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#1
Helicopter Game
Archive: 11 posts
Everyone's played it online, now play it in LBP2! Very simple, just hold 'X' to increase the helicopter's altitude, and release to lower. Fly as far as possible without crashing to get the high score! http://lbp.me/v/1c-2ss | 2012-04-04 13:58:00 Author: Mopkins Posts: 123 |
I have seen a few of these in LBP2 already and they are usually fun. Your logic works and feels pretty balanced and your map is pretty varied. | 2012-04-11 10:57:00 Author: Mr_Fusion Posts: 1799 |
Plays like a charm! Is the level generated with a randomizer or is it fixed? | 2012-04-13 10:40:00 Author: Deurklink1 Posts: 346 |
Is the level generated with a randomizer or is it fixed? Thanks for playing, sorry for the late reply! The level is generated with a randomizer yes, so theoretically if you're insanely good, you could keep going infinitely as there is no 'end' as such. Not sure if it starts off a bit too hard though, it's hard to tweak things when it's randomly generated. | 2012-04-18 19:57:00 Author: Mopkins Posts: 123 |
Once it's published, the level is the same every time even if you use a randomizer. It's because the seed of the randomizer is the same every time you play it, therefore it gerenates the same sequence every time. There's some tricks to make it truly random though. | 2012-04-19 09:26:00 Author: Deurklink1 Posts: 346 |
There's some tricks to make it truly random though. How do you make it truly random? Or is it difficult? I understand that the 'randomiser' is the same every time once published, but each time I republish the level the pattern seems to change. It may just be a case of republishing a few times until a pattern I like appears. | 2012-04-19 10:11:00 Author: Mopkins Posts: 123 |
You need to emit the randomiser logic at a time that is not pre-determined (like the start of a level loading). If it is based on a a player input (like pressing X to start) then it will generate at that time. It's not truly random but it's as close as you can get. | 2012-04-19 13:19:00 Author: Mr_Fusion Posts: 1799 |
In the bottom level in my signature i put some truly random logic. A new level is generated every time you play. I can take you to my moon if you want to see how i did it. | 2012-04-19 14:10:00 Author: Deurklink1 Posts: 346 |
So, if you get the randomiser to emit when the player presses X, the pattern will change depending on when the player presses it? Might give that a go and see what happens, wouldn't mind having a look at how you've pulled it off though Deurklink1 if you're alright with that? | 2012-04-19 15:13:00 Author: Mopkins Posts: 123 |
I was rubbish at the original game, and I was rubbish at this. Therefore, it is a good recreation. Well done. What material did you use for the level? Was it neon? | 2012-04-20 11:54:00 Author: Ali_Star Posts: 4085 |
What material did you use for the level? Was it neon? I used mainly neon yeah, with a bit of hologram for filling gaps, the rotor of the helicopter etc. Don't think I used anything else. Thanks for playing anyway! | 2012-04-20 21:57:00 Author: Mopkins Posts: 123 |
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