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Prism (Beta)

Archive: 6 posts


http://lbp.me/v/9ptye6

Created a new puzzle level. There are still lag issues, but it is based on CMY and RBG colors. You combine the piece to form white light. There are several other pieces such as blackhole, brick wall, multicolor, negative matter,...etc. If you change the prisms to white light the charge the area they are in...and they will charge the weapon when all three middle rings are charged...and you win. Due to thermo issues there are problems if all the blocks are full, and there is an unknown lag freeze on moving the aim selector which results in you having to place a block at the location is stopped moving at for it to move again. Love to hear what y'all think of it.

http://ie.lbp.me/img/ft/eaebd02e40e9bc98baf59228e97862c48756fa56.jpg
http://lbp.me/v/9ptye6
2012-04-10 18:00:00

Author:
celsus
Posts: 822


Did anyone who checked it out think it was a good enough idea to finish? I have to finish the update to the dogfight USS OK level and add it to the menu level, but after that I could try and finish this level. Not too much free time anymore. 2012-04-16 18:01:00

Author:
celsus
Posts: 822


I played this yesterday, and it was a very impressive beta! The level looks awesome, things seemed to work quite well (although I too experienced the cursor freeze bug).

The main problem was that for a good few minutes I honestly had no clue what I was supposed to do. The tutorial is loaded with so much information that it's very hard to remember and understand all the gameplay mechanics, which is a shame because you've clearly put a lot of work into this. My suggestion would be to implement a visual tutorial, it would be way easier to understand stuff if you saw it in action.

Also, there was quite a bit of running around for what is a puzzle level, I think a menu would make things way cleaner. Fotosynthesis1 is the guy to check out, he does them very well.
2012-04-16 18:12:00

Author:
Blackfalcon
Posts: 409


I REALLY hope you finish this level! If I could just learn how to play it well, I KNOW this level would deserve to be an MM Pick, or in the Spotlight. Or ATLEAST on the cool pages. It's like some really cool hybrid of bubble buster and tetris. And it looks very nice to boot!2012-04-17 03:34:00

Author:
Unknown User


Thank you both for your feedback. I will try to make a demo option, the level is overheating, but only during play with the blocks take up the entire area (I had to remove four rows for the triangles because of this). Perhaps a sack-bot with a holo controller showing the controls responding and each of the elements with what they do.
I will look into a way to possibly auto enter the player at the start. Is the walk to the finish worth it, or should just auto spawn the player to the score-board?

Thanks to yall for your help, Blackfalcon it is good to see you on , and Trackrise I like your timing game, too bad I lack the skills for those (I spent an hour or so on the FFX timing game and then realized I was not destined to defeat it).
2012-04-17 16:06:00

Author:
celsus
Posts: 822


Thank you both for your feedback. I will try to make a demo option, the level is overheating, but only during play with the blocks take up the entire area (I had to remove four rows for the triangles because of this). Perhaps a sack-bot with a holo controller showing the controls responding and each of the elements with what they do.
I will look into a way to possibly auto enter the player at the start. Is the walk to the finish worth it, or should just auto spawn the player to the score-board?

Thanks to yall for your help, Blackfalcon it is good to see you on

Sackbot doing a demo is a great idea! Auto-entering the controllinator too. Yes, the walk to the finish is unnecessary, it's only taking up thermo and takes away from replayability!

Good to see you too, let me know if you need this tested again!

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2012-04-17 20:42:00

Author:
Blackfalcon
Posts: 409


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