't be activated, in that case try set it to destroy all objects. Anyway could help if you upload a picture of the logic you did and the stone you want to destroy.2012-04-17 12:11:00

Author:
Unknown User


I did the thing with the lights, and it seems as though the battery refuses to activate when the sequencer passes over it...2012-04-18 01:20:00

Author:
Captain_Dinosaur
Posts: 214


I did the thing with the lights, and it seems as though the battery refuses to activate when the sequencer passes over it...
Replace the battery. Sometimes when you play a sequencer through, let it end, and don't rewind, the batteries won't activate the next time you play through. This happens to me once in a while. I just replace the battery with another one and it works fine again.
2012-04-18 02:52:00

Author:
Wolffy123
Posts: 406


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