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How to prevent sackboy from moving between zones in-game.
Archive: 7 posts
I've never understood how some levels have sackboy on the most frontal zone yet he is not permitted to move in even though it looks as though he could. Is it some kind of invisible material? | 2012-03-12 03:35:00 Author: Unknown User |
Take some thin Holo or or sticker panel and make it invisible then plasma it, turn off the plasma sound in it's settings... and then your done. *mew | 2012-03-12 03:53:00 Author: Lord-Dreamerz Posts: 4261 |
As an addition to mew's reply, if you have a lot of that stuff in your level, the flashing of the plasma effect in Create mode might drive you nuts. Stick a chip to each holo segment that contains a long-range player sensor wired to a lethalizer. Now, only when sackboy is with his feet on the ground will these segments activate. | 2012-03-12 14:28:00 Author: Antikris Posts: 1340 |
If you don't want to do Antikris' idea, what I do is tweak the plasma-hologram to "Set to player Color" .. It doesn't take the animation of the plasma away, but it isn't bright enough to hurt your eyes. | 2012-03-12 20:55:00 Author: Wolffy123 Posts: 406 |
Also... if you don't want to see flashing plasma holo at all in create... use sticker panel, only the edges glow with the plasma effect and it is still invisible in play. | 2012-03-12 21:20:00 Author: ForgottenEnigma Posts: 1414 |
Haha maybe it's just me but i don't see how plasma can hurt your eyes. guess it just depends on the person.*mew | 2012-03-12 21:29:00 Author: Lord-Dreamerz Posts: 4261 |
Or get thin gas material from a LBP1 tutorial level. | 2012-03-12 23:14:00 Author: lve_msg Posts: 408 |
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