Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

Grid Save Bug (I don't know if you get this title or not.)

Archive: 10 posts


First of all, if you understand this, then thanks.

Second, I judge this bug is...kinda rare. You see, everytime I get out from making my level everytime it is saved, you should noticed that blocks created will sometimes, be a bit off. I checked, and it will unbalance my spacings. How is this even happening? Did MM noticed this?

Has anybody been experiencing this bug? This can be an annoyance either way.
2012-03-08 18:30:00

Author:
Unknown User


This has happened for a long time, just select the stuff an re-allign it. Although I've not heard of it happening 'everytime' as you put it... only when an area is complex and some parts were not alligned to start with.2012-03-08 18:38:00

Author:
ForgottenEnigma
Posts: 1414


Did MM noticed this?

Yep. They even admitted to it.

IIRC, anything not held in place by being glued to Dark Matter or Light Matter may gradually drift over time when the simulation is unpaused due to miniscule forces. Not sure if it applies to things held in place with an antigravity tweaker set to 100% dampening or not.
2012-03-08 20:08:00

Author:
Aya042
Posts: 2870


Not sure if it applies to things held in place with an antigravity tweaker set to 100% dampening or not.

It does. This happens to me over time and it is infuriating.
2012-03-08 21:49:00

Author:
Undarivik
Posts: 442


Yep, create in pause mode, always. Un-pause to test something. Then re-wind and keep it paused. If you're very paranoid, stick anti-gravity tweakers to everything set to 100% damp that isn't stuck down.

I've very rarely come across this bug, but only when the aforementioned isn't followed, things will [might] drift if left un-paused, its what you get for having such a sensitive physics engine I guess.
2012-03-08 21:49:00

Author:
Epicurean Dreamer
Posts: 224


Hmmmm. Have never come across this personally... but will have to watch out for it. Thanks.2012-03-09 10:32:00

Author:
Ali_Star
Posts: 4085


It does. This happens to me over time and it is infuriating.

Maybe a bug in the floating-point math then, like there is with timers, such that 100% dampening is actually only 99.999999999999% or somesuch, in which case gluing to DM/LM would be the only way to prevent it.
2012-03-09 18:18:00

Author:
Aya042
Posts: 2870


^^ That would be a very strange way of programming an object so it doesn't move. I mean, make sure it isn't affected by the physics. No float number problem here, there's no math at all! But yeah, sometimes programmers don't do things the way you would, so it's still possible. But if it's true, it's sad.2012-03-09 19:51:00

Author:
Unknown User


That would be a very strange way of programming an object so it doesn't move.

Not really, bearing in mind that dampening is a sliding scale from 0% to 100%, whereas an object being glued to DM is a boolean attribute - it either is or it isn't.

But this assumes that the theory about 100% dampening failing is actually true, which I can't confirm.
2012-03-09 21:24:00

Author:
Aya042
Posts: 2870


This personally hasn't affected me because I'm in pause mode 90% of the time, but it seems to me that if you want to build while un-paused, you just need to use the old-fashioned glue-the-thing-to-dark-matter way. I haven't tested this, but I don't see why an anti-gravity tweaker with all settings at 100% wouldn't do the same, but as Aya said dark matter makes things either float or not float, while anti-gravity tweakers can be changed from 0 to 100.2012-03-10 20:19:00

Author:
MegaNarwhal
Posts: 60


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.