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Spy pursuit (Kind of minigame)
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Well I came up with this idea yesterday and I'm still working on it but it's almost ready, when I say almost I mean that I stil need to finish lot's of stuff The level is more like a minigame, I'll explain the level. So It's a game made for 4 players where a spy steals info on a company and the company as mercenaris protecting it and the objective of the game is catching the spy, however one of the players has a difrent objective, he will be the spy and his objective is to run and hide from the mercenaries for 10 minutes. The map will consist in 2 buildings and the respective rooftops, and a conection between the 2 buildings, 1 building is the company research lab and the other is an hotel, I'm not making the whole building just about half or the map gets to big. also there is going to be several dynamic things for the spy. Now the teams, so it is a 3 V.S 1, but both sides have advantages and disadvantages: Mercenaries have guns and they need 5 bullets to kill the spy however they cannot use some strategic placed points that the spy can use due to his athletic condiction also the spy can't kill but he can stun the mercenaries by grabbing them and giving them a secret ancient super special tecnic, the stun only works for 8 secs. The mercenaries can use other things to detect where the spy is like portable motion sensors that they can deploy wherever they want, and they will ring if the spy comes near, there are also cameras and motions sensors on the map that triger a red light when the spy passes by, this light is only active for 5 secs, if a mercenarie is near of a camera or motion sensor with a red light active then he knows that the spy passed trough there in about 1 - 4.9 secs ago . Well thats all for now, I think that I'll need help for the music, I don't know if is there anyone who would like to talk to me about it. I'll edit this post when the level is done. | 2012-04-07 19:47:00 Author: Unknown User |
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