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#1

Pause-erizer tool

Archive: 7 posts


I had an idea today for what is basically a logic pausing gate. Basically, when it is activated, it pauses all logic, sackbots, and gravity in a level (like the pause mode in create) but it does not pause LBP2 Sackboy would still be able to move, but everything else would become still. . This would help people like me create custom pause menus with greater ease, and less complex logic stoppers, and I am sue would have infinite other functions and uses. Like for a scene where time stops or something. Just puttin this out there for you all to mull over.2012-03-15 22:35:00

Author:
poorjack
Posts: 1806


logic minus controllinator =p or while using it you would get stuck in pause... forever and ever and ever XD

but nevertheless I agree... simply cause I have a few uses for it
2012-03-15 23:01:00

Author:
ForgottenEnigma
Posts: 1414


I was thinking that everythin on the same chip as the Pause tool would be unaffected. Like how sensors cant pick up tags on the same chip.2012-03-15 23:09:00

Author:
poorjack
Posts: 1806


ok gotcha... fair enough

still has my support
2012-03-15 23:10:00

Author:
ForgottenEnigma
Posts: 1414


Or it could have an "everything except microchips with this colour and tag get paused" function, so you could have better control over what is paused and what isnt. I have often thought something along these lines would be great2012-03-23 22:32:00

Author:
Skalio-
Posts: 920


Tool =/= Element, you call a bulb a tool?

Trigger =/= Gate, Gate in digital circuitry is thing that filters signals not just receive and react

btw offical name for LBP logic elements are gadgets

2012-03-24 00:15:00

Author:
Shadowriver
Posts: 3991


Thank you for the contribution, Shadowriver. lol Anyway, that would be useful but I don't see it being implemented without lots of bugs. It can basically already be done (Global tag sensor connected to anti-gravity tweaker and not gate connected to microchip's "activate" input), also.2012-03-24 04:00:00

Author:
MegaNarwhal
Posts: 60


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