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Final Fantasy VII ~BATTLE TEST~

Archive: 8 posts


http://lbp.me/v/enqf-n

http://i9.lbp.me/img/ft/319f22a6a724fda87cf9a5d3f5c870937126f6c4.jpg

http://i7.lbp.me/img/ft/097c2cc465bac517d2267b84db86a051d901f417.jpg

http://i1.lbp.me/img/ft/d51efc78bedf2f5510c364ee0f9c42c98bb21580.jpg

http://i5.lbp.me/img/ft/515b5afc221b745c6fc5a86666305d6667de9b26.jpg

(http://lbp.me/v/enqf-n)

This is just a battle arena to test out my characters/enemies & combo system for a FFvii themed Hack 'n' slash series I intend to make (actually began to design real level as of now).

This is my first ever published level, so feedback is much appreciated.
Thanx in advance.

*** UPDATE ***
- Changed battle arena.
- Added variable damage to enemies.
- Better combo scoring system.
- Added new enemy.
- Only (-)1000pts per death.
- Helpers: 1000pts for 'Barret', then 1500pts for 'Tifa'. They don't do any actual damage to the enemy, but they do stop the enemy attacks and also set them up for you to attack.
- Helper re-group function (for when you want available helpers to spawn at your current position)

http://lbp.me/v/enqf-n
2012-03-12 13:06:00

Author:
Reyals
Posts: 9


Queue'd

And I'd appreciate it if you'd try my KZ-themed Versus level, too:

https://lbpcentral.lbp-hub.com/index.php?t=68699-KILLZONE-MP-ARENA-(LittleBigKillzone-Teaser)
2012-03-12 21:28:00

Author:
Hawk14
Posts: 105


Hey Rayals
PRETTY **** GOOD, well done.
It first started, and I thought 'yeah, what ever, another mash the X button game, but was soon pleasantly surprised
AWESOME use of logic with the moves, the combos, the massive variety of foes, all with their own unique attacks. Cool power ups, and health regen. Great fun trying to get the combos to increase your score, hows the thermo looking with all those bots? Does it leave much to be able to use them in an actual level? (would be so **** awesome if you could solve puzzles and do a bit of platforming AS WELL as the fighting! ( I can't believe this is your first published level)

K, a few ideas/thoughts..Why didn't you give every foe a health meter? I had no idea how bad/good I was doing If they had a health meter, you could also tell how much damage each different move does (Are they different? It felt like they all do the same amount?)
Would be more fun if you had a few things to jump on...perhaps the health could randomly spawn in different places forcing you to jump about a bit to get them?
One last thing......I got to the end, it jumped to the score board for a brief moment, then went back to the game, the text at the beginning restarted, but no enimies spawned, so I didnt get a score

GREAT JOB! Well done!

If you could F4F my level ' Pirates of the Carob bean (https://lbpcentral.lbp-hub.com/index.php?t=68746-Pirates-of-the-Carob-bean-(An-RPG-puzzler)) ' I'd love to hear your thoughts
2012-03-13 21:57:00

Author:
Shade_seeker
Posts: 328


Thanx Shade_seeker.

I originally started with this concept for a 'certain crown competition' on another site, but started it too late and thus ran out of time (as I was also learning how to create with LBP at the same time).
I've played a few FFVII levels on LBP 1&2 and was mostly disappointed by them . So I wanted to do my all time favourite game some justice on my current favourite game

Now to answer some of your questions & suggestions.


hows the thermo looking with all those bots? Does it leave much to be able to use them in an actual level?
Thermo is something I'm only just now learning to balance.
The Bots have quite a bit of logic on them, not near as much as the Player controlled bot, but still quite a bit. Surprisingly they do ok in game as I only emit a few at a time until most or all are destroyed.


would be so **** awesome if you could solve puzzles and do a bit of platforming AS WELL as the fighting!
Yes, I do intend of putting platforms and such in the actual levels because I want to put "hidden items" throughout the levels.
In saying that, it’s not going to have a lot of platforming as I want to focus mostly on the combat. But yeah, it would definitely be pretty boring with completely flat ground...


Why didn't you give every foe a health meter?
Many reasons for this...
-Mainly because with a few on the screen at once it would clutter my view of what’s going on during play.
-Overlapping causing confusion.
-Followers + enemies with same tags starts gettin' a bit "jumpy"


Are they different? It felt like they all do the same amount?
Yeah, the players attacks do the same amount of damage to enemies. (Enemy HP are counters).
The reasons for this are:
-Each attack the player has effects the knockback of the enemies differently, so the differences aren't just for aesthetics.
-COMBOS!!! You can get a significantly different score off just one enemy depending on how you combo.


One last thing......I got to the end, it jumped to the score board for a brief moment, then went back to the game, the text at the beginning restarted, but no enemies spawned, so I didn’t get a score
Hmmmmn, I'll have to look into that. I was kinda wondering why no new scores appeared on the Scoreboard after I got new plays...

EDIT: Scoreboard problem should be fixed now.

Thanx again for the feedback, I have your "Pirates of the Carob bean" level queued and will play it as soon as I turn on my PS3.
2012-03-14 06:57:00

Author:
Reyals
Posts: 9


hey just to let you know, I've played it and left a review on the level page 2012-03-16 07:13:00

Author:
Hawk14
Posts: 105


Awesome thanx Hawk14,
Regarding the camera cutting off the enemies, I will tweak that asap.
Also, about the -2000pts for dieing - I may change it for this demo level, but I haven't really worked out how much is fair to deduct for actual levels yet as I'm not really sure how much score the players will be getting as I will be adding heaps more enemies and 'hidden items' throughout...

PS. thanx for the "yay" & heart. I'll keep a lookout for when you publish your KZ level/s
2012-03-16 09:40:00

Author:
Reyals
Posts: 9


PLayed last night. FF VII was my favorite FF. Also, I was very interested in this level because of my current lbp project, involving sacbots with so much logic it makes my head spin.

I agree with every one above. Good job. I recognized all the bad guys.
The sword attacks are sweet. I too wish they could do different amounts of damage. If enemy HP are counters, have your tags for light attack, heavy attack and so on. Then on the enemies have the tag sensors wired to sequencers which contain the correct number of batteries. One hit could do 1 or 3 or 5 HP.

I felt the lesser enemies took too many hits to kill.
Cloud needs more magic, and some way block attacks. That little mage killed me at least three times.

F4F Aliens Suck http://lbp.me/v/9ky2z0
2012-03-18 22:17:00

Author:
one-mad-bunny
Posts: 334


Hey one-mad-bunny, thanx for playing.
Yeah, sackbots with a lot of logic can get very confusing at times. I want to get these bots right before I finish the actual levels.

In regards to the players attacks doing different damage, I'm actually considering it as it wouldn't be hard for me to change because Clouds attacks have got unique tags on them. When fighting Sephiroth, Clouds attacks DO different damage, although you may not notice with him hacking away at you and also because his health regenerates slowly.

Also after rigorous testing to find any bugs I have also come to the conclusion that the lesser enemies DO take a bit more than they should to die. I will 'tweek' this asap or just implement the 'variable damage' on regular enemies.

As for adding more to Cloud... Well I'm running out of buttons for him and the bot itself is chock full of logic (thats not to say I won't add stuff). I had thought of adding a guard/block system but I figured that it may be exploited somehow, so as it stands (at the moment) the 'dash' is his defensive move.

Yeah, the Black mage is tricky, but he is still very beatable. How is the difficulty by the way? I noticed on my scoreboard that no one has done it without dying...

I released this tech demo for this kind of feedback, every bit helps as I can sometimes get too familiar with my own system so it's great to hear what everyone else has experienced so that I can improve/refine these creations.

Oh and I have Aliens Suck queued, will play when I finish work.
2012-03-19 04:18:00

Author:
Reyals
Posts: 9


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