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#1

Sackbot breaking sound

Archive: 6 posts


Hey guys, poorjack here with a simple (I hope) problem. You see, I am working on a level that uses a menu system that is based on emitting ad destroying sackbots to change their costume, but whenever I destroy a sackbot to change it for a new one, the "item breaking" cracking sound plays, even though the sackbot no longer exists. How do I remedy this? It isn't a big problem, it just ruins the atmosphere to have an annoying sound effect play every time you switch costumes.

EDIT: they sound plays AFTER the new sackbot spawns by about 10 seconds.
2012-03-10 06:48:00

Author:
poorjack
Posts: 1806


Hmm. One possibility is using Material Tweakers. At the bottom of the list is an option to disable physics sounds. You could try that. I can't access LBP right now, but that's my first guess off hand.2012-03-10 08:41:00

Author:
SuddenEnigma
Posts: 70


This only happens in create mode.
http://www.court-records.net/animationgk/miles-point(d).gif
In play mode, the sound doesn't exist ( i assume this is because in create mode, if something breaks, you want to know about it )
http://www.court-records.net/animationgk/miles-normal(d).gif
(I'm going by my experiences, so if this isn't the case for you, then i'm quite sorry.)
2012-03-10 08:49:00

Author:
a_mailbox
Posts: 416


thanks, mr mailbox! idk why I didn't try create mode. I will in the morning and if that doesnt work, material tweakers come next!2012-03-10 08:54:00

Author:
poorjack
Posts: 1806


If the two above aproaches fail (I'm personally not sure that the material tweaker will work), try using a Sound Object set to "Play on Destruciton" and the volume set to 0%.
This effectively removes any sounds related to the destroy effect chosed, and will likely also remove the breaking sound you are experiencing
2012-03-10 12:14:00

Author:
Slaeden-Bob
Posts: 605


Switching to play mode fixed it. Thanks to everyone who commented! it is a great help!2012-03-10 20:12:00

Author:
poorjack
Posts: 1806


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