Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
Pressure property for the Impact Sensor
Archive: 7 posts
Exactly what it says on the tin. the Impact Sensor should have a property labelled "Pressure", and you can tweak it to how hard something has to press against it in order for it to activate. It could be useful for weight sensors, or maybe a crash detector (if it gets hit too hard, kablooie). They already have the code for impact pressure in the form of impact explosives, but you can't do much tech with those without ruining everything else. | 2012-04-01 02:38:00 Author: Unknown User |
You can test the speed of an object right before impact. You could make something which stores a signal every 0.1 second and do "stored signal minus current speed". If the difference is very big AND new one is lose to 0, it means you hit something very fast. But of course, this takes loads of logic. I would like an analog detection with required tags too, this way you could transmit damage through projectiles. | 2012-04-01 22:29:00 Author: Unknown User |
You can test the speed of an object right before impact. You could make something which stores a signal every 0.1 second and do "stored signal minus current speed". If the difference is very big AND new one is lose to 0, it means you hit something very fast. But of course, this takes loads of logic. I would like an analog detection with required tags too, this way you could transmit damage through projectiles. what about a speed sensor, an impact sensor and an AND gate? | 2012-04-03 11:04:00 Author: GribbleGrunger Posts: 3910 |
what about a speed sensor, an impact sensor and an AND gate? That would work just as well, but you couldn't do it with players unless they're on sackbots | 2012-04-03 16:40:00 Author: Eanikran Posts: 79 |
You can test the speed of an object right before impact. True, but with gravity, even a sackperson standing still will apply pressure. Maybe something more like detecting the distance between two pieces of material connected with a spring. | 2012-04-04 16:20:00 Author: Aya042 Posts: 2870 |
I know sackboys apply pressure, which is why you have to make sure it was a high speed just before hitting. And if the sackperson is in a moving thing, you have to subtract the ship's speed from the bot's speed to get the speed relative to the moving place. | 2012-04-04 23:59:00 Author: Unknown User |
what about a speed sensor, an impact sensor and an AND gate? Well, it would work, but only if that is the only moving object in the level. What about if it's staying still and something else hits it? Or if two objects are moving at a moderate speed and they impact? Or if the object is on a moving platform? | 2012-05-06 02:38:00 Author: Unknown User |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.