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LBP2 Glitched Holo and Stretchy Arms

Archive: 2 posts


Ok so you kno that glitched holo (grabbable and 100% bouncy) when locked still or connected to something locked still (like dark matter, or 100% dapening anti gravity) allows sackbots and sackboy's arms to stretch when grabbed. Here's my delima. For my sackbot, I want the hollo to be aimable and move so that it looks like the character (when grabbing it) is stretching his arms out. Then I want the hollo, (when coming into contact with a certain tag) to grab that object and bring it back. Or for the caracter to follow the hollo (to apper as it is stretching foward) and even maybe do an extended punch. I've had some luck with the holo and pistions for the movement, but is's not clean and I don't know how to do the other stuff. May someone please help2012-04-08 05:31:00

Author:
TREMIC1
Posts: 263


Quick idea - why not put a tag on the hologram which activates when the hologram is grabbed (you could call it "Grab" or something), then tell items to follow it when it's in a range of... I don't know... something 5'ish?
For your Sackperson following that piece of holo... You could add a sensor (open to you what should be used for this, perhaps just a button press? It triggers that pulling/following system) which then turns the piece of Hologram "solid" (Anti-Gravity chip?) and tells the Sackbot to follow the tag attached to the Hologram.
For normal Sackfolks... I can't really think of a solution right now.
Just a quick suggestion, but it should end up with items following that piece of Hologram (which looks like they're being grabbed) and your Sackbots being pulled towards the piece of hologram.
2012-04-08 12:07:00

Author:
iArekusu
Posts: 402


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