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is there any tips on detail?
Archive: 3 posts
Well I'm creating a level and I'm np good with detail. Cananybody share any tips on detail I could use in my level | 2012-04-04 17:29:00 Author: Unknown User |
depends on the level... my advice in this area will vary between level themes. However as a general rule, search the community for a 'cascade' (I recommend Pookachoo's one) so you can make 3d backgrounds and 'theck' and 'thack' materials to gain access to the maximum number of layers. | 2012-04-04 17:48:00 Author: ForgottenEnigma Posts: 1414 |
1. Pick a theme and a colour palette and stick with it. 2. Use subtle lighting to create atmosphere and details. 3. Don't be afraid to use all the 3 layers, from front middle and back utilising thin layers in between to add details. Layer them up on top of each other. You can still create a lot of detail without using any extra 3D layers or theck and thack as these can be tricky especially if you're new to it. Mix it up 1 layer, then another layer 2 layers deep. 4. Use stickers that are gradients, have textures to them to add details and shading such as the rust sticker or finger print 5. Create things with decorations and use them to decorate. Think of new way to use them. Don't use too many so that it becomes overloaded. Can even create your own custom sticker from what you've created by taking a photo of it. 6. Dont use every material given to you it will be too many and sap your thermo. Pick a hand full to use throughout your theme and maybe a few in between if needed and stick to it. 7. The corner editor is your best friend for refining edges and adding details. | 2012-04-05 19:53:00 Author: LittleBigDes Posts: 920 |
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