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Serious Doubt and Creators Block

Archive: 20 posts


I have managed so far to ditch about ten projects in a row and the only recently published level was a music level to try and get me back. However when I go to finish one of my projects I can't be bothered, or if I start a new one I find myself saying "No, whats the point? I can't do that" With it being the holidays I want to start a project and enjoy creating again, but recently I have avoided playing LBP other than to make music (which is going well btw ) I love creating platformers but I can't come up with anything original or complex. If, on the off chance I do, it looks like an old man half naked with only a towel to cover him up, it looks bad.

So how can I solve this? I tried a break with no avail. I tried going in different directions, again no hope. Any ideas?
2012-04-10 16:35:00

Author:
craigmond
Posts: 2426


I have managed so far to ditch about ten projects in a row and the only recently published level was a music level to try and get me back. However when I go to finish one of my projects I can't be bothered, or if I start a new one I find myself saying "No, whats the point? I can't do that" With it being the holidays I want to start a project and enjoy creating again, but recently I have avoided playing LBP other than to make music (which is going well btw ) I love creating platformers but I can't come up with anything original or complex. If, on the off chance I do, it looks like an old man half naked with only a towel to cover him up, it looks bad.
So how can I solve this? I tried a break with no avail. I tried going in different directions, again no hope. Any ideas?

Haha. Can't be that bad.

Question is - do you enjoy creating? So, do you stop creating because you don't think your level will be good? Or because you don't know how to proceed next? Or because you don't think it will get a large amount of plays?
2012-04-10 16:44:00

Author:
Ali_Star
Posts: 4085


I made a thread exactly like this just two days ago, but deleted it.
Lots of people share the same problem, they run out of ideas or inspiration. I personally found that, after a while, creating was becoming more of a chore than what it is supposed to be. If creating becomes boring, then something's not right. I usually create because it's fun. However, I can't seem to keep myself from being so conscious about the scenery or gameplay, and I often find myself deleting the level in a flash. I just can't seem to hatch my own ideas. But once in a while, I get that great moment when I know what to build, and I actually push myself to BUILD it. I guess creating just takes time. It does. I know people who have taken months, even years building a level. Never did they say that they were building 24-7. I try to multitask, build multiple levels at once, but that's just too much for me. I want to, but I can't. It's best, for me at least, to focus on one or two projects. That way, they can both be done swiftly and effectively.
If your level doesn't look good to you, try spending time finding out what's wrong with it instead of directly progressing with the level. If you go too far, it might be too much to fix. I often start off with a tiny bit of the level to try and get the theme, and if I like it, it sticks.
However, a level doesn't have to look "good". There are so many variables of "good" in LBP, you just have to find the right one for you. Some people excel in creating tiny little intricate details, while others are good at creating big, bold, and colorful levels. As long as you try, it should be fine.
2012-04-10 16:48:00

Author:
Sackpapoi
Posts: 1195


I made a thread exactly like this just two days ago, but deleted it.
Lots of people share the same problem, they run out of ideas or inspiration. I personally found that, after a while, creating was becoming more of a chore than what it is supposed to be. If creating becomes boring, then something's not right. I usually create because it's fun. However, I can't seem to keep myself from being so conscious about the scenery or gameplay, and I often find myself deleting the level in a flash. I just can't seem to hatch my own ideas. But once in a while, I get that great moment when I know what to build, and I actually push myself to BUILD it. I guess creating just takes time. It does. I know people who have taken months, even years building a level. Never did they say that they were building 24-7. I try to multitask, build multiple levels at once, but that's just too much for me. I want to, but I can't. It's best, for me at least, to focus on one or two projects. That way, they can both be done swiftly and effectively.
If your level doesn't look good to you, try spending time finding out what's wrong with it instead of directly progressing with the level. If you go too far, it might be too much to fix. I often start off with a tiny bit of the level to try and get the theme, and if I like it, it sticks.
However, a level doesn't have to look "good". There are so many variables of "good" in LBP, you just have to find the right one for you. Some people excel in creating tiny little intricate details, while others are good at creating big, bold, and colorful levels. As long as you try, it should be fine.

Thank you! I suppose I make the first part of the level and try to make it good to every last detail, then I move on and work on it a little less and before I know it I have half a level done in two days. So that's number one problem.


uestion is - do you enjoy creating? So, do you stop creating because you don't think your level will be good? Or because you don't know how to proceed next? Or because you don't think it will get a large amount of plays?

For me it's never about plays, until it's published. It's more, will the player enjoy it? Will they down-rate it because visually it isn't great, that kind of thing. So when I go to make a level I make something then stop and either say "I can't be bothered with this theme or story etc" or "I'll scrap this because the player won't like it". I am a relatively simple creator. Visually i'm not great. Logic, not great. Gameplay, well I can make a fun plat-former. But i'll go through a period where i'll say "Oh this won't be rated well because it's no-where near as good as Stevie-Big-Guns" So comparing my creations with others is risky. And yes I do enjoy creating, once I get started.
2012-04-10 17:20:00

Author:
craigmond
Posts: 2426


I'm at the point of finishing several things I've been working on for a while, but can't find the motivation to actually go through with it.

I find with this stuff if you just force yourself to start doing it that it isn't as bad as you'd thought it'd be.

The thing is, I don't know how you can force yourself to take that first step other than just getting fed up with getting nothing done for so long. Unless you stumble into a manic/psychotic phase where you're unstoppable.
2012-04-10 17:36:00

Author:
Ayneh
Posts: 2454


I've only one project which is "on hold", but most of the time I only work on one level at once. I do take breaks occasionally, especially because of the large amounts of tedious tasks that go along with creating my levels.




For me it's never about plays, until it's published. It's more, will the player enjoy it? Will they down-rate it because visually it isn't great, that kind of thing. So when I go to make a level I make something then stop and either say "I can't be bothered with this theme or story etc" or "I'll scrap this because the player won't like it". I am a relatively simple creator. Visually i'm not great. Logic, not great. Gameplay, well I can make a fun plat-former. But i'll go through a period where i'll say "Oh this won't be rated well because it's no-where near as good as Stevie-Big-Guns" So comparing my creations with others is risky. And yes I do enjoy creating, once I get started.

Well I'd say that's the same thing with me. I'd prefer it to get few plays and to be well liked, than for it to get lots of plays and to be....well... less liked. I've just played your Switch 2 level, you seem to have some good ideas, so I wouldn't be too downhearted about that. So what if you're not great with visuals? Look at MrMik68's levels. Visually poor (and he admits it to his credit) but fantastic gameplay.
2012-04-10 20:42:00

Author:
Ali_Star
Posts: 4085


To finish a level in my experience you have to pass a few phases without giving up and they may vary with different people.

1.Starting, the hardest part is getting something -anything- on the canvas before you get bored and exit to pod.
2. What now? Finish a good part of the level so it would feel like a waste to not complete.
3. Having a good portion of the level completed and the thought creeps into your head that your level is suddenly inadequate. Its not, you think that because you've been working on it for months and your burning out looking at it for hours.
4. How to end, difficult but doesn't usually stop completion because your so close.

Not sure if this helps, I just wanted to share some thoughts on the subject.
2012-04-11 02:33:00

Author:
Jrange378
Posts: 573


For me, I just make it visually appealing as fast as possible so I don't get bored and discouraged staring at a blank/ empty level background. Seems to work most of the time for me. I also continue this throughout the level, as without proper visuals, I simply cannot concentrate on anything, and therefor put my best work forward... Just my 2 cents, take it as you will.2012-04-11 04:26:00

Author:
grayspence
Posts: 1990


I find making simple gameplay first then coming back with visuals works best. Why? Well I can add visuals to anything, I can't add visuals to nothing. Usually the things that stop me are things that I just don't know how to create.2012-04-11 08:07:00

Author:
PPp_Killer
Posts: 449


I find making simple gameplay first then coming back with visuals works best. Why? Well I can add visuals to anything, I can't add visuals to nothing. Usually the things that stop me are things that I just don't know how to create.

What do you not know how to create? You aren't as noobish as Media Molecule and their story levels.
2012-04-11 08:39:00

Author:
Apple2012
Posts: 1408


What do you not know how to create? You aren't as noobish as Media Molecule and their story levels.
Of course he knows how to create, he's only talking about his weaknesses. Then again, there are some people that haven't even touched Create Mode.
And I wouldn't call Mm "noobish", especially since they were here long before any of us were and they kind of...made the game?
2012-04-11 09:45:00

Author:
Sackpapoi
Posts: 1195


What do you not know how to create? You aren't as noobish as Media Molecule and their story levels.

Hmmm, Take a look at Mm's "The Cosmo Levels" then try to say they are noobs again, without roflofoling.
2012-04-11 13:30:00

Author:
craigmond
Posts: 2426


My current project is a bit of a nightmare, because with so much detail i have in it, i have to link it to a sub level. Which means its two levels im building instead of one.

I find that if i leave it alone and play a load of community levels, then ideas start to form. Building in small sections with an almost finished look, saving it and placing it in my level works a treat for me, as the level takes on a look of its own.

Rule 1: If you find yourself just staring at a blank level...switch off the game. It will drive you mental lol.
2012-04-11 14:03:00

Author:
RtooDee2
Posts: 175


I guess I won't have the problem with worrying about originality, since all my levels (bar the first one) have been remakes so far.
Though, I think I've added a few nice touches - eg multiplayer and powerups to my Snake level.
2012-04-11 15:10:00

Author:
Ali_Star
Posts: 4085


So it must be that some people draw inspiration from community levels ^^^^^ .
Whereas others feel the need to compare their level with the community levels.
2012-04-11 15:12:00

Author:
craigmond
Posts: 2426


So it must be that some people draw inspiration from community levels ^^^^^ .
Whereas others feel the need to compare their level with the community levels.

Funnily enough, when I created my levels, I thought there would be no versions of them on LBP 2..... until I found out how wrong I was. I do compare my levels to other levels of the same sort. I've found far superior Checkers levels, though I haven't seen any with "compulsor capturing" like mine has. I've only seen 1 other Battleships level, which is better than mine. I've seen a few other Snake levels, and although mine has its problems (mainly lag on slower connections) I don't believe I've seen one as complete as mine. That's not meaning to sound arrogant, but none of the ones I've seen lets you pass from one side of the arena to the other.
My point is, when you compare, try to look at ways your level is better.
2012-04-11 16:01:00

Author:
Ali_Star
Posts: 4085


Funnily enough, when I created my levels, I thought there would be no versions of them on LBP 2..... until I found out how wrong I was. I do compare my levels to other levels of the same sort. I've found far superior Checkers levels, though I haven't seen any with "compulsor capturing" like mine has. I've only seen 1 other Battleships level, which is better than mine. I've seen a few other Snake levels, and although mine has its problems (mainly lag on slower connections) I don't believe I've seen one as complete as mine. That's not meaning to sound arrogant, but none of the ones I've seen lets you pass from one side of the arena to the other.
My point is, when you compare, try to look at ways your level is better.

Wouldnt it be better to find what they did better than you so you can improve on what they did?
2012-04-11 16:09:00

Author:
Jrange378
Posts: 573


Wouldnt it be better to find what they did better than you so you can improve on what they did?

The problem with that is, if you don't know how to do what they did. It may be too complex or has the visuals of a blockbuster movie.
2012-04-11 16:37:00

Author:
craigmond
Posts: 2426


Hmmm, Take a look at Mm's "The Cosmo Levels" then try to say they are noobs again, without roflofoling.

What I'm trying to do was complimenting PPp_Killer and his levels. Some people are better at making levels than Mm is. I know "noob" doesn't fit the scale for Mm, but some community levels are better than story levels.
2012-04-12 16:37:00

Author:
Apple2012
Posts: 1408


If you got Creators Block that mean you are to comfortable in creating what you know. What you need to do is think of something bizarre ,and make you say nah u can't make that then try. Just look outside then you will find something that will make you go hmmmm. Thats why your having it its because your not making something that make you be like dude that sound interesting. Thats why I don't get creators block I make something im not comfortable with or make me be like nah.... Thats impossible then go for it then make it.2012-04-14 02:32:00

Author:
tuyyui
Posts: 175


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