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Approaching Logic

Archive: 5 posts


this is the 10th level of my Series of levels. This is a platformer which is about medium difficulty. it is a brand new level. spent 3 months making it so enjoy
http://lbp.me/v/-prx4z
2012-04-16 17:40:00

Author:
Jonarrthan
Posts: 310


Level looks nice, and there's somepretty challenging obstacles. The place where there's those cogwheels on the floor is definitely one of the hardest spots to complete, i kept dying there. Maybe you should make the sponge a little easier to grab.2012-04-16 18:45:00

Author:
Deurklink1
Posts: 346


i kept dying there. Maybe you should make the sponge a little easier to grab.

Actually believe it or not me and my mate was talking about that today and he has the same opinion on the matter as you I will get too it as soon as I can thanks for the feedback.

problem with me is I end up testing playing something about 10 times whenever I change 1 thing I become too good at it and then I don't tend to see how difficult things are
2012-04-17 15:58:00

Author:
Jonarrthan
Posts: 310


I like the theme you have going but I do think you could do a better job of non verbally communicating what to do.

Using the first minute of the stage as an example; you load in and naturally will walk right... but... people always go left jut to see if there is a bonus (old school mario trick) so I went left and found I could walk quite a distance only to come to a wall that was not really connected to the stage, by that I mean the edges in the floor and roof looked a little rough.

Going right to the escalator in fine and then you are expected to jump onto moving platforms. But you can't see why, so the first thing I did was jumo into the pit. The actual platforms are also hard to see as they are no on screen most time so as a player I don't know their movements and can't build timing in my head.

getting past this is another pit you can't see the bottom of. Previously you taught me a lesson about jumping into pits by killing me. Now I hesitated and wasn't sure of where to jump to. There is no real indication that I should just jump. The elevator after this... up or down, again I wasn't sure, I went up and walked left, jumped some obstacles and then got to a dead end.

Anyways as I said, a strong theme, music and lighting BUt it just needs some cleared directions in the layout and the rough edges on the materials you use don't help with the high tech feel where everything should join smoothly.
2012-04-21 23:20:00

Author:
Mr_Fusion
Posts: 1799


I like the theme you have going but I do think you could do a better job of non verbally communicating what to do.

Using the first minute of the stage as an example; you load in and naturally will walk right... but... people always go left jut to see if there is a bonus (old school mario trick) so I went left and found I could walk quite a distance only to come to a wall that was not really connected to the stage, by that I mean the edges in the floor and roof looked a little rough.

Going right to the escalator in fine and then you are expected to jump onto moving platforms. But you can't see why, so the first thing I did was jumo into the pit. The actual platforms are also hard to see as they are no on screen most time so as a player I don't know their movements and can't build timing in my head.

getting past this is another pit you can't see the bottom of. Previously you taught me a lesson about jumping into pits by killing me. Now I hesitated and wasn't sure of where to jump to. There is no real indication that I should just jump. The elevator after this... up or down, again I wasn't sure, I went up and walked left, jumped some obstacles and then got to a dead end.

Anyways as I said, a strong theme, music and lighting BUt it just needs some cleared directions in the layout and the rough edges on the materials you use don't help with the high tech feel where everything should join smoothly.

I see your point with most of it and agree, the point thing at the start I thought of doing that but I did that in all my other levels prior so I didn't to give it a break. the second time you go to the left I did just to add some veriation in my levels. it does give points 2 prize bubbles. but allows alittle extra difficulty to get them. but I see you point in what you said. I will put so more thought in to the next installment. the first bit to the left also is when you come from in the level before it is a door which is why it isn't contected
2012-08-14 01:15:00

Author:
Jonarrthan
Posts: 310


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