#1
Advanced Online Multiplayer Shooter/Strategy Game (WIP)
Archive: 16 posts
Hello everyone. Evil_Fishy and I are starting this HUGE GIGANTIC ENORMOUS MASSIVELY AWESOME ONLINE MULTIPLAYER.. Okay, well we just started, so it isn't that awesome yet >.> Well, since we don't even have the characters finished, I'm just going to list what we hope to include in the level. Here goes: - 2-4 Player, individual screen (Online Multiplayer) versus shooter. - Each player starts off with a little money (That's right, currency system). You kill enemies on the other team to gain money. (Only 2 teams). - With the money, you can purchase buildings that provide resources for the team. (Example: Vehicles, Guns, Defenses, Support, etc.) - You can choose where these buildings will be placed, multiple building foundations will be preset. - Each team has a main base, (one building to start). The team can expand on their base by building more buildings. - Number of different weapons: (Depends on thermo) - AI Troops: (Depends on thermo) - Number of vehicles: (Depends on thermo, at least 2) - Map size: (Depends on thermo) - We don't know how winner will be determined. (Maybe he does? We just started and haven't shared all of our ideas yet) - Top Down shooter Our progress so far: 1% ![]() ![]() Well, it's been a few days so I thought I would let you all know what has been done ![]() First of all, the character is in the first processes of being designed. The logic that goes with it is 90% done. Also, the submenu systems that go with each foundation are 50% done. We have added turrets to our game also ![]() ![]() For normal foundations, you can install: - Gunsmith - Mechanic - Supply Building - Spawn Beacon - Anti-Human Turret - Anti-Vehicle Turret We also will be making special foundations made only for turrets. That's all for now ![]() | 2012-04-04 02:20:00 Author: Wolffy123 ![]() Posts: 406 |
Woo. I'm a scenery expert! ![]() | 2012-04-04 02:25:00 Author: BrosefJenkins ![]() Posts: 87 |
We have everything planned out.. I'm going to be working on the logic for the buildings and stuff nonstop for a few days.. Unless Fuzzbreeks is online ![]() | 2012-04-04 02:26:00 Author: Wolffy123 ![]() Posts: 406 |
Hey, Wolf! I'll be a part of your mmo base if you be a part of mine when I'm further along too! ![]() Check out some of these videos in this forum, it has tons of details in text too, but it's a little lengthy to expect you to read it all haha. ![]() Plus you might fight me of some benefit. ![]() https://lbpcentral.lbp-hub.com/index.php?t=69236-Last-Hope-(RPG)-Project | 2012-04-04 02:34:00 Author: RonPierce ![]() Posts: 131 |
This sounds similar to Starhawk! (I played the beta.) This sounds like a really sweet idea. Just wondering though, how would you go about having an individual screen for each player? Would you emit certain terrain when they reach it? (Grid like?) Thanks - Loafsy PSN: Loafsy | 2012-04-04 03:06:00 Author: Loafsy ![]() Posts: 68 |
This sounds similar to Starhawk! (I played the beta.) This sounds like a really sweet idea. Just wondering though, how would you go about having an individual screen for each player? Would you emit certain terrain when they reach it? (Grid like?) Thanks - Loafsy PSN: Loafsy Yes, it is Starhawk themed ![]() | 2012-04-04 20:21:00 Author: Wolffy123 ![]() Posts: 406 |
Food for thought, make sure the HUDs will never overlap, otherwise both people will see eachothers stuff which looks clunky. That's why my HUD for each player in my game is small and individualized, so it's ok if everyone sees it. | 2012-04-04 20:54:00 Author: RonPierce ![]() Posts: 131 |
Ill be glad to contribute to the project, maybe even beta testing. When this gets finished, i will play it like crazy | 2012-04-04 21:06:00 Author: Unknown User ![]() |
Food for thought, make sure the HUDs will never overlap, otherwise both people will see eachothers stuff which looks clunky. That's why my HUD for each player in my game is small and individualized, so it's ok if everyone sees it. What I have right now is a HUD that is circular. It wraps around the player and looks neat. What I think we will do is come up with a system that tells the HUDs to move away from eachother when there is close combat. Ill be glad to contribute to the project, maybe even beta testing. When this gets finished, i will play it like crazy I think all we will need is beta testers for now. We have 3 people contributing and I think another will help with scenery. Not entirely sure who though. | 2012-04-05 01:49:00 Author: Wolffy123 ![]() Posts: 406 |
I can help with contributions on spare time if you need, by the way. But obviously, my main focus is on Last Hope right now. Edit: Oh, and check out my planet psn: lbp2playa I have my planet set up for the story. ![]() | 2012-04-05 01:51:00 Author: RonPierce ![]() Posts: 131 |
I can help with contributions on spare time if you need, by the way. But obviously, my main focus is on Last Hope right now. We don't need your help at the moment, but, when it comes to when we need to make the character animate, I will send you and invite ![]() | 2012-04-05 01:54:00 Author: Wolffy123 ![]() Posts: 406 |
UPDATE: A lot of progress has been made so far ![]() ![]() | 2012-04-07 15:21:00 Author: Wolffy123 ![]() Posts: 406 |
UPDATE: Level has been put on hold for a little while. I'm finishing up an older project first. It should be done soon. I've planned the rest of the things needed to be done before I continue. Hopefully in less than 2 weeks I will be back working on this. | 2012-04-13 02:48:00 Author: Wolffy123 ![]() Posts: 406 |
is it top down? or a side scroller? I'd be interested to see how this turns out. | 2012-04-16 13:35:00 Author: Smudge228 ![]() Posts: 533 |
is it top down? or a side scroller? I'd be interested to see how this turns out. It's a Top-Down Shooter. | 2012-04-17 21:42:00 Author: Wolffy123 ![]() Posts: 406 |
Once you guys are finished with this level, you should make the same thing but with the 3D FPS Cam By Bremnen. He has a neat one, and it would be schweet to see if someone could pull off something like your doing with a 3D FPS Cam ![]() | 2012-04-19 15:25:00 Author: DominationMags ![]() Posts: 1840 |
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