Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Combo Logic
Archive: 3 posts
I'm making a level with an action oriented battle system but I'm having problems with making combos. I've already made animations and stuff but the logic is giving me a hard time. Anyone have any suggestions as to what I should use? | 2012-03-11 09:50:00 Author: Unknown User |
Although there should be other simpler or more complex methods, LBP2-Torials 11: Ordered Inputs and Lockboxes (Part One) (http://www.youtube.com/watch?v=nCryeXkKpDQ) seems a good point to start. Obviously you exchange grab switches to controllinator inputs. ; ) | 2012-03-11 11:14:00 Author: zupaton Posts: 167 |
You can use a a selector. Each output is a combo step. If on step 1 AND you press square, perform attack and go to step two. If frame two AND press triangle... You'll need multiple selectors for multiple combo styles, and make sure that if you are in the middle of a combo you don't trigger another one. And you make sure that waiting too long comes back to step 1. I wouldn't do it, I'm too lazy | 2012-03-12 03:01:00 Author: Unknown User |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.