Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

Help needed with imposible (probably) logic.

Archive: 21 posts


I have a thing I have built, but I need to use it in create mode.

For this to work I need to disable r3 eject, which I am pretty sure is impossible.

If you can help, please do. This will award a player heart (I have only given out 4) this will be an amazing tool if I can get this.
2012-04-07 04:32:00

Author:
fly_4_a_jedi
Posts: 151


That's a create mode thing, I don't think it will in play if you don't have anything linked to the eject.2012-04-07 04:39:00

Author:
RonPierce
Posts: 131


I know it is, but I need it to work in create mode, not play mode.2012-04-07 04:47:00

Author:
fly_4_a_jedi
Posts: 151


That's what I'm saying. It'll always do that in create mode. But if you change to play mode, you can't eject unless you were to hook something up to eject.2012-04-07 04:51:00

Author:
RonPierce
Posts: 131


The tool is for use in create mode ONLY I know how the r3 eject works, I am not new to this game, or logic at all.

I want this tool to work, but I need to disable r3 for it to function at all. I know it goes away, but I want to save the product of me using the tool.
2012-04-07 04:54:00

Author:
fly_4_a_jedi
Posts: 151


R3 doesnt have an output on controllinators so what is the point of this? R3 isnt and cant be assigned to anything else2012-04-07 05:14:00

Author:
evret
Posts: 612


I have an adapter to connect a drum set to rockband to play using any electronic drum set.

I have decided to hook it up for use in lbp, but I want to make and save recordings, but the cymbals use r3 to activate, so the only way to do this is deactivate r3, or find a way to save items in play mode...

I am pretty sure you can not do either of these, but I wanted to see if others had a way.
2012-04-07 05:19:00

Author:
fly_4_a_jedi
Posts: 151


only way would be to rewire the kit itself or deactivate the cymbols part of it2012-04-07 07:07:00

Author:
evret
Posts: 612


Ok thank you. I don't think you can change the programing on the converter to do that, but thanks anyways.

What about saving items that are created in play mode?
2012-04-07 15:26:00

Author:
fly_4_a_jedi
Posts: 151


As far as I know, you can prevent the player to exit the controlinator by simply let him enter automaticly. The only thing that you need to do, is give them an alternative way to leave the controlinator (when you want this to happen ever). This can be when the player completed a task.

When using sackbots, you can also use a button to make the controlinator enterable when it is automaticly enterable. It only need some knowledge of logic to do this (but cause you gonna use the controlinator, I don't see any problem).

I hope this helped you.
2012-04-07 23:14:00

Author:
Fotografht
Posts: 57


I will try this when I am on lbp, but I am pretty sure that does not stop r3 exit in create.2012-04-07 23:17:00

Author:
fly_4_a_jedi
Posts: 151


For this to work I need to disable r3 eject, which I am pretty sure is impossible.

I guess you could use a controlinator set to be "Receiver" -> "Controlled By Nearest Player", but I'm not sure if you can trap an R3 event.

I s'pose you could work on the basis that, if R3 always ejects, then you can infer it was pressed when the controlinator's "Power" output goes low, at which point you can emit another controlinator set to auto-enter which picks up all subsequent events.

Timing might make it such that you drop a few events between exiting one controlinator and entering the next, but I can't think of another option.

Edit: Actually, IIRC, R3 puts you into hover mode, so you'd have to activate a nearby sackbot to slap you out of hover mode in order to re-enter a controlinator - I forget if that's sufficient to allow you to re-enter the same controlinator automatically, or if you'd have to emit a new one. A pretty ugly hack, but there's something kinda amusing about it.
2012-04-08 00:05:00

Author:
Aya042
Posts: 2870


Using your method aya, the problem is whenever you press r3 you are put into fly mode, which means you will not be picked up by the next controlinator, and I can not use nearest player, because the set also uses either d-pad up, or down I can not remember which.

The nearest player will work on remote moons, but not on my own, and it will also spam 'please pause' if I do that.

EDIT: That will not even work on remote moons, because of the use of square.
2012-04-08 00:12:00

Author:
fly_4_a_jedi
Posts: 151


Using your method aya, the problem is whenever you press r3 you are put into fly mode...

See edit to above post.



...the set also uses either d-pad up, or down I can not remember which.

IIRC, you can only trap those in create mode with a nearest-player controlinator, and there's no way to override their natural side-effect.
2012-04-08 00:18:00

Author:
Aya042
Posts: 2870


I am testing your sackbot idea, and the only problem I am having is that the next one does not always emit, I usually only get 3.2012-04-08 00:45:00

Author:
fly_4_a_jedi
Posts: 151


I am testing your sackbot idea, and the only problem I am having is that the next one does not always emit, I usually only get 3.

Make sure emitter is set to "Emit Once" mode.
2012-04-08 00:50:00

Author:
Aya042
Posts: 2870


It is. I found a problem, the thing is set to emit its self, and it does until the fourth one, then it will emit a different one. Do you know the cause of this?2012-04-08 00:53:00

Author:
fly_4_a_jedi
Posts: 151


It is. I found a problem, the thing is set to emit its self, and it does until the fourth one, then it will emit a different one. Do you know the cause of this?

Kind of, but suffice it to say recursive emitting (i.e. objects which emit themselves) is unreliable. Have all the controlinators emitted by an external emitter instead.
2012-04-08 00:56:00

Author:
Aya042
Posts: 2870


The slapping method is good, only if you hit the cymbals under three times a second, because the wire for the emitter can only be activated once per frame.


EDIT: I meant thirty times a second, but that is possible to play probably.
2012-04-08 01:13:00

Author:
fly_4_a_jedi
Posts: 151


I meant thirty times a second, but that is possible to play probably.

30Hz is the maximum rate you'll be able to detect button presses regardless of configuration.
2012-04-08 01:19:00

Author:
Aya042
Posts: 2870


I tryed it out myself and in createmode you will be able to leave the seat. But luckely for me you aren't able to do this in playmode.
The only thing you have to do is build some logic around it, so sackboy will be able to leave the seat again.
2012-04-08 11:04:00

Author:
Fotografht
Posts: 57


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.