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Selector Issues.
Archive: 3 posts
I'm having some trouble with selectors at the moment. I don't remember this happening before the patch. Basically, in the level I'm doing now, sometimes if a selector output is connected to more than one action, when that output is activated, only one of the actions works. The only way I've found to work around this, is to have a seperate selector for each action. Anybody else having similar issues? | 2012-03-08 15:45:00 Author: Ali_Star Posts: 4085 |
Hm. I tried recreating your problem myself by attaching one Selector output to several AND gates, OR gates a microchip and timer. However it worked just fine. Could you maybe be a little more specific about what it's wired to & whats wired to the selector itself? | 2012-03-08 23:41:00 Author: TradeMarkSG Posts: 65 |
If memory serves me, each output was wired to an in/out mover and a tag. 1 shot counter was connected to the cycle input of the selector. To be a bit more specific, it was the in/out movers that didn't work. They were activated (ie they were lit up) but the object didn't move. Tag worked as expected. EDIT: It may appear that it was the movers that were the problem. They were originally set to move in/out once, are now set to move to middle/back. | 2012-03-09 10:31:00 Author: Ali_Star Posts: 4085 |
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