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LBP2: Advanced Edition for the PS4

Archive: 16 posts


Since LBP2 has maxed out all the possibilities we could do with 2D creating, the logical next step would be to 3D LBP. Eh...not so much. I think that there would be far too many problems with creating that the third dimension would add. But say, when the PS4 comes out, Media Molecule could release LBP3, not in 3D, but with features previously impossible on the PS3 for the PS4, as well as features that would be useful in general. Features like:

Hot and Cold. Hotness or coldness would be determined by a global and material temperature tweaker. Sackboy could freeze if it gets too cold or touches a too cold object (like ice hazard, except with any material with the tweaker set to low) or if it gets too hot or he touches a hot object (like fire, but without the fire) If it gets colder or hotter, sackboy will shiver or fan himself, and other actions
Dynamic Water, water vapor, and ice- Dynamic water can make rivers, lakes, streams-water which can move to gravity, and can be affected by wind. It could evaporate and condense, and freeze depending on the temperature. 3 types: dynamic, global, disintegrating. Dynamic water flows downwards, can be tweaked to stay in one layer or multiple layers, and can evaporate, condense, and freeze. It acts like normal water. If you put some in a glass, and then put in more, the level rises. Global is just like the water we have now, but it can evaporate, condense, and freeze as well. Disintegrating is like the water projectile. It can evaporate and freeze, but it is destroyed when it hits something. If more water evaporates, the global humidity rises. Global humidity can be tweaked by a tweaker. You can place dynamic water and disintegrating, as well as ice, but not global water or water vapor.
Dynamic Air-global or as a material. If the humidity is high enough, the global air gets steamy like a rain forest and your sackboy makes squishy sounds as he walks. Air material can be placed, and you can set wind and humidity for it. Wind can also be global via a tweaker.
Sackbots being able to swim and withstand water. You all know it people. The possibilities will be endless.
Multiple voice actors speaking at the same time to create stuff like crowd effects, or singing choirs. The possibilities are endless, like the sackbots. I know quality with microphones isn't so hot, but maybe Media Molecule could release a special microphone which specializes with clarifying voice quality. I'm not sure if that's possible, though.
More complex logic tools, for example, an Arithmetic Logic Unit that can multiply and divide, to make easier CPU's, AI, etc. Signals could have numeric values on them, which can be a value from -x to x, including decimals to x places. The arithmetic logic unit would take two signals and perform an operation on their numeric values, then output a normal signal with the answer as a numeric value. We could have coders to transform inputs into numeric values, and decoders to transform them back into signals. A coder will have x inputs, with input 1 being ones, input 2 being tens, and so on. An analog signal of 2% to input two will mean twenty, so if you have analog signals of 3% to input 3, 6% to input 2, and 7% to input one, you get a numeric value 367. There will be different inputs for decimals. Decoders would just work the exact opposite, so if you feed numeric value 367 into a decoder, you get 3% from output 3, 6% from output 2, and 7% from output one.
Orchestral instuments in the music sequencer, such as violins, trumpets, flutes, bassoons, etc., where we could tweak stuff like intonation and fullness, as well as individual tweaks for individual instruments. People could actually make symphonies and concertos, and even use musical instuments with voice to create operas and musicals
Everything in LBP Vita that does not involve touchscreens: for example, the Memoriser, invisible material, etc
Ooze material. A material sort of like ooze. You can tweak it's elasticity and solidness; elasticity determining how stretchy it is and solidness determining how non-liquid it is. When both are zero, the ooze will act like tar, and you can use it with the temperature tweaker to simulate lava. When both are full, the material will be like very strong rubber. You can use it for quicksand, slingshots, slime, jell-o, etc.
Sand and dust. I know you can make blowing and billowing dust with the smoke machine, but I'd like better dust. Dust will be placed as a material, or there will be a "dustiness" tweaker, which tweaks how much dust objects have on them. Dust can be blown around by wind, and can gather to form dust balls and separate. Sand will just be sand. It is affected by water to form wet sand, which is a different color and heavier (might form quicksand). It can be blown around by wind.
Being able to create in the back and front layers without need for the glitch. You could have the cursor do something when it's in the "3D" layers, like change shape, so people will know whether or not they are creating in the 3D or normal layers. Sackboy still can't move in these layers, and but you can place controllinators, movinators or sackbots here. You can't place any in/out movers, and sackbots can't change layers.
More flexible cameras. The cameras always look in at the front, but you can make them look in from the side, the back, the top, the bottom, etc. Seeing in from the back let's you see sackboy's back, and can make creating in the front layers more useful. You can even make the cameras rotate around one or two characters like in the movies, or make a Matrix effect. Okay, there are better uses.
Theck and thack layers without need for the glitch.
More actions for sackbots: kicking, sitting down, bending over, twirling around etc. You could actually have a menu where all a sackbot's joints are shown, and you can twist them around and create new actions which you can save, like if you want a sackbot to scratch its head, you could move the neck joint and the arm joints to make a head scratching motion, then save it There would also be a sort of rotation joint, which determines where the sackbot faces, say, when you want it to spin.
The scaler, which was somebody else's idea, but it'll be good here. It lets you make objects bigger or smaller.
Animation tools, again, somebody else's idea, but it lets you draw or scan images into LBP, which you can put into a sequence to make animation. It's sort of like Flipnotes.
Much bigger create mode, if you want to make open world environments.
There could be a lot more ideas, and I'll edit this as more good ideas come in.

However, the best thing would be that the PS4's capabilities would make it that the thermometer is a lot bigger, maybe 20-40 times bigger. This, coupled with multiple actors speaking at the same time, lets you make musicals and operas where you don't have to level link after every musical number. You could also make epic scale multiplayer RPG's and not have to worry about them being separated by level links.
Anyway, that's just my ideas.
2012-03-24 16:37:00

Author:
Kalawishis
Posts: 928


So... In short, LBP3, then?


Heat idea. Not too sure. Seems a bit... Useless. I get a potential use for dynamic ice, (Which would likely tie in with dynamic water) but I can't really picture it being a popular addition.

Dynamic water has been brought up time and time again. I'm all for dynamic water, and maybe the PS4 will finally have the nessecary power for it, but there's really no way of telling. This must be the 3rd or 4th time I've written this, but a 'Water' and 'Air' material would likely be sufficient. 'Air' material when placed underwater creates air pockets, and a 'Water' material when placed above the water level creates specifically shaped bodies of water.
Dynamic water would be awesome in a future game, but may still be beyond console capabilities, even next gen.

Music Seq buff - sure. I don't know much about the Music Seq, to tell the truth, but any enhancement is a thumbs up if it grants people more freedom that will actually be useful.

Vita tools - hell yeah. I'm hoping they stick some in future LBP2 DLC, but if not, for LBP3 on the PS4, certainly.

Ooze material/tool. - Hmmm. Yeah, this is likely closely related to comments about dynamic water is some regards. I imagine a material like this being most useful for treads and conveyor belts, TBH. I'm all for it.

Enhanced Cameras - Again, sure. I imagine the only reason we currently don't have cameras with extreme rotation like you mentioned is due to console limitations. The PS4 will no doubt handle more on screen.

Enhanced Sackbot animation - Maybe over complicating things now, but yeah, OK. I can definitely see potential uses for that level of micro-puppetry.

As for bigger create mode and more thermo space, I honestly can't picture those not being in LBP3. The only reason they're set to their respective sizes as is, is due to console limitations. New console, obviously means more power.


An interesting read. Strange title, though. A lot of words for 'LBP3 Suggestions'
2012-03-24 16:55:00

Author:
Ostler5000
Posts: 1017


I don't think there would be enough difference to be called LBP3. Oh, if you have any ideas, just tell me.2012-03-24 18:00:00

Author:
Kalawishis
Posts: 928


I like the idea of different animations for different temperatures. What I want the most is dynamic water. 2012-03-25 01:45:00

Author:
MegaNarwhal
Posts: 60


Do you think I should move this to Everything Else LBP2? This isn't just a suggestion for LBP2, this is a suggestion for a whole new game for the PS4, so I was wondering if I should move it there.
EDIT: Okay, I've decided to move it to "Everything Else LBP2, since this is where you suggest improvements for LBP2, and I'm suggesting a whole new game. Yes, I know it's Everything Else "LBP2", but it's still the best place to put this.
EDIT 2: How exactly do you move a thread? Do you have to ask a moderator?
2012-03-25 15:21:00

Author:
Kalawishis
Posts: 928


Yes you request a mod to move it.
Moved as requested.
2012-03-26 04:20:00

Author:
Lady_Luck__777
Posts: 3458


Thank you!2012-03-26 04:40:00

Author:
Kalawishis
Posts: 928


I dont see point of advance version, if they make new version of LBP then why not upgrade more things and call it LBP3? it wont be compatible with LBP2 (LBP2 users would not be able to play advance levels) so whats the point of keeping LBP2 name? 2012-03-27 14:40:00

Author:
Shadowriver
Posts: 3991


So it would be the same game same stuff but just a few new things here and there lol.

I'd rather have a hole new game rather haveing somethe old but with a few new things
2012-03-27 14:46:00

Author:
Lbphart3
Posts: 813


Well, some of you seem to be dissatisfied with the idea of it being an Advanced Edition of LBP2, with some saying that there's too much and it should be LBP3 and some saying there's too little to be a whole new game...so...I can't let these ideas go to waste, so...what should I do? Think of it as an expansion pack? LBP3? Same as it is?2012-03-27 21:48:00

Author:
Kalawishis
Posts: 928


lbp2 started as an expansion for lbp1... it was called the arcade pack or something like that. Anyway, they decided it would be too big for a DLC so they added a story and now we have lbp2. Enough new features can easily justify a new game.

I'd simply be happy with an official background/foreground editor, the rumoured (but proven to be false) illuminator and a few other powerups, couple more layers... at least 4 so we could have a player per layer, paint that don't require move and most importantly... the ice tool back =p

However I'm kinda against 3D (both the tv output and ingame world)... unless an optional toggle of course... if not lbp should remain 2.5D but thats just my opinion.

but on a future generation of console we could also have some of the stuff suggested above... depending on its power. Guess my point is... enough new smaller features could easily justify an entirely new game (and yup, I'd classify it as lbp3)
2012-03-28 00:42:00

Author:
ForgottenEnigma
Posts: 1414


Since LBP2 has maxed out all the possibilities we could do with 2D creating, the logical next step would be to 3D.


This is Little BIg Planet 2, not Minecraft.
2012-03-28 01:25:00

Author:
Apple2012
Posts: 1408


HOLY SHOOT, BLOCK OF TEXT.

Anyways, some if not most of this is possible in LBP2, you just have to think hard when putting logic together. LBP2's been out for a little over a year, and with LBP Karting coming out in October, I don't think this is going to happen, at least, in the near future.


Since LBP2 has maxed out all the possibilities we could do with 2D creating, the logical next step would be to 3D LBP.

That is extactly what LBP Karting is doing........
2012-03-28 02:40:00

Author:
Cobaltor
Posts: 222


Finally took Ostler's advice and made air as a material for post #0.

I'm still not sure what to do thread-wise. Anyway, I'm still thinking up ideas, but it'll be appreciated if you have more of your own.

EDIT: I'm kinda leaning towards calling this LBP3 Suggestions, another of Ostler's suggestions. I'm still a little not sure
2012-04-01 19:48:00

Author:
Kalawishis
Posts: 928


This is Little BIg Planet 2, not Minecraft.

Minecraft is complitly diffrent idea of the game, LBP3D would be way diffrent
2012-04-02 19:15:00

Author:
Shadowriver
Posts: 3991


LBPMinecraft!2012-04-02 23:52:00

Author:
GribbleGrunger
Posts: 3910


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