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#1

It's so....rough

Archive: 3 posts


Dino here again~ I've kinda hit a snag with my current project (I put duality on hold, so I can keep working on my secret project) Anyway, this level is a film, but not a full cutscene level due to the menu. There are a few things that are bothering me.


The game camera I set up for my menu shows up when there's a gap between cameras.
When I transition between sequencers the music has a nasty cut in it before starting the new music.
My Sackbots in the current scene are activating long before their battery is activated.


Any help with any one of these problems will be greatly appreciated. Thank you~
2012-04-08 08:33:00

Author:
Captain_Dinosaur
Posts: 214


1. Hide transitions with global lighting or simply fill the gaps up
2. Theres an option on the camera to not fade audio
3. No idea... you sure they are not already activated..? try adding a secondry idle chip which the bot can default to without input to the act chip.
2012-04-08 13:20:00

Author:
ForgottenEnigma
Posts: 1414


I had this same issue with my Peter Panda sackbots. I can confirm that Dav1d0's solution is the answer! 2012-04-09 18:41:00

Author:
Liquid_Blood_
Posts: 116


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