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#1

Tag sensors - numbers instead of colors

Archive: 13 posts


So I was going through one of my more logic-intensive projects today and I was running out of useable tag sensor colors, most of them being used for global range. I tried making a level in LBP1 with some of the magnet key switches in it and importing it to lbp2 to use those but apparently they're interchangeable with lbp2's tag sensors now (the used to be incompatible, effectively giving you 16 different frequencies. you just couldn't put them on chips.) and I thought to myself, why don't they change the tag sensors to numbers instead of colors? That would allow for more frequencies. I'm sure I'm not the only one who thought of this. The tweak could be from 0-20 or maybe even 100 if the game engine could handle it, instead of being limited to just 8 colors, and you could change their colors like most of the other logic. This could work for remote control enabled controlinators too.2012-03-28 20:08:00

Author:
Eanikran
Posts: 79


Give the tags names... thousands of combinations... problem solved2012-03-28 20:42:00

Author:
ForgottenEnigma
Posts: 1414


oh wow. did not know you could do that. I've had LBP2 for a year now and I honestly never knew you could do that. Thank you sir, you just made my day. 2012-03-28 20:48:00

Author:
Eanikran
Posts: 79


^What he said.

By labeling your tags you should never run out of options.

Edit: oops, made my post a few seconds too late.
2012-03-28 20:49:00

Author:
DreJ1212
Posts: 240


Lol I've been derping so hard for such a long time now thinking you only had 8 combos. can't believe I seriously never noticed the label option2012-03-28 20:53:00

Author:
Eanikran
Posts: 79


lbpwiki.org 2012-03-28 23:18:00

Author:
Shadowriver
Posts: 3991


Tag naming is addicting, I just wish you could categorize them. I've got over 500 tag names in my current level and it takes forever to scroll through them all . So useful though.2012-03-28 23:42:00

Author:
Ryuhza
Posts: 355


I try to categorize them by action as far as the colors and then the name is the device or function. Helps make the colors a bit more intuitive.

An example off the top of my head... Green = Go Red = Stop Orange = Reset and the label lets say, could be P1Timer (for like puzzle 1)

I also build a map/legend off to the side with notes describing each so I don't forget... which I tend to do if I don't on really complicated systems. Though if you do build a legend, remember to turn off those tags. lol You can also do it on paper or PC etc. if you don't want to waste the thermo.
2012-03-29 01:27:00

Author:
jwwphotos
Posts: 11383


Since the tag names are already automatically alphabetized, I tend to give the names prefixes with symbols like / or - because it puts most symbols in front of letters in the listings.


OH!

One other feature that I think would be EXTREMELY useful for Tag-aficionados like myself, is the ability to rename a tag and have the rename apply to ALL tags of the previous name. It makes organizing a lot easier.
2012-03-29 02:23:00

Author:
Ryuhza
Posts: 355


Since the tag names are already automatically alphabetized, I tend to give the names prefixes with symbols like / or - because it puts most symbols in front of letters in the listings.


OH!

One other feature that I think would be EXTREMELY useful for Tag-aficionados like myself, is the ability to rename a tag and have the rename apply to ALL tags of the previous name. It makes organizing a lot easier.

yes, i mentioned that in my 'realistic suggestions' thread. i had about 24 tags which set of a rumble sound but decided to change it to a stream sound. i just left the tags as they were but i would have love to have a 'find' and 'replace' option on the tags so that i could just change them immediately to 'stream'
2012-03-29 02:41:00

Author:
GribbleGrunger
Posts: 3910


Im usally using labels and color as a number (for example player 1 red player 2 blue etc.) , if some tag is freaquintly used i use just color

Good suggestion would option for any label and any color that would allow would makes few things easier for example you tag each sackbot with specific tag with specific lable and color for each player, you can detect each with tag OR set sensor to any color so it can detect any of those bots, so no need for or gating or placing extra tag to sackbot for that
2012-03-29 03:26:00

Author:
Shadowriver
Posts: 3991


I'm so logic-adicted that I knew about tag names before LBP2 was out, but every now and then I meet people who never knew we could. I think this is the 3rd time is see a post like this one. Perhaps they should talk more about it in the tutorials in-game.

I would like to be able to categorize tags, and also to use tags just as we use variables in object-based coding. Let's say I have a horizontal speed sensor hooked to a hspeed tag. I place this setup on every moving object. One of the objects has the tag "player1". I would like to be able to access the player's hspeed by doing "player1.hspeed" instead of having to use a label called p1.hspeed on the player1.

The ability to store variables and perform operations on them would also be great. I wonder how the memorizer will work on vita, to see if it suits my needs.
2012-04-01 23:12:00

Author:
Unknown User


I'm so logic-adicted that I knew about tag names before LBP2 was out, but every now and then I meet people who never knew we could. I think this is the 3rd time is see a post like this one. Perhaps they should talk more about it in the tutorials in-game.
come to think of it I don't think the tutorial even said anything about it. lol. wish I would have known this before I built the control system for my COD pinball, which is now so laggy in create, it has crashed my PS3 once, just because of all the wires. I used to think it was just for naming it, like with microchips.

Semi-unrelated, I really hope they put out the memorizer and some of the other vita tools as like a creator's kit 2 down the road.
2012-04-02 01:49:00

Author:
Eanikran
Posts: 79


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