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Level Planning

Archive: 6 posts

I have learned a few tricks to plan a level before you create it.

First things first. You must decide if your level will be an rpg, a platformer, or a mini game.
Secondly, decide the theme of your level. Backgrounds, materials, etc.
What will the story or concept be? Especially if it has a story or is an rpg.
The name and description is very important. It should describe the story and concept.
Now here comes the very useful part. Draw blueprints or pictures of your plan. Once you start creating, just follow the blueprints you drew.

Now start creating.

When you create, stick to the theme you have planned.
The story should be the same. You may have to make a few chamges as you progress.
Follow your blueprints.
Back it up a lot. Or you may end up with a corrupted level and profile.

Now make some finishing touches. Add your logo and a lbpcentral reference.
Once you are happy with it, name it and add a description. Then publish.

Now you can promote it. Add it to as many lbp forums as you can. Like here, litflebigland, littlebignetwork, and littlebigplanetarium. Dont forget a screenshot and a good description.

I hope this was helpful for planning your level.

2012-03-20 02:01:00

Posts: 928

Sure, it will help me i think... 2012-03-20 16:33:00

Posts: 104

Or you guys could read the General Advice in our spotlighted Tutorial (https://lbpcentral.lbp-hub.com/index.php?t=23719-PSP-Tutorial-Spotlight) section. Should be 'nuff for a good start.^^2012-03-20 18:47:00

Posts: 3378

That too.

Or you could just read this tutorial...
2012-03-25 21:59:00

Posts: 928

don't forget to test it out first before you publish.2012-04-10 01:43:00

Posts: 995

don't forget to test it out first before you publish.

"Logic pro" speaking. Pay attention.
2012-04-10 01:45:00

Posts: 264

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