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Menu & Menu's Logic help request

Archive: 8 posts


I'm trying make a menu selection for the the Robin Hood Project using LBPlanetorials logic. Every thing works fine until I try and make a 2nd sub menu. The way I was trying to do it is by hooking up another gate going into the MC @ 8:00. It just simply was not working. Did I miss some thing.

The initial sub menu works, it just when I try anincorporatete another sub menu. I was also looking oYouTubebe for the way SilverScorp did his, but apparently he removed his channel.


http://www.youtube.com/watch?v=sZWWb6N0Sco&list=LLNL5BPIRFH8P2r7tjHlrWwg&feature=mh_lolz


Did I just flat out miss some thing or does the video not cover doing multiple subs?

I'me menu im trying to get this work with is for the Robin Hood Project.

Going from concept:

http://i1078.photobucket.com/albums/w483/LBPNetwork/menuconcept.png


To In Game Reality:

http://ib.lbp.me/img/fl/98b275356f757a6a85e4af3dd352a37d52a778f4.jpg

The logic we're using is being based off of LBPlanetorials', We're just running into issues on the multiple sub menus which is not covered in the YT video below. Any one that is able to take a crack at it, please let us know.

Menu & Menu's Logic (http://www.littlebignetwork.com/group.php?discussionid=813&do=discuss)
2012-03-13 02:32:00

Author:
Butaneflame
Posts: 64


You can wire the output of a selector item that has a submenu to an AND gate, wire the X button output to it as well, then wire the AND gate to a 1-shot counter. The counter will then activate a separate chip that contains all logic for the submenu - literally the same logic as your main menu. The deal here is to enable throughput from the controlinator to only the currently active menu and leave the inactive menus alone. For this I find it practical to work with receiving controlinators since you can freely go around and put them anywhere. Plus you can set unique controlinator output hints.

So, you'd have one receiving DCS next to the main menu and one on every chip for a submenu. Activating a submenu chip will activate those controlinators, so you only need to disable the one on the main menu when a submenu is active. For that, wire all the 1-shot counters belonging to a submenu to one OR gate and wire that gate to the deactivation input of the main menu controlinator.

In order to return from a submenu to the main menu, wire a submenu's DCS circle output to the reset input of the 1-shot counter that is keeping the submenu chip active.

There is a risk that pressing X on the main menu will activate a submenu, then activating a submenu's item immediately as well because you are still keeping X pressed. In order to counter that, on the submenu DCS, you can wire the X button output through a NOT gate to a 1-shot counter. Wire the counter to an AND gate and wire the X output to that AND gate as well; wire the AND gate's output to the reset of the 1-shot counter and to whatever actions you want to do with it. Now, while the DCS is active, X needs to be released first before it registers again. It will also create a pulse when pressed instead of a continous signal.

Of course, this is just the logic for controlling a submenu; you would need to figure out what it looks and behaves like yourself; but now that for each submenu a chip is active, I don't think that is too much of a problem.
2012-03-13 08:30:00

Author:
Antikris
Posts: 1340


Thanks Antikris for trying to help. I did every thing you mentioned. I must have bumed it up some how =(2012-03-14 02:47:00

Author:
Butaneflame
Posts: 64


You could always check out Compher's tutorial on YouTube, to see if you did anything wrong, because I have no idea what happened wrong. That menu does look brilliant though. 2012-03-15 13:27:00

Author:
BrosefJenkins
Posts: 87


Just use multiple controlinators, one for each submenu.2012-03-15 14:25:00

Author:
Ayneh
Posts: 2454


Just use multiple controlinators, one for each submenu.

Exactly. What I think is a hurdle that a lot of people need to take at one point or another, is to abandon the single controlinator seat that they have been stuffing all logic on top of. I see so many people do that. I have done that myself for a while.

OP, start out with a single remote broadcasting controlinator seat for sackboy to sit in. Put no logic on it at all. Build your menu logic elsewhere and use remote receiving controlinators to pick up the player's actions.
2012-03-15 14:45:00

Author:
Antikris
Posts: 1340


OP, start out with a single remote broadcasting controlinator seat for sackboy to sit in. Put no logic on it at all. Build your menu logic elsewhere and use remote receiving controlinators to pick up the player's actions.

Awesome that sounds easy enough. Thanks ever so much. This is very important to me as it is being used as a community effort even. You can read about it here (http://www.littlebignetwork.com/showthread.php/12123-LBN-Robin-Hood-Project) & here (http://www.littlebignetwork.com/group.php?groupid=401). The second link is a more condensed, but with less info. (If any one was curios)
2012-03-16 03:23:00

Author:
Butaneflame
Posts: 64


I wish Silver Scorp had not taken down his tutorial videos. His menu tutorial was the best. I really feel cheated some how, or bitter. He had some of the best collections of LBP tutorials on the web , then removed them all one day.2012-03-17 02:04:00

Author:
Butaneflame
Posts: 64


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