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Materials for use in 3d software/Game engines

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Warning: 12mb Image

Since my PC is fully working again I wanted to do something I havent done in a long time.
Create textures/materials for use in 3dsmax/Maya/UDK/Any game engine.

These are the first few I made and I hope to have many many more in the short future.
Parts I will give away free for home-use for hobby-environment artists, others I might sell.

All materials/textures come with bumpmapping and normalmapping.
All of them are seamless.

Copyright by me.
Made with:
Canon Eos350d
Various lenses and flashlights/Ringlite.
photoshop
Example images rendered in 3dsmax

http://fc00.deviantart.net/fs71/f/2012/065/0/1/various_textures_by_cursed_soul-d4rx89h.png

Any questions, ideas, suggestions and critiques are appreciated

- Luos
2012-03-05 19:27:00

Author:
Luos_83
Posts: 2136


Nice textures, they look so realistic. What's their resolution?

PS: I could make a Minecraft texture pack with those, but I would need more textures for that.
There's gravel, cobblestone, stone, I could apply a brown tint to one of them to make it look like dirt and the yellow bricks would make a good replacement for sandstone.
2012-03-05 22:43:00

Author:
gdn001
Posts: 5891


thanks
The photos are 8MegaPixel, and then cut/resized/shopped into 2048/2048 size tileable textures.
Many many more textures will be made in the near future. (finished another 10 last few hours)
We could discuss making a Minecraft-tex-pack in the near future, meanwhile you could PM me what the requirements are for such a thing as I rather have full control on how they are edited.

Cheers
2012-03-06 03:30:00

Author:
Luos_83
Posts: 2136


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