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Arcade / Carnival Shooting Gallery Level (Move Required)

Archive: 3 posts


I started building this level and then looked to see if anyone else had a similar idea and yes, this is a popular concept. So the challenge was how to make mine a bit more unique and different.

I tried to get a more realistic Carnival/ Street Fair look and a somewhat more interactive feeling than a lot of the Shooting Gallery levels out there. Taking advantage of the 'Theck & Thack' layer glitches as outlined and supplied by Comphermc I was also able to have more layers and layers of targets than most shooters out there.

Also my level speeds up a bit as time progresses so it feels a little faster, a little more franatic, especially toward the end. Some targets move faster and are harder to hit and worth more points.

It supports two players and there's a small puzzle at the beginning that will unlock more points if the balloons are shot in a specific order. Not really hard to figure out, but you have to look for it.

http://i3.lbp.me/img/ft/513984190f1907b4c9bb2d3d94a0d985cfe799fb.jpg

Check it out plz!
http://lbp.me/v/epy54b

Thanx,
Maxx
2012-03-10 15:15:00

Author:
MaxxAmmo
Posts: 82


I thought this was a pretty fun stage. It did seem a little too long though and the fact that there is unlimited ammo and no real penalty for missing/shooting things that you shouldn't, it does turn into a bit of a trigger spam fest. It was also a little confusing that I had to shoot the ducks twice, I was shooting them for ages and seeing the bullet hole, and thought I had shot it.

It was a little later that I realised that there was no ammo limit and I discovered I needed to shoot them twice.
2012-03-16 11:42:00

Author:
Mr_Fusion
Posts: 1799


Queued, will add feedback later

Edit: played

Was simple and fun! Looked well, perhaps slightly longer running than I'd have gone for. Not that it felt like dragging on, but it didn't make the idea of going again and again appealing.

Still, got pretty much what I expected and enjoyed it
2012-04-15 11:35:00

Author:
Masseyf
Posts: 226


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