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Call of Duty Zombies: Pinball

Archive: 3 posts


This is a different kind of zombie survival. That's right, I'm talking pinball.

This is a realistic pinball table with many things you'd find on any real life modern game. This machine is mechanical; meaning there are no emitters. All 5 balls are cycled through the machine through tunnels with pistons underneath the playfield out of sight, including the multiball balls. There is also a game-abort control which ejects you to the scoreboard at any time in order to rescue your score from certain death in the event of a LBP physics engine attack. Should your ball get stuck behind something, inside something, or between the insides of a bumper, simply hit O 5 times within 5 seconds and the abort will activate. The within 5 seconds part is so you don't accidentally end your game when you didn't want to. Another thing this has that many other LBP inball levels don't is a pre-game light sequence (which was not at all frustrating to wire.

Other features include-
4-ball multiball
no hud except scoring; everything is indicated by the lights
various stackable multipliers
20 second start-of-round ball saver
CoDZ perks integrated as game functions
ramps
mini-playfield
custom-made-from-scratch 935 logo lights
Actual CoDZ character quotes for game events from Tank, Nikolai, Takeo, Richtofen, and Sam
Three switchable camera angles
Switchable music(can also be turned off)

I update this regularly with new features and fixes. Currently working on Sam's mystery box objectives for the next major update (Ver.5).

So getting away from the walloftext, here's some screenshots and a video!

http://www.youtube.com/watch?v=K4YVaBijZp0&hd=1

http://i187.photobucket.com/albums/x241/koolaid463/APhoto_1.jpg

http://i187.photobucket.com/albums/x241/koolaid463/ZPBplayfield.png

http://i187.photobucket.com/albums/x241/koolaid463/APhoto_3.jpg

http://i187.photobucket.com/albums/x241/koolaid463/APhoto_2.jpg

http://i187.photobucket.com/albums/x241/koolaid463/APhoto_7.jpg
http://lbp.me/v/7xemnw
2012-03-26 04:48:00

Author:
Eanikran
Posts: 79


Looks great! I'll have to check it out! 2012-04-04 01:17:00

Author:
Unknown User


I updated to 4.4, added some things and fix a few things:
+kicker near teleporter to make teleporter shot easier
+new lights by the upper slingshots (stickerpanels are full of win for pinball lights!)
+countermeasure to stop from getting stuck on infinite loops with your ball going back and forth on the lower slingshots
+new ball drain quotes
+added quotes for draining your ball with quick revive active
+Fixed the glitch where the pregame light sequence would sometimes restart itself after you start the game


Man, I wish I would have known about labeling tags/tag sensors before I put the trillion miles of wiring in for this
2012-04-13 19:11:00

Author:
Eanikran
Posts: 79


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