Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

Building a city?

Archive: 12 posts


Hello all, sorry if this is a bit ambitious, but does anyone have any tutorials to building a city?

I'm not new to creating, I've been tinkering with LBP since launch.

But if I'm new to anything, it is quality. Whenever I try to put a bit of visual punch into my levels I don't feel happy with it at all. I go in and around constantly and I just feel it is not up to standards with good looking levels.

Does anyone have any tips, specifically with building buildings or previous posts and videos?
2012-03-08 21:55:00

Author:
Unknown User


Hi pretender21.
Hmmm,,, a city eh?

Well, without knowing what your actually planning to do in the city I can only give hints on building one.

1. Start with a little internet research. Google things like city maps and main city buildings (liberary, museums, police, hospital, fire, city hall, radio or tv stations, parks, etc.). Make out a map and plan out your city with drawings etc., before you actually start to create in game.
I'm assuming your sackperson will be walkimg through it so I would make it simplyh one layer of a main street.
I'm also assuming your not using the layer tool.
so your city will be the playable layers (if you'd like to know how to do glitch layers, be happy to help), meaning, you can have 3 layers and 3 thin layers.

Starting from the very front thin layer I'd set it like this:-
1st thin layer (very front)- for foreground effects such as low fences, grass verges, pillars ,lamposts, traffic liughts and other visual objectsd that the player will appear to walk behind.
1st layer -For your street layer ( main walking player area)
2nd thin layer - Another thin layer for kerb, fences, lamposts, trees etc, that will appear in the middle of the street (to break up foreground and background street area)
2nd layer - footpath (sidewalk) layer for second side of street (main walking area)
3rd thin layer - this layer is where I would create the fronts for buildings, doorways, windows, side alleys/roadways/junctions. you can make doorways into enterable buildings on this layer as well as shop fronts etc. (this thin layer is where you'd do th fronts to the buildings.
3rd layer - This is where you build the buildings for which the previous thin layer shows the faces of.
4th thin layer (very back)- This layer will show a simple 2d representation of buildings/ skyscrapers that are away in the distance.

2. Now you have the way your city will be laid out, its time to draw out your layers. On a piece of graph paper draw out what each layer will look like starting at the very back layer. For nice skyscapers, draw a vertical rectangle out of a low memory material like cardboard now draw a skyscraper shape by simply making like a 1wide by 10 high flat material box onto this place stickers. for dark shading then the odd yellow shrunken square for windows with lights on. then you only need copy, resize and glue beside the last skyscraper (and so on like a tetris style layout)

I hope i explained it clearly enough...if your unshure or you'd like help, just ask mate
2012-03-09 04:15:00

Author:
Sean88
Posts: 662


Hey Sean, I really appreciate the reply. I'm making a movie that first takes place in a crowded, smoky bar, then a short walk throughout a city, ending in an apartment and the stairs to the building. I do have a lot of issues making the interior of those building (floors, hallways, stairs, etc.) so if you also have tips for that, I would appreciate it!

But for right now, I'm focusing on the exterior, the city, which doesn't take up as much time in my screenplay but is just as important. I've already done most of what you have recommended, with three thick layers being my street and two back layers being the sidewalk. I've built the structures of the buildings out of cardboard, all on one thick layer on the back and now my real problem comes. Making it look life like.

I drew mostly tenements and shops you'd find on main street on paper. I have drawn details and copied buildings but then when I translate even the slightest ideas over to create, no matter how much time I spend organizing, picking materials, corner editing, cutting away and glueing, it all looks like it was done in five minutes. I have played other city related levels and those look fantastic and I have taken pictures for influence but nothing seems to work.

Quick question. Why would you reccomend drawing details out on the third thin layer? Wouldn't a thick layer in the back and all details work on that? With regards to that same third thin layer, what do you mean by drawing alleyways and junctions? Also, I'm trying to make it look good in black and white when I start filming, so I'm trying to make the streets as dark and unfriendly as possible. Do you have tips on that?
2012-03-09 11:02:00

Author:
Unknown User


Hi my frien.
Sorry, if it sounded unclear in my explaination.
By the 3rd thin layer for detail...i'll try to explain.
The very back thin layer would be your distant cityscape)
The next thick layer forward would be where you do the walls of the buildings (you COULD do all your detail on this layer of course, but the whole reason for me saying do all the detail (such as windows and doors on the middle thin 3rd layer, is so you could say, carve out a doorway that lets you enter into the cutaway building in the back thick layer).
By side alleys and junctions I mean- say, you wanted to do a side alley. In the back thick layer, you could just cut out a gap between buildings as a backinging effect.
By junctions I mean- say, the main street you travel along is the center street and you want to do a crossroads. You can leave a gap between buildings to show where the street dissapears away into the horrizon (away into the cityscape. I'd b happy to show you what I mean ingame. Just add me and I'd be glad to help out. same name- sean88.
I can help with inner buildings too if you like. Ususally on around 11.30pm on GMT. If you have sticker panel material you can do some seriouslyimpressive effects and flesh out the city.

be happy to show you sokme nice visual effects too.


t
2012-03-09 17:15:00

Author:
Sean88
Posts: 662


Hi Sean, again I really appreciate the tips that you've given me and it'll definitely help out. If you don't mind, I'd like to credit you when the level is done in the info section.

However, I hope I don't sound rude by saying so and I apologize if I do, but I can't add anyone after what happened to my last PSN account. But please don't take it the wrong way, because I really do appreciate the tips! Again, I'm really sorry.
2012-03-09 20:37:00

Author:
Unknown User


Cityscapes are a good place to use background layers - meaning the extra layer/3D layer glitch, if you want to add depth. This glitch can eat up your thermo, so if you do use it, do so with moderation. If you're not familiar with the 3D layer glitch, it allows you to build a custom background. I have a tool and sample level on my planet, if you're interested: http://lbp.me/v/w6tzhh2012-03-10 20:21:00

Author:
Pookachoo
Posts: 838


Cityscapes are a good place to use background layers - meaning the extra layer/3D layer glitch, if you want to add depth. This glitch can eat up your thermo, so if you do use it, do so with moderation. If you're not familiar with the 3D layer glitch, it allows you to build a custom background. I have a tool and sample level on my planet, if you're interested: http://lbp.me/v/w6tzhh

Thanks for the reply.

Yes, I am familiar with the 3d layer glitch, but I normally don't have the patience to use it. I have tried quite a few times and tried learning via tutorials, but I figured I can save myself frustration by ignoring it. Thanks again though!
2012-03-10 21:27:00

Author:
Unknown User


Hi buddy. No offense taken at all. It happens. I'm on around 11.30pm EST. most nights, so feel free to visit my planet and we can join up from there or just message me when your on PSN I made up a crude model, if your on you can check it out.
BTW, thankyou for the mention in the titles, just glad to help where I can
2012-03-11 00:55:00

Author:
Sean88
Posts: 662


Hi buddy. No offense taken at all. It happens. I'm on around 11.30pm EST. most nights, so feel free to visit my planet and we can join up from there or just message me when your on PSN I made up a crude model, if your on you can check it out.
BTW, thankyou for the mention in the titles, just glad to help where I can

It's no problem at all and thank you very much for understanding! I'll upload some pictures I have so far later so y'all can get an ideaand see if I'm doing anything wrong.
2012-03-11 11:23:00

Author:
Unknown User


Hi buddy. Just thinking of an idea. If your not using the 3d layer glitch, i have a way thats just as good...This will work best with sticker panel if you have it.

Here's the idea:-

As your lust making the city section as a movie and you want to save thermo, heres a good visual trick for making the very background a cityscape.

Start by making the view (a few sky scrapers, etc of different heights, ith widows with lights on them etc.... to get that jagged 'tetris block' style look of a city skyline. make it wide enough for a screen with (say around 30 small grid blocks wide)- so, essentially you'll have a series of different height skyscrapers going from left to right. this can have loads of details drawn onto it..
Now... thats a city scape done. Now think of what hneight the action will be viewed from as this will be important for perspective.
Now select the capture picture tool and bring it over your cityscape. Zoom it in so the building are scaled to the right size for a distant view. you can now tilt the camera view slightly to show what the cityscape will look like from a lower or higher angle. Happy eith the backing cities view? press X to capture the image... and delete the cityscape.
You now lust need to bring up your city and simply place a big flat square of either cardboard or sticker panel material to fill the very back flat layer. Make this a good bit higher than the tops of the foreground buildings and onto tihis flat back layer, size and paste your cityscape. Now, as its only a sticker image of the city instead of actually glueing in buildings it only uses a bare fraction of the thermo...Remember... its only visual.
THe reason I'd use sticker panel is that the buildings can be faded or darkened against the sky.
In dark the fade can represent fading into night/ in day it can represent fading with the glare of the sun or citys fog.
Again its hard to explain, but look me up and i'll show you..
If I knew how to upload pics on here I'd show you.
2012-03-12 02:54:00

Author:
Sean88
Posts: 662


http://i4.lbp.me/img/ft/7d4a3aaa994c09341a02aacc113f107fdf4ccb96.jpg
i4.lbp.me/img/ft/7d4a3aaa994c09341a02aacc113f107fdf4ccb96.jpg
http://id.lbp.me/img/ft/f2dffb25469807b8f2d45622fd490bdf26c6dae7.jpg
Hey, I've spent entire hours on these three buildings modeling things after another creator, Viggobalder. What do you think so far?
2012-03-13 20:53:00

Author:
Unknown User


Totally stunning Really well done mate. 2012-03-14 01:05:00

Author:
Sean88
Posts: 662


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.