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#1

Environment destruction.

Archive: 7 posts


I want to make something, such as a wall of bricks to fall apart when hit by something like a car I have achieved getting the pieces to stay in mid air but my problem is when they are hit again they stop in place whenever they are hit again.

Any suggestions?

I use a toggle, an impact sensor, and a anti grav,
2012-04-10 04:05:00

Author:
XxHAMADEHxX
Posts: 113


Could you explain that a bit more clearly?

I'm quite good at making stuff explode, fall apart, etc. So I think I could be of some help if I could actually understand what you're trying to say.

Like, what do you mean by, 'pieces to stay in mid air'; do you mean you actually want the pieces to hang in mid air and never fall or what? And 'they stop in place when they are hit again'? Um... 'fraid I can't help, I don't have a clue of what you're going on about.
2012-04-10 04:41:00

Author:
Kaboosh99
Posts: 359


trash the toggle, place a counter set to 1, invert the counter, wire impact to the counter and wire the the counter to an anti gravity tweaker with 100% dampening.2012-04-10 06:58:00

Author:
evret
Posts: 612


Heres a video tutorial I made a while ago on this topic.. Hopefully it helps:

http://www.youtube.com/watch?v=2sD6mnWGR38
2012-04-11 00:36:00

Author:
Wolffy123
Posts: 406


Just using the "non-sticky" tweak is simpler than using grav tweaks.2012-04-11 04:12:00

Author:
Unknown User


Well, in LBP1 you'd just attach stuff to pieces of dissolve material and the like. You can still do that if you want.2012-04-11 11:06:00

Author:
Ayneh
Posts: 2454


You could just glue your wall together then hook an impact sensor to a destroyer set to "fall apart" and "rigid connections: yes"2012-04-11 11:58:00

Author:
Ungreth
Posts: 2130


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