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Materials for use in 3d software/Game engines
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Warning: 12mb Image Since my PC is fully working again I wanted to do something I havent done in a long time. Create textures/materials for use in 3dsmax/Maya/UDK/Any game engine. These are the first few I made and I hope to have many many more in the short future. Parts I will give away free for home-use for hobby-environment artists, others I might sell. All materials/textures come with bumpmapping and normalmapping. All of them are seamless. Copyright by me. Made with: Canon Eos350d Various lenses and flashlights/Ringlite. photoshop Example images rendered in 3dsmax http://fc00.deviantart.net/fs71/f/2012/065/0/1/various_textures_by_cursed_soul-d4rx89h.png Any questions, ideas, suggestions and critiques are appreciated - Luos | 2012-03-05 19:27:00 Author: Luos_83 Posts: 2136 |
Nice textures, they look so realistic. What's their resolution? PS: I could make a Minecraft texture pack with those, but I would need more textures for that. There's gravel, cobblestone, stone, I could apply a brown tint to one of them to make it look like dirt and the yellow bricks would make a good replacement for sandstone. | 2012-03-05 22:43:00 Author: gdn001 Posts: 5891 |
thanks The photos are 8MegaPixel, and then cut/resized/shopped into 2048/2048 size tileable textures. Many many more textures will be made in the near future. (finished another 10 last few hours) We could discuss making a Minecraft-tex-pack in the near future, meanwhile you could PM me what the requirements are for such a thing as I rather have full control on how they are edited. Cheers | 2012-03-06 03:30:00 Author: Luos_83 Posts: 2136 |
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