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#1

Timeless. (4 Part Series)

Archive: 3 posts


http://lbp.me/v/9hpxew

I've been working on the 4 part series for quite a bit and I must say, it'd be nice to get some solid feedback so I can make these levels better and give out a better experience. I've completed up to 3 levels out of the 4 so far.

For future reference the Sackbots in part 1 respawn over time so just move along haha.
http://lbp.me/v/9hpxew
2012-03-14 09:06:00

Author:
Unknown User


I'll add it to the queue2012-03-14 18:28:00

Author:
biorogue
Posts: 8424


Wow, this level required much of my attention and patience. As I moved into more of the game play and briefly lost my two companions while jumping a few gaps, I realized that this level wasn't going to be a simple walk through the park. Basically, I could tell that you truly worked hard toward making this level engaging and challenging. The level definitely gets a satisfied smile from me. I can sense that the more you create levels like this or levels in general, you'll blossom more and more.

As well as looking for feed back, change your perspective from the Creator to the Player of your own work and provide yourself with an honest bit of feedback. Try to imagine yourself as different types of players. Put yourself in the mind of someone who likes challenges, or someone who loves easier levels, or someone who is attracted to graphic details, or someone addicted to conventional platformers. Try to keep an open eye while testing your projects and anticipating the potential needs or wants of other gamers, and work to satisfy those wants or needs that you deem sufficient enough to add to your work. Basically, whenever you work on a level attempt to clear your mind and play through it while viewing the dynamics of your level from every angle possible for you to fathom or understand, and try to find a compromise between those points of view. This technique will help you add that extra aroma to your projects that has the ability to positively attract and unite players of all kinds. It's all about Relations. People positively gravitate to factors that they positively relate to, regardless of quality or lack of quality, and you can tap into that relative power inside of yourself. Really concentrate on the factors that you find fun or refreshing and plant those ideas within your levels.

I really respect the work you've put into your levels and I wish you and your creations the best. Keep doing what your doing and let it evolve with you.
2012-03-20 22:50:00

Author:
Mr Reluctant
Posts: 32


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