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#1

Winter Wonder

Archive: 63 posts


Winter Wonderunc92sax
Sorry. No screenshot this time.Yay! A wonderful adventure in the midst of winter!

Platform your way through a place called Winter Wonder. Meet a little dog, who will guide you along. Also, lots of bubbles!

Whoever can get the highscore by Saturday will get 500 XP. Good luck!

Highest score will be here:
So far?
Schark5000 has highest score, beating my score.

EDIT: republished, so if you played and tried to get the highscore. You will have to play again!

I hope you enjoy this wonderful platformer.
2012-04-11 22:34:00

Author:
unc92sax
Posts: 928


hey unc92sax ur lvl was perfect i go for the high score and did u look for my new beta lvl?the wild west rocks(beta)?answer on my profile.I go for the highscore yay2012-04-12 07:48:00

Author:
totodiel
Posts: 31


Thanks. I am glad you enjoyed it totodiel. I will check out your new level.

EDIT: sorry. I had to republish again. I found a glitch at the end that I had to fix. You have to go for highscore again.
2012-04-12 16:45:00

Author:
unc92sax
Posts: 928


Now that's something I do more like. Good job. Will give a full feedback soon.2012-04-12 21:58:00

Author:
Schark94
Posts: 3378


OMG. Schark actually liked my level. JK

Thanks alot schark.
2012-04-12 22:07:00

Author:
unc92sax
Posts: 928


Well it seems you have arrived a little late to the party, but welcome. Unfortunatley I no longer have my PSP, traded it in for a Vita.2012-04-14 01:39:00

Author:
Iceychill56
Posts: 175


Wait. What?????
I've been a member her for some months now!

By the way, you can install lbp psp on your vita!
2012-04-14 03:04:00

Author:
unc92sax
Posts: 928


I was refering to the fact that the major PSP community has gone on a rapid downfall since last year.

Yes, I can install it on my Vita and I've been looking into it. If I do plan on doing so I will let you know.
2012-04-14 16:26:00

Author:
Iceychill56
Posts: 175


Some really good levels have started to come out now.
So yeh. It has been in a downfall. But it's not dead.
2012-04-14 16:31:00

Author:
unc92sax
Posts: 928


I really loved the PSP community, hopefully I do get back on and see that your right.2012-04-14 16:35:00

Author:
Iceychill56
Posts: 175


Okay. Schark wins 500 xp!

Scores:
schark5000- 30519
totodiel- 28418
valmossai- 20876

Sorry it took so long. My profile corrupted.
2012-04-14 17:32:00

Author:
unc92sax
Posts: 928


So let’s start off with a review:

The Goods:
- Nice visuals and corner editing
- Good choice of stickers and materials
- Bubble combos
- Sound effects
- I liked the way how you used the 3rd layer glitch
- Original platforming
- The dog looked pretty cool

The Bads:
- Too much lag
- There’s a place where I can easily escape the level
- Yellow snow...
- "Look at that ski lift!" – cool, so when are we going to use it?

The Most Confusing:
- The falling tree near the start

Overall Rating: :star::star::star::star: (Pretty fun platformer with nice gameplay and visuals)

This is probably your best level yet. I would give it 5:star:s but I couldn’t because of lag. It’s the worst thing for platformers, so remember to avoid lag in the future. Use less stickers and don’t glue the bubbles if you don’t have to. This should prevent the level from being laggy. I think that’s all I can say. Can't wait to see your next level. C:
2012-04-14 22:56:00

Author:
Schark94
Posts: 3378


Thanks a lot schark.2012-04-14 23:14:00

Author:
unc92sax
Posts: 928


I was refering to the fact that the major PSP community has gone on a rapid downfall since last year.

Yes, I can install it on my Vita and I've been looking into it. If I do plan on doing so I will let you know.

More specific: the community went down the pooper when Cambridge decided to stop supporting the game. Majority of community have no reason to play anymore, Community Moon filled with 'update plz' levels, and then there's you guys: the last ones left in here.
2012-04-15 01:24:00

Author:
CyberSora
Posts: 5551


We are the last ones standing. But the Apocalyptic Series will be pretty exciting...2012-04-15 23:15:00

Author:
unc92sax
Posts: 928


We are the last ones standing. But the Apocalyptic Series will be pretty exciting...

It must be really exciting... Am I the only one who hasn't heard of it or something? D:
2012-04-15 23:50:00

Author:
anoken
Posts: 1654


Look in the level projects for psp and you will find it!2012-04-15 23:52:00

Author:
unc92sax
Posts: 928


It must be really exciting... Am I the only one who hasn't heard of it or something? D:
I'm disappoint...
2012-04-16 15:59:00

Author:
Schark94
Posts: 3378


I'm disappoint...

Well it won't be end of the world (:






(i guess?)
2012-04-17 13:34:00

Author:
doggy97
Posts: 964


It might be? the end of psp! 2012-04-22 14:41:00

Author:
unc92sax
Posts: 928


So when you miss a project PSP ends? Aren't we lucky.2012-04-22 19:35:00

Author:
nysudyrgh
Posts: 5482


Well. we are getting off topic in this level. I really don't want my level to become a spam thread?2012-04-22 22:28:00

Author:
unc92sax
Posts: 928


Well. we are getting off topic in this level. I really don't want my level to become a spam thread?

Then let me help amend that.

I played the level, thought it was cute, and I enjoyed it. The atmosphere was neat in a sense of its a magically hectic winter, and yet it adds some good eye candy moments (hills, the grass, just the simple things). The platforming was good and the bubble hunting was mildly entertaining, so good job on that. I did however skip an entire area during my first run. At the section where there's a mound of snow with a dissolve waffle layer I jumped on the mound, then I proceeded to jump against the wall next to it until I was able to get on it and skip the entire area. It's nothing big, but I thought you'd might enjoy reading on how someone was able to 'cheat' your level. Also, a short summary of my opinion:

Good
- the platforming
- visuals
- nice dog
- simple but fun

Bad
- the dog told me to look at the ski-lift near the end; the stupid pet nearly killed me because of that
-THE WHOLE LEVEL IN GENERAL

Okay, I know that last one sounded a bit extreme, but to be honest... I wasn't blown away. I don't know exactly when this happened, but I noticed that VelcroJonze style levels have become the "Bomb Survivals" of LBP PSP. I'm rarely seeing people trying to break boundaries in this like before; it seems as though bubble hunts and simple waffle-thick layering is the preferred type of level. I get it: its artsy, the game is meant for platforming, and its fun. But really, I'm getting a bit tired of these constant copypaste levels. I've even considered making one myself, but I just find the whole trend a bit bland now. Would it hurt to make a level solely based on RPG elements, or a story driven level with platforming involved? I'm not really seeing how these bubble hunt levels can be praised so much when in reality a lot of them aren't original in any shape or form.

I don't know, that's just me rambling. Overall, :star::star::star::star:. It would have been 5, but my nitpick of the whole VJ style isn't giving me much of a choice in the sense of 'you could have done better'. Either that or that's just me being a d--- as usual.
2012-04-22 23:30:00

Author:
CyberSora
Posts: 5551


Then let me help amend that.

I played the level, thought it was cute, and I enjoyed it. The atmosphere was neat in a sense of its a magically hectic winter, and yet it adds some good eye candy moments (hills, the grass, just the simple things). The platforming was good and the bubble hunting was mildly entertaining, so good job on that. I did however skip an entire area during my first run. At the section where there's a mound of snow with a dissolve waffle layer I jumped on the mound, then I proceeded to jump against the wall next to it until I was able to get on it and skip the entire area. It's nothing big, but I thought you'd might enjoy reading on how someone was able to 'cheat' your level. Also, a short summary of my opinion:

Good
- the platforming
- visuals
- nice dog
- simple but fun

Bad
- the dog told me to look at the ski-lift near the end; the stupid pet nearly killed me because of that
-THE WHOLE LEVEL IN GENERAL

Okay, I know that last one sounded a bit extreme, but to be honest... I wasn't blown away. I don't know exactly when this happened, but I noticed that VelcroJonze style levels have become the "Bomb Survivals" of LBP PSP. I'm rarely seeing people trying to break boundaries in this like before; it seems as though bubble hunts and simple waffle-thick layering is the preferred type of level. I get it: its artsy, the game is meant for platforming, and its fun. But really, I'm getting a bit tired of these constant copypaste levels. I've even considered making one myself, but I just find the whole trend a bit bland now. Would it hurt to make a level solely based on RPG elements, or a story driven level with platforming involved? I'm not really seeing how these bubble hunt levels can be praised so much when in reality a lot of them aren't original in any shape or form.

I don't know, that's just me rambling. Overall, :star::star::star::star:. It would have been 5, but my nitpick of the whole VJ style isn't giving me much of a choice in the sense of 'you could have done better'. Either that or that's just me being a d--- as usual.

Thanks a lot. About the RPG with platforming. Just think Sackenstein?
2012-04-23 00:07:00

Author:
unc92sax
Posts: 928


Okay, I know that last one sounded a bit extreme, but to be honest... I wasn't blown away. I don't know exactly when this happened, but I noticed that VelcroJonze style levels have become the "Bomb Survivals" of LBP PSP. I'm rarely seeing people trying to break boundaries in this like before; it seems as though bubble hunts and simple waffle-thick layering is the preferred type of level. I get it: its artsy, the game is meant for platforming, and its fun. But really, I'm getting a bit tired of these constant copypaste levels. I've even considered making one myself, but I just find the whole trend a bit bland now. Would it hurt to make a level solely based on RPG elements, or a story driven level with platforming involved? I'm not really seeing how these bubble hunt levels can be praised so much when in reality a lot of them aren't original in any shape or form.

Just dropping in to say a few things.

When I made Crisis, I created it to make something visually appealing and memorable. The only feedback I received on the level was that it need more bubbles, more platforming. So, in level number two, Catastrophe, I adapted to fill the void in the hearts of platformers everywhere. As a result of the added bubbles, I ran out of thermo and gained a large amount of lag. In order to reduce the lag, I was forced to remove extra visuals and secret areas, all for those pesky bubble hunters. In response to this, I was shown acceptance and gratitude from the then-platformer-heavy audience here at LBPC. I took note of the praise and got to work on a third level.

My only plan when I worked on Ceasefire revolved around bubbles, and lots of them. In order to make my level work, I knew I would have to spend long hours creating in single sessions to conserve thermo. As I neared the end of what I considered my first platformer, I realized there was a strange lack of something, but I couldn't put my finger on it. After spending endless nights material changing, earning more thermo, punching pillows due to red screens, restarting from my last copy, and adding the finishing touches, I finally realized what was missing, my trademark. This level displayed no sign of the fact that I created it. There was no signature title, trademark moral moments (that actually developed), or s-- appeal personal touch.

What's my point? I guess what I am trying to say is that the community molded me into a platformer-creator. I'm not gonna lie, I enjoy them too. But when all you see from the "good" creators here at LBPCentral is the exact same traced-edge fancy platformer, it gets old. This is why I'm sick of the PSP community. Honestly, it's like everyone is working towards this goal of creating awesome bubble combos simply because, I hate to say it, it's easy and receives the highest praise. What will I do about it? I don't know yet. Maybe I'll publish the two finished half-platformer/half-RPG levels wasting away on my moon. Then again, I could listen to my heart (http://www.youtube.com/watch?v=ktRsl2hAPhY) and just make another Crisis.

But I digress. If you want to know the real reason I think this is happening,
Due to the fact that the minions working at Kindred Inc. have only been able to fashion bubbly pleasures for us, our brains are telling us to conform to their ways. The solution? The Hoarder needs to make some more levels.
2012-04-23 00:37:00

Author:
WoodburyRaider
Posts: 1651


Well. I am starting my own style. You know my percy sackson levels (rpg)? No one cared about it. And I make a good plaformer, everyone enjoys it. And for some reason you guys prefer rpg, but leave no feedback. So I am creating a half platformer half rpg series. Just you wait?2012-04-23 01:27:00

Author:
unc92sax
Posts: 928


Well. I am starting my own style. You know my percy sackson levels (rpg)? No one cared about it. And I make a good plaformer, everyone enjoys it. And for some reason you guys prefer rpg, but leave no feedback. So I am creating a half platformer half rpg series. Just you wait…

Actually...:

Early LBP PSP
- constructive criticism
- different genres of levels (RPGs, puzzles, racing, etc.)
- breaking boundaries

Mid Life Crisis LBP PSP
- heavy circle-jerking on levels of known creators; new creators go unnoticed
- few boundaries broken
- Kindred formed to become the first LBP PSP project; was meant to be fun

Pre Bubble-Hunt LBP PSP/Cambridge Departure Era
- majority of LBP PSPers left
- Kindred becoming more of a burden than a project made by friends
- levels begin getting repetitive
- new members are quickly shunned or go even more unnoticed

Current LBP PSP
- copypaste levels now trending due to lack of motive to keep the community alive
- new members easily accepted due to lack of players left
- no more boundaries broken
- Kindred jumps ship and its surviving members decide to move it to LBP Vita

To top it all off, some of you even admit to make these levels only because they're easier and a faster method of getting praise. VelcroJonze himself said he made these levels for cheap praise (although, his levels were still great for their time; can't beat the original). Also:


What's my point? I guess what I am trying to say is that the community molded me into a platformer-creator. I'm not gonna lie, I enjoy them too. But when all you see from the "good" creators here at LBPCentral is the exact same traced-edge fancy platformer, it gets old. This is why I'm sick of the PSP community. Honestly, it's like everyone is working towards this goal of creating awesome bubble combos simply because, I hate to say it, it's easy and receives the highest praise. What will I do about it? I don't know yet. Maybe I'll publish the two finished half-platformer/half-RPG levels wasting away on my moon. Then again, I could listen to my heart (http://www.youtube.com/watch?v=ktRsl2hAPhY) and just make another Crisis.

But I digress. If you want to know the real reason I think this is happening,
Due to the fact that the minions working at Kindred Inc. have only been able to fashion bubbly pleasures for us, our brains are telling us to conform to their ways. The solution? The Hoarder needs to make some more levels.

Believe it or not, I've actually made a LOT of levels in attempts to break some new boundaries. From RPGs and top-downs, to horror and survivals, I have made, completed, and tossed away countless levels because I didn't consider them 'perfect' or 'good enough' (i.e. Gradius pt. 2, a dark-horror level, Puzzletecs - Level 2S: Maze Madness, drama/murder mystery RPG, and s--- tons of Hoarder's boss battle prototypes). I always look back on my levels and think 'I could have done better', because in reality I could: Sackboy Plays could use more length, scenery, and platforming; Shoop Da Whoop has bugs that need fixing, along with dialog and lag reduction; Gradius was just a level I decided to publish because both my profiles corrupted, and had they not then I probably would have tossed it away as well. The point is LBP PSP should inspire creativity and experimentation, not Level That I Know I Could Get 5 Stars With. If this was the case, I'm sure jeffcu would have never made ZEN and stick with his forest themed levels, Salieri would stick to Star Wars, and Spark would have stuck with his Metroid series (and I would have published cheap, quick and random levels that I would consider 'revolutionary&apos.
2012-04-23 05:43:00

Author:
CyberSora
Posts: 5551


I for one have always been doing great making rpg-style levels...
People have complained about no bubbles in evernight, but I just simply said I don't like them and no one complained about the lack of them again. The series isn't amazingly popular or has the best ratings ever, but I think I've created something that's somewhat unique, and I'm proud of that.
2012-04-23 17:03:00

Author:
Wertpol
Posts: 264


I don't know exactly when this happened, but I noticed that VelcroJonze style levels have become the "Bomb Survivals" of LBP PSP. I'm rarely seeing people trying to break boundaries in this like before; it seems as though bubble hunts and simple waffle-thick layering is the preferred type of level. I get it: its artsy, the game is meant for platforming, and its fun. But really, I'm getting a bit tired of these constant copypaste levels. I've even considered making one myself, but I just find the whole trend a bit bland now. Would it hurt to make a level solely based on RPG elements, or a story driven level with platforming involved? I'm not really seeing how these bubble hunt levels can be praised so much when in reality a lot of them aren't original in any shape or form.

I don't know, that's just me rambling. Overall, :star::star::star::star:. It would have been 5, but my nitpick of the whole VJ style isn't giving me much of a choice in the sense of 'you could have done better'. Either that or that's just me being a d--- as usual.
Making platformers is now a crime or what? The gameplay was fine in my opinion, not a copy from VelcroJonze. My favorite levels are platformers. It's probably the best type of levels of all time, so I don't wonder why there's always more of them. Levels like these get always much plays, much more than any other. Currently it's really hard to get much plays on a level and if you made a platformer, it always gets a chance to be played over and over again, even just because people want to beat the highscore. I don't specially care about the rating I just want my level to be played. I just watched my levels for some long time and I'm kind of disappointed. For example the Pirates of the Seven Seas didn't get any play in about 3 weeks, which makes me sad. No wonder that more creators are leaving the PSP side because they'd put a lot of hard work and didn't get much in return.
2012-04-23 21:56:00

Author:
Schark94
Posts: 3378


You get my idea schark? 2012-04-23 22:06:00

Author:
unc92sax
Posts: 928


Making platformers is now a crime or what?

I never said it was a crime. I'm just disappointed in how it has evolved. You guys admitted yourselves: you didn't make the levels out of sheer passion or creativity; you made them for easy praise. These levels are easy replay value accumulators because of the high score concept in them. You're basically pulling a console/platform move here and adding 'achievements' in order to give a level replay value over actual gameplay or originality. I'm perfectly fine when people make levels for the sheer fun of it, but when you guys openly admit to make them just to get more plays, then it makes me sad to see how the PSP side has slowly been dying.

It's pointless to argue with you or make each other see one's way; my levels have gotten thousands of plays by being notoriously known of being mini-games and highscore accumulators. Your other levels don't get as much plays, so you resort to bubble hunts now. In the end, this issue is more of people who never got the attention they deserved resorting to making easy levels to finally garner plays... and I'm ashamed I wasn't there to help give you the 'fame' the veteran PSPers had earned.
2012-04-23 22:36:00

Author:
CyberSora
Posts: 5551


I never said it was a crime. I'm just disappointed in how it has evolved. You guys admitted yourselves: you didn't make the levels out of sheer passion or creativity; you made them for easy praise. These levels are easy replay value accumulators because of the high score concept in them. You're basically pulling a console/platform move here and adding 'achievements' in order to give a level replay value over actual gameplay or originality. I'm perfectly fine when people make levels for the sheer fun of it, but when you guys openly admit to make them just to get more plays, then it makes me sad to see how the PSP side has slowly been dying.

It's pointless to argue with you or make each other see one's way; my levels have gotten thousands of plays by being notoriously known of being mini-games and highscore accumulators. Your other levels don't get as much plays, so you resort to bubble hunts now. In the end, this issue is more of people who never got the attention they deserved resorting to making easy levels to finally garner plays... and I'm ashamed I wasn't there to help give you the 'fame' the veteran PSPers had earned.

Well, I don't know if this was meant to be the case, but a lot of this seems to be directed towards me.

Are you insinuating that because I gave the example of making a platformer that I did so only to gain praise and plays? If so, you are dead wrong. I realize that I jumbled up two thoughts; one about my creating process and the other about my personal feelings towards other styles, and this was my fault.

When I stated that my goal with Ceasefire was to make a platformer, this was because I wanted to see what the fuss was about since I had never even attempted one before. I admitted it was easy, but I meant this in the sense that during my creating process I saw how easy it would be to add another long section of obstacles, make a long jump here, insert some quick jumps there, etc. Due to this, I added the characters into the level. Heck, you even brought up the "Achievements" thing at the end. I completely forgot that I had even added that in since I did so at the last minute before publishing. I suppose all that talk about this not having a personal touch was for nothing, although maybe not. What I'm trying to say is that I don't create for the fame like you seem to think. Heck, I even admitted in the thread that this was the first level that I actually enjoyed creating throughout the long hours of thermometer-filled torture.

Anyways, I hope you understand now what I was getting at in that earlier post. I feel like I'm wasting my time typing all this out since most of my disappointment should be directed elsewhere.
2012-04-23 23:00:00

Author:
WoodburyRaider
Posts: 1651


Well, I don't know if this was meant to be the case, but a lot of this seems to be directed towards me.

Are you insinuating that because I gave the example of making a platformer that I did so only to gain praise and plays? If so, you are dead wrong. I realize that I jumbled up two thoughts; one about my creating process and the other about my personal feelings towards other styles, and this was my fault.

When I stated that my goal with Ceasefire was to make a platformer, this was because I wanted to see what the fuss was about since I had never even attempted one before. I admitted it was easy, but I meant this in the sense that during my creating process I saw how easy it would be to add another long section of obstacles, make a long jump here, insert some quick jumps there, etc. Due to this, I added the characters into the level. Heck, you even brought up the "Achievements" thing at the end. I completely forgot that I had even added that in since I did so at the last minute before publishing. I suppose all that talk about this not having a personal touch was for nothing, although maybe not. What I'm trying to say is that I don't create for the fame like you seem to think. Heck, I even admitted in the thread that this was the first level that I actually enjoyed creating throughout the long hours of thermometer-filled torture.

Anyways, I hope you understand now what I was getting at in that earlier post. I feel like I'm wasting my time typing all this out since most of my disappointment should be directed elsewhere.

I never directed this towards you. If anything, I disregarded you as a whole since you actually had the same view as me. unc's post hints that he knew he would get easy plays by making a bubble hunt:


Well. I am starting my own style. You know my percy sackson levels (rpg)? No one cared about it. And I make a good plaformer, everyone enjoys it. And for some reason you guys prefer rpg, but leave no feedback. So I am creating a half platformer half rpg series. Just you wait…

and schark also added some evidence as to why this 'trend' is still ongoing:


Making platformers is now a crime or what? The gameplay was fine in my opinion, not a copy from VelcroJonze. My favorite levels are platformers. It's probably the best type of levels of all time, so I don't wonder why there's always more of them. Levels like these get always much plays, much more than any other. Currently it's really hard to get much plays on a level and if you made a platformer, it always gets a chance to be played over and over again, even just because people want to beat the highscore. I don't specially care about the rating I just want my level to be played. I just watched my levels for some long time and I'm kind of disappointed. For example the Pirates of the Seven Seas didn't get any play in about 3 weeks, which makes me sad. No wonder that more creators are leaving the PSP side because they'd put a lot of hard work and didn't get much in return.

I'm not saying this trend is the sin of LBP PSP. What I am saying is I'm a bit worried; this sudden drop in originality makes me wonder if this style of gameplay will leak into LBP Vita, much like how Bomb Survivals and Shark Survivals leaked into LBP2 for the first couple of months. I just don't want PSPers to develop a habit of not 'pushing the envelop' every once in a while.

Also, I subconsciously want LBP PSP to go out with a bang, and this current state of "drama" isn't how I want its last days before LBPV to be remembered.
2012-04-24 00:31:00

Author:
CyberSora
Posts: 5551


You figured me out Cyber. I used to make a lot of rpgs.. They were some of my first levels I made. Then I joined here, and I get no appreciation. Then, I noticed how much VelcroJonze and Nysudyrgh were appreciated for plaformers. So I was like, "Hey! I think I can be appreciated for those. Everyone loves platformers." So I made my first platformer and got a spotlight nod. So I wanted to put my work into platformers. I started getting appreciated here. I felt like noob for my rpgs. But maybe we can get the rpg trend back in. And then we can be the best on lbp vita when it comes out. Everyone should have original ideas. And we need to appreciate other creators' hard works. Even if they aren't trending or your style?2012-04-24 01:34:00

Author:
unc92sax
Posts: 928


Giant debate is giant. :O
I admit, Paper Zone and Teh Tree O' life were made for quick, easy fame. :blush: (Actually also to try out that style, then became hooked on it, still more for the fame /GreedyForPlays)
All the stuff after that was well, for the fun of creating. (With the exception of Paper Zone's "Renovation")
Creating The Gravity Caves (Yes I know, platformer. >_>) was the best fun I ever had, which makes no sense since it is a ***** to create with A-grav.
And now I am working on something not platformer (Yes you heard that right. ) but it still has that layer work of mine.
Also MOAR Jet-pack please!
2012-04-24 16:53:00

Author:
nysudyrgh
Posts: 5482


Same for me nys. I am building an RPG (if I haven't said it enough already)?

But notice how much attention this pretty good platformer(yes I am proud of it) brought?
2012-04-24 20:52:00

Author:
unc92sax
Posts: 928


Not insanely positive attention, but hey there's no such thing as bad advertising I suppose...2012-04-24 20:57:00

Author:
Wertpol
Posts: 264


No, it didn't get attention, it got a whole debate.
I don't know why, but my level threads get a whole lot of replies each time.
2012-04-24 20:57:00

Author:
nysudyrgh
Posts: 5482


Okay. By the way. I think there will be moar jetpack in sackenstein! 2012-04-26 21:51:00

Author:
unc92sax
Posts: 928


No, it didn't get attention, it got a whole debate.
I don't know why, but my level threads get a whole lot of replies each time.

Everywhere I go I leave a trail of destruction!

http://img696.imageshack.us/img696/4941/deathofanunimportanthip.jpg
2012-04-26 22:39:00

Author:
CyberSora
Posts: 5551


All because one review?

this happened.
2012-04-26 22:43:00

Author:
unc92sax
Posts: 928


All because one review?

this happened.
Nope. All because cyber came here, this happened.
2012-04-26 22:56:00

Author:
ATMLVE
Posts: 1177


Nope. All because cyber came here, this happened.

I'm a force to be reckoned with.

Be afraid.
2012-04-27 00:18:00

Author:
CyberSora
Posts: 5551


I'm trembling in fear?2012-04-27 02:09:00

Author:
unc92sax
Posts: 928


Okay. By the way. I think there will be moar jetpack in sackenstein!

Nuus! D:
Jetpacks is MY addiction. :kz: /Jetpack
2012-04-27 18:56:00

Author:
nysudyrgh
Posts: 5482


Too late...2012-05-07 22:35:00

Author:
unc92sax
Posts: 928


Too late...
Was the bump necessary?
2012-05-07 22:50:00

Author:
Schark94
Posts: 3378


There was no bump. Check page 3…2012-05-07 22:52:00

Author:
unc92sax
Posts: 928


There was no bump. Check page 3…

The latest comment was posted about one week ago. Also your comment was bit nonsense and unrelated to the thread - spam/bump.
2012-05-07 22:58:00

Author:
Schark94
Posts: 3378


It meant that there was already a jetack in Sackensten.
But why did I get so much attention for this level? It wasn't even that good…
2012-05-07 23:55:00

Author:
unc92sax
Posts: 928


Because I make posts that deserve a reply a week later, du'h! 2012-05-08 19:18:00

Author:
nysudyrgh
Posts: 5482


Thanks alot schark.

I couldn't help myself. If you don't get it, derp (http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html).

http://fc00.deviantart.net/fs70/f/2011/108/b/f/thanks_alot_by_kiki_akuma-d3eafmb.png
2012-05-08 21:07:00

Author:
anoken
Posts: 1654


Thanks a lot val...2012-05-08 21:28:00

Author:
unc92sax
Posts: 928


levels like this make the psp community alive!cool awesome awesome awesome!!!anyway i'm just using using a random psn to download this.i will not be able to post my highscore cause ILOVEMYGF and i gotta stay at her place tonight!LOL JUST MESSING WITH YOU..HAR HAR HAR HAR2012-05-09 12:29:00

Author:
ILOVEMYGF52
Posts: 242


Thanks! I am glad you liked it.2012-05-09 22:58:00

Author:
unc92sax
Posts: 928


Just played this and the platforming is very well thought out, the visials vary from spot on to a little bland at times but the awesome platforming makes up for it. All in all I gave it :star::star::star::star::star:'s and I gave you a creator <32012-05-10 14:19:00

Author:
aceofthorns
Posts: 288


Awesome. That is like my 98th creator heart. Maybe I can reach 100!2012-05-10 21:21:00

Author:
unc92sax
Posts: 928


Awesome. That is like my 98th creator heart. Maybe I can reach 100!
How about H4H? http://i1163.photobucket.com/albums/q559/Schark6000/Other%20stuff/Trollface.png
2012-05-10 21:46:00

Author:
Schark94
Posts: 3378


Have you ever seen me ask for hearts?

I only ask for plays.
2012-05-10 21:54:00

Author:
unc92sax
Posts: 928


Have you ever seen me ask for hearts?

I only ask for plays.
Good boy. But you still didn't get the joke.
2012-05-10 21:58:00

Author:
Schark94
Posts: 3378


I get it...
loyolalolololololololllolololololol lololololololol I'm not laughing at all...
2012-05-10 22:22:00

Author:
unc92sax
Posts: 928


BTW, its your 96th, I checked yesterday. :3
But you can easily reach 100 if you're that close.
2012-05-11 16:18:00

Author:
nysudyrgh
Posts: 5482


Yeh. Probably by the time I publish my next level...2012-05-11 23:42:00

Author:
unc92sax
Posts: 928


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