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Sackbot breaking sound
Archive: 6 posts
Hey guys, poorjack here with a simple (I hope) problem. You see, I am working on a level that uses a menu system that is based on emitting ad destroying sackbots to change their costume, but whenever I destroy a sackbot to change it for a new one, the "item breaking" cracking sound plays, even though the sackbot no longer exists. How do I remedy this? It isn't a big problem, it just ruins the atmosphere to have an annoying sound effect play every time you switch costumes. EDIT: they sound plays AFTER the new sackbot spawns by about 10 seconds. | 2012-03-10 06:48:00 Author: poorjack Posts: 1806 |
Hmm. One possibility is using Material Tweakers. At the bottom of the list is an option to disable physics sounds. You could try that. I can't access LBP right now, but that's my first guess off hand. | 2012-03-10 08:41:00 Author: SuddenEnigma Posts: 70 |
This only happens in create mode. http://www.court-records.net/animationgk/miles-point(d).gif In play mode, the sound doesn't exist ( i assume this is because in create mode, if something breaks, you want to know about it ) http://www.court-records.net/animationgk/miles-normal(d).gif (I'm going by my experiences, so if this isn't the case for you, then i'm quite sorry.) | 2012-03-10 08:49:00 Author: a_mailbox Posts: 416 |
thanks, mr mailbox! idk why I didn't try create mode. I will in the morning and if that doesnt work, material tweakers come next! | 2012-03-10 08:54:00 Author: poorjack Posts: 1806 |
If the two above aproaches fail (I'm personally not sure that the material tweaker will work), try using a Sound Object set to "Play on Destruciton" and the volume set to 0%. This effectively removes any sounds related to the destroy effect chosed, and will likely also remove the breaking sound you are experiencing | 2012-03-10 12:14:00 Author: Slaeden-Bob Posts: 605 |
Switching to play mode fixed it. Thanks to everyone who commented! it is a great help! | 2012-03-10 20:12:00 Author: poorjack Posts: 1806 |
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