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#1

Alpha Aeon

Archive: 3 posts


Have changed a whole load of stuff around, enjoy : D
http://lbp.me/v/89tx2f
2012-03-07 13:27:00

Author:
Zikan
Posts: 14


I Just played your level and I was enjoying it, and it was nice seeing the paintinator getting some more use but I ended up getting stuck here (http://if.lbp.me/img/ft/72f4e03bacde2b3a22f5c452b5374c234045e1c7.jpg) and I really didn't know what to do, I don't know if I just missed something or if I accidentally broke something but I couldn't progress, I moved the antigrav slider back and forth but I didn't notice anything change.

I also encountered another problem where I accidentally reset this lever (http://id.lbp.me/img/ft/bedc4fae9054a18e2b0e244de59c61aff7102d0f.jpg) causing me to lose access to the bounce pads that were here (http://id.lbp.me/img/ft/addbd1bd41a4853bf41e802eb9aebd7ace5b31c5.jpg) so I had to restart.
2012-03-07 21:13:00

Author:
Unknown User


I'm going to play and comment as I go along. I remember when you posted this back in December.
I like the opening checkpoint, that's cool. Moving to the right I like the fact that you have ceiling lights, but this section seems a little empty to me. Probably could stand a little more deco and maybe frame out those windows might look cool as well. Moving to the next section, yeah I like this section better as far as design goes. It's only one layer wide and you've put some nice details using the thin layer. I'm not too sure about these blue electric things coming down to both smash and electrocute me.
to the next section. This button looks out of place here. It's just sitting on top of the floor. Maybe the merge glitch to sink it in the floor a little bit? I like how that piece comes out of the wall, bounce off, grab the red piece and run past the electro-walls. grapple this section, bounce back up, going to the left, I like the lighting change and see this section here is 3 layers deep, but you have some deco on the back wall and it's a nice touch having the light stud light up as I walk by. flip the switch, lights come on and camera pans to the left to show that console is lit up. Now this section looks bland again. what may help is to use the thin layer and add some accent pieces to the upper and lower walls.
Ok, this is one thing that impressed me with this level the very first time I played it. when I get in the elevator and start riding up, you have the light lines running across the glass in front of elevator. Very cool, I love that!
Now I'm in this section where I have to jump on the bouncepad that bounces me up and there is a turret on the ceiling shooting plasma balls as well as a vehicle on the top left shooting at me as well. I bounce up and get shot before I can grab the paint gun. Several times this has happened and now the checkpoint is buzzing that this is my last life. Here goes nothing! GERONIMOOOOOO! Yes! grabbed the paintgun jumped down and shot the ceiling turret. Now for the vehicle. AWWW! The vehicle won and I have to decline to repay right now. I'll revisit later.

My thoughts on the level are that it is good. I do like much of the design aspects and think that just a little more deco in the right areas could go a long ways. I remember from my previous play that you had some awesome Star Trek console panels in here but I wasn't able to make it that far this time. I will come back when I have a little more time to play it. Not necessary to do F4F on my levels as they stink royally.
2012-03-10 20:12:00

Author:
biorogue
Posts: 8424


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