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How to make a Sackbot Flip?
Archive: 4 posts
I'm trying to make a good flip feature for my sackbot when it double jumps, but I'm having issues. I already have the double jump feature, but when I tried to make it flip during the double jump it landed on its face or other places depending on where it jumped to. Does anyone know how to make a good flip that also will make it always land on its feet? Thanks! | 2012-03-19 01:21:00 Author: EndofLight Posts: 24 |
There is a double jump microchip in the Creators Toolkit that also has a flip option in it. Have you tried that out? The only way I can think of making it work is using a rotator, but I don't know if it will work or not. | 2012-03-19 02:47:00 Author: Wolffy123 Posts: 406 |
Obviously rotator should be the easiest way either on sequencer or ignited by a timer. Just remember that rotator's speed represents degrees per second so i.e. to have a full on the feet rotation you have to enable a rotator with 360 speed for 1 second or a 180 speed for half second. Mmm.. regarding the landing at random places possibly you have to ignite a gyroscope as soon as the bot touches anything....? | 2012-03-19 09:27:00 Author: zupaton Posts: 167 |
I'll try out the Gyroscope idea right now... | 2012-03-19 22:29:00 Author: EndofLight Posts: 24 |
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