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Last Hope - Multiplayer RPG (Updated 5/10/12)

Archive: 27 posts


http://img9.imageshack.us/img9/6278/lasthopeo.jpg
The Future of LBP2 MMO-RPGing
PSN: LBP2PLAYA
Please, give feedback, concerns or ideas here!!!

Welcome to Last Hope!
Welcome, everyone, to the Last Hope official thread. Here I will give you all the information you will need to be a part of the Velis world, you'll find what you need to know here! I'll use this area to give all the basic information, and include any patch notes so you can stay up to date.

Announcements:

UPDATE:
Patch 0.3 UNDER WAY!
UI changes - The ui is going to be changing to something a little more understandable and readable.
Class changes - Classes are changing as well as class philosophy.
Possible health changes.
Grace Period added. When silenced, stopped/rooted or feared for 5 seconds total you become immune to each for 5 seconds. Grace counter resets when not affected by these effects for 5 seconds consecutively.
Each class will have its own resource system and have passive bonuses that other classes don't have that are unique to them.
- Warriors use rage. Thier passive benefit is Fury, when the grace period is capped you become enraged for 4 seconds (+20% action speed) and instantly gain 3 rage.
- Paladins use Holy Energy. Their passive benefit is Blessed, under 20% hp the Paladin takes 50% less damage, and this effect cannot be purged.
- Lich use Power. Their passive benefit is under development.
- Pyromage uses Mana. Their passive benefit is under development.
- Ritualist uses Mana. Their passive benefit is under development.

Changes regarding this will reflect on this thread shortly after production resumes!



The Story:NYI

Unfinished!

The World:

The unique thing about Velis is the in-game world. The world you view to enter a Last Hope scenario is entirely dedicated to Last Hope. It is a full game that will even have content expansions and more. When you search for Last Hope, or lbp2playa you'll find the entire world is dedicated and map-able. This gives you a real sense of adventure when completing the levels as you literally travel around the Velis globe. In fact a good portion of the world is currently completed, so head on over to LBP2Playa's world and look around!


http://www.youtube.com/watch?v=swJJCflilQc


Overview:

I've dedicated this part of the thread to myself, I'll explain some key points and my perspective outlook on Last Hope and why I made some of the decisions I made.

Paced Combat - In Last Hope I want everyone to have fun. To achieve this feeling like everyone could have fun I took button mashing joy and strategic play and merged them. Much like many other MMOs, the game focuses around a moderate combat speed that is agile, yet focuses on strategy and management of ability resources.

Level Length - Level lengths will be what I'd consider medium. The main reason for this is the mass amount of logic in the game. With too long of instances you'd experience major lag which would take away from the gameplay experience. To compensate, I'll be sure to make each zone, major or not, visually outstanding. You can consider each zone series much like instances. They will follow a formula of sorts, and require progression:

There is Zone A, B (Boss 1), C and D (Major Boss).

Each zone is locked by its prior counterpart. To enter the boss room, level B, you must complete level A, and so on.

There will be several series that are not connected, and later, you will need to complete each zone before having access to the final boss of the first Last Hope expansion.

Difficulty Scaling - In addition to wanting everyone to have fun, I decided to be honest with myself a little, this is no REAL MMO. There will be some incredibly dull times, and taking that into consideration I know people will want to play alone at times. On the same boat, there are people who love to play with groups. There will be 2 modes, selectable from the start of the game, as such:
Normal - Normal is for solo play, mobs and bosses will be easily soloable with light difficulty, made for 1-2 people. Mobs will have a chance to drop life potions that heal you.
Hard - Hard is for group play if you'd like to be challenged with groups of 3-4 people, but class composition is only moderately important, though it's generally a good idea to have 1 person to tank and 1 person healing, though it may not always be necessary. Mobs will drop minor life potions that heal for a decent amount. There are boss trophies awarded for hard-mode kills.

Various Classes - There are 5 classes. I decided 5 because the initial idea was 4. Tank, Healer, ranged and melee damager. I decided later, two damage classes filled the same roll and thus, this made wanting to tank or heal less desirable because of a lack of options. Later I decided on creating dynamic classes that change based on how you play and use your resources, thus there are now 2 tank/damage classes, 2 heal/damage classes and 1 tank/heal/damage class hybrid.

No Active Menu - I did not want an active menu to open for Last Hope. It's not because I don't have the ability to implement one, I just simply didn't want that to be a huge part of the game. This is an MMO, not just an RPG, thus, I tried to keep it in respects to each player. No one wants one guy fiddling in a menu while they're trying to play and have fun.

No Inventory - For the same reason for the basic menu I also decided against an inventory. One, they'd be one level-long due to no data storage of that type and that really didn't work for me. Two, MMOs don't pause. You get your butt out there and start swinging! This is a combat-focused and story driven game, not a grinder. Strategy, skill and progression would be the best ways to define Last Hope, so if you're looking for a classic RPG with potion menus and equips, sadly, this is not your field.

Simple But Complex - To put it simple, this game does not run on a feed-back loop brain design. This is laughable for an attempt to be the best, but honestly, I found it's what works best just using timers and impacts. The gameplay is regulated, so the ping doesn't seem to be too much of a hassle, and the feedback system simply left me without some edges I wasn't willing to work without. I use timers, but don't let that stop you from seeing the immense work I put into this game.

Spell Effects - I want this game to be beautiful. I've devoted a lot of time coming up with the best possible character models I could conjure up using a top-down view. To top it off, the visuals must be stunning. I'm constantly working with effects, emitters and more to make every detail shine! I think it will show. I've already had compliments on the top-down animations, and trust me. You haven't seen anything yet!!!

Top Down - There are several top-down rpgs, and I'm aware of that. But that doesn't stop a sackboy from dreaming big, does it? I have had I'd say 3 full character builds including 4-8 classes on a side-scrolling character, and roughly 6 full builds of top-down characters, completely reconstructed each time from the ground up. I simply have found that at this point this is where I want to be and how I want people to see the Velis world.


Gameplay:

The gameplay of Last hope should remind you of many mmo's. You have a set of abilities to use at your disposal based on your playing style, some powerful abilities that require resources and various buffs and debuffs that can affect your character. Combat is regulated by a .5 second global cooldown in which every ability shares to keep a paced combat, so it's not a button masher, and is more strategic, but still very action packed all at the same time.

There will be PvE based areas and places for PVP. PVE will have scaling difficulties that are able to be chosen at the beginning of a level by the first player (or group leader). PVP will be two-teamed and allow each person to chose a side, red or green. You can choose the weight of the battle with this. Before a match can begin there will be a requirement of at least 1 person per side.

Controls:

The controls of Last Hope are simple and complex. It depends on how you use them. Overall, it's very simple.
- R1, R2, L1 and L2 are basic abilities, meaning they are always reusable, only sharing the .5 second global cooldown.
Triangle, X, Square and Circle are special abilities. These abilities are more powerful but have resource requirements.
Left Analog moves.
Right analog turns your character if set to manual turning. You can change automatic facing on and off by pressing the DOWN arrow key on your directional pad.
Regardless of being in automatic or manual facing, while casting spells and thus stationary, the right analog stick will allow character turning, so you never have to switch between them based on preference.

The User Interface:
http://img820.imageshack.us/img820/59/img0245aj.jpg
Brief Discription: Green is health, black star is casting indicator, fades to white as spells resolve, and the abilities are shown and color coded. Abilities vanish along with directional arrow when on cooldown, and the ability icon fades back in to judge cooldown length. The arrow only lights up when the ability is ready for use!

Classes:
Warrior, Paladin, Lich, Pyromage, Ritualist.

Mechanics, Buffs and Debuffs

Buffs:
Enrage - Increases casting/action speed by 20%.
Boost - Boosts speed by 50%
Half Damage - Reduces damage taken to 50% of normal.
No Damage - Blocks all in-coming damage.
HoT1,2,3 or 4 - Heals the person every 1 sec for X, depending on the power of the heal over time. 4, 8, 12 or 16.
Clense - Removes all debuff effects from the person.
Veil - Wards the player from purge.

Debuffs:
Burden - Decreases casting/action speed by 20%, including the global coodown.
Snare - slows movement speed by 50%. Boost overrides this effect.
Stop - Roots the person in place.
Fear - The person screams in terror and runs away from the enemy facing away from them.
Half Heal - Person takes half of normal healing.
DoT 1,2,3 or 4 - Same as HoT, except in damage.
Purge - Removes all buff effects from the person.
Hex - Prevents the player from being cleansed.
2012-03-30 07:06:00

Author:
RonPierce
Posts: 131


Stunning. Fantastic. Incredible.

I can see, with the right amount of work, this becoming one of the greatest levels in LBP2. The complexity here baffles the mind. The logic required should be insane. I can see the debuff and buff systems and arenas, as well as the various classes, setting this apart from other top-down LBP2 RPG's. The reward system, the scaling difficulty, and the 6 classes (so you can't really experience the whole game without playing it again and again) would make for excellent replay value. With good visuals, this could rival great LBP2 RPG's such as Sealed Fate.

I really wish I could help you in any way, but I am already deeply involved with other projects, mostly Robmandx's Detective movies. I don't really have any ideas (I wouldn't want to add more complexity). I do have this piece of advice, though-don't make it too complex. Too much complexity will strain the thermometer, and, even worse, alienate the players. With multiple people playing, you wouldn't want to use level links. Try to take out unnecessary features, and only add things you are certain will make the game more enjoyable.

Good luck.
2012-03-31 03:32:00

Author:
Kalawishis
Posts: 928


Thanks! The logic and programming behind these characters is immense, opening the controllenator and grabbing a wire now lags the game, BUT, it does not lag at all in game-play, which is something I've tried to stay wary of. I gave the game some basic buffs and debuffs and tried not making anything TOO hard to understand. The most complex thing to work around in PVP at the moment would be Veil and Hex while trying to cleanse and purge. That concept may be hard to understand. Other than that I have high hopes for competitiveness.

As for bosses, they will get complex, but my intention is to release normal versions, and later once the community has built up, launch God mode difficulties that require much more focus and team work. I have all the logic I really need, I mostly need time, testers and music makers now...
2012-03-31 03:43:00

Author:
RonPierce
Posts: 131


hahaha, i was going to try to make something like this but there is no way i can compete with that. I am actually working on a very complex top view zombie level, im not going to give you any info on that until it is done though... Do you need any help with the logic? because i am great with that kind of stuff, i'm not even going to touch the looks though, you have that nailed! click on this link if you want to know a little bit more about my programming abilities!

https://lbpcentral.lbp-hub.com/index.php?t=69362-N1nja-fingers
2012-04-04 00:13:00

Author:
Unknown User


Hey, thanks! I might. I some times run into quirks. Add me if you'd like (lbp2playa). I know some of the community might dog me, but I actually prefer the timer-based health style than the loop logic, so I stuck with that. It makes tweaking things especially things like player and boss health so much easier. Plus I have a 1 second global cooldown and a variety of damage in-puts so the likelyhood of damage not going through due to clashing is very rare, unless you're really trying and using the same move on the same character at the same time on purpose, so its really kind of a non-issue to me.

I have some rather advanced systems myself, if you need help, but I'll keep in touch incase I do!

I just figured out how to convert my casting logic (cast times) to 3 way conditional cast bars, so if your character is affected by enrage it casts 20% fasts, if burden is on your character 20% slows, and if both or neither you cast at normal speed. There's no math, it's all done by hook-ups, so it got kind of spacious, but works like a dream

I'll check yours out, and if you want I'll keep you updated on my game. I'll really need some beta testers for pvp reasons and boss mechanics later.
2012-04-04 01:35:00

Author:
RonPierce
Posts: 131


Wow.. Just, wow.. You know.. I thought I've seen the best in LBP.. Felkroth, comphermc.. Apparently I haven't seen the best, that was absolutely incredible. I would love to be part of testing for this project.. Just add me.. PSN: SonofaSack96 .. O.O .. Sorry, still stunned XD2012-04-04 02:42:00

Author:
Wolffy123
Posts: 406


I'll definitely add you! I can't say I'm nearly the best, I'm not using the best health bar style being the feedback loop, I use timers, but I just found it works best for what I'm going for. Plus it keeps stuff under control. I owe a lot of my knowledge on nit-picky stuff to Comphermc, and especially some extra detail on cameras, he made it so I'll be able to make a real selection screen, and not that silly demo you see up there! XD

But I've been sinking a lot of time and put a lot of effort in this game, plus I worked pretty hard making a top-down character model with decent looking arm swinging. Just wait until you see some of the spell animations! I've really been working at getting better there!
2012-04-04 02:54:00

Author:
RonPierce
Posts: 131


Added a sneak peak video of animations, and a preview dragon boss model in the videos section. The entire first post is fixed to be a little easier to read and sort through. I'm working on adding the class descriptions and ability list, but I'm going to make it much nicer and easier to understand than the previous post, so stay tuned! 2012-04-07 15:49:00

Author:
RonPierce
Posts: 131


Hey there.. I just realised that you're making videos with a camera pointed at a TV.. I have a HD PVR that records PS3 games in HD video.. Want me to record some of your stuff so you can have it here in HD? I'm never using it, it's just collecting dust .. Just let me know if you want to. I will join you and will hit "Record" when you say so. I will edit it and post on Youtube, then give you the link so you can put it on here.2012-04-08 02:31:00

Author:
Wolffy123
Posts: 406


Oh, definitely, that'd be awesome!! I'm actually using my Iphone! HAHA. I do with what I've got, but I understand that text means nothing without a picture to grab attention, so I decided to do some low quality teasers. I'll definitely add you sometime so we can show some real footage. I think that's exactly what Last Hope needs to get some backing!!!

Also... I need someone with expert skills in Photoshop to make a Last Hope Banner. If anyone is interested in this please message me, and have some work that you've done so I can see what you're capable of. I want something stunning.
2012-04-08 03:16:00

Author:
RonPierce
Posts: 131


Oh, definitely, that'd be awesome!! I'm actually using my Iphone! HAHA. I do with what I've got, but I understand that text means nothing without a picture to grab attention, so I decided to do some low quality teasers. I'll definitely add you sometime so we can show some real footage. I think that's exactly what Last Hope needs to get some backing!!!

Also... I need someone with expert skills in Photoshop to make a Last Hope Banner. If anyone is interested in this please message me, and have some work that you've done so I can see what you're capable of. I want something stunning.
Hehe, you already have me added :3
2012-04-08 03:17:00

Author:
Wolffy123
Posts: 406


In LBP/PSN too? That's what I meant, but I don't remember ever seeing you on there lol.2012-04-08 03:23:00

Author:
RonPierce
Posts: 131


In LBP/PSN too? That's what I meant, but I don't remember ever seeing you on there lol.
Yeah, I'm SonofaSack96
2012-04-08 03:23:00

Author:
Wolffy123
Posts: 406


Ah! I forget sometimes psn=/=username. I'm new to this whole community thing, you have to bare with me. I see where it says PSN now. As if this won't hurt my rep, guy making big game can't even notice simple stuff. 2012-04-08 03:26:00

Author:
RonPierce
Posts: 131


Ah! I forget sometimes psn=/=username. I'm new to this whole community thing, you have to bare with me. I see where it says PSN now. As if this won't hurt my rep, guy making big game can't even notice simple stuff.
Lol, it happens to the best of us.
2012-04-08 03:27:00

Author:
Wolffy123
Posts: 406


Haha, yeah. By the way, I'll be on in 2 hours exactly to do a demonstration of 3D top down model creating. Maybe we can make a video. If anyone else wants to come message me within 2 hours. I can obviously only take 2 others.2012-04-08 21:35:00

Author:
RonPierce
Posts: 131


Interesting. Although does it support multiplayer? Because that would be a huge plus for a lot of people, these kind of levels are always singleplayer.2012-04-09 11:26:00

Author:
Unknown User


The whole purpose is for Last Hope is multi player. You can only get trophies in Hard or God modes which require 3 or 4 players, but there are solo options that are easier so you can experience the game alone or just learn details of the boss fights.

There is also 4 player pvp for 1v1, 2v2, 1v2 or even 3v1 if you really do choose. (not recommended unbalanced fights. You'll hardly stand a chance.)
2012-04-09 11:51:00

Author:
RonPierce
Posts: 131


Awesome! I will be excited for this one! Keep up the work 2012-04-09 11:54:00

Author:
Unknown User


Thanks! If you'd like some specifics read the Overview tab. It has a lot of information on what to expect.2012-04-09 13:13:00

Author:
RonPierce
Posts: 131


Sorry I haven't been doing many updates the last few days. College has been a load this weak. I plan on getting class designs done within the next week, build them directly after than and start PvP beta testing within a month if at all possible. I'm going to only allow beta for certain players so people won't think this as an official launch, as beta will likely require some class changes I don't want the official launch to be buggy or imbalanced, that said POST IN THIS THREAD OR MESSAGE/ADD ME IF YOU'D LIKE TO OPT IN TO PVP BETA.. I'll start accepting people now, and I will send you a message in confirmation. I won't bother you too much prior to beta, so no worries. Once Beta is ready I'll send out a message to all beta testers. I need people to bring their a-game!2012-04-11 13:48:00

Author:
RonPierce
Posts: 131


Joined thread expecting a suggestion then realized this is in Ideas and Projects. Left disappointed.2012-04-11 20:02:00

Author:
Cronos Dage
Posts: 396


All class abilities are now under the CLASS section. This is how they will be during the first Beta.

As to Cronos, I'm sorry I've disappointed you. What caused this? If you find anything I could do for improvement to make this project more exciting please let me know!

Edit: I get it, a LBP MMO? A real one... Yeah that'd be intense. But I couldn't imagine it being much different than say Second Life since it's technically open world, unless they formulated it around an RPG type fantasy world... Not sure how that'd really work out.
2012-04-11 20:35:00

Author:
RonPierce
Posts: 131


Hello, everyone. Sorry to say, but Last Hope will be put on hold for a while. This is mostly due to time reasons with college and outside-of-gaming relations. Furthermore, I feel without being able to make it a true "MMO" the amount of time an effort needed to push it, thus making it a chore and not something I head to for fun whenever bored, has made it a little iffy, and a turnout is beginning to look much dimmer than hoped for. Last Hope is still under way, but not for a while, unfortunately. I'll piece it together slowly, and when I have a working beta I'll spread the word again, but this will be the last update before any beta is seen, and there is no ETA. Thanks.2012-04-13 13:01:00

Author:
RonPierce
Posts: 131


Looks good. Might wanna make better advanced follower. Can by emiting tags squares on the player. Get the monster follow the players footsteps until it reaches the player. That way your enemies dont go threw walls when trying to reach players.

Yeah about your message. I'm working on MMO also and its very time costuming and real life and other games get in the way most of the time. Its also lack of help and running into bugs and adding improvements.

I feel your pain.
2012-04-14 06:34:00

Author:
venat
Posts: 715


Quick question: how did you hack the LBP2 servers to support so many players? The default limit for players in one party is 4, but yet you claim to have broken this limit. I'm interested.2012-04-14 17:33:00

Author:
CyberSora
Posts: 5551


Patch 0.3 under way soon, along with pictures. 2012-05-10 16:51:00

Author:
RonPierce
Posts: 131


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