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#1

Sony: Licence to print money

Archive: 41 posts


I'm beginning to get frustrated at what I would consider missed opportunities and feel obligated to write this purely on the off chance that someone who works for MM may read it. What we have here in the LBP community is something incredible that is being underused and (perhaps) under-valued:

step 1: from this point onwards LBP1 should be a free download for everyone who owns a PS3. This will expose millions more to the franchise and garner many more creators/enthusiasts. Every download of LBP1 comes with an advert and video of what is possible on LBP2.

step 2: A concerted effort should be made to promote these levels/games as Apps. this is important because it plugs into the general concept of what games are for the majority of casual users, especially those with phones and tablets.

step 3: Sony then offer two services for LBP. A paid service and a free service. Creators would be given the opportunity to pay a yearly fee of ?25 to put their levels up on the paid service and would be allowed to charge 20p for a level (one payment enables multiple plays of that level) This will encourage better design and focus the community. It will give aspiring creators a legitimate reason to invest hours into their games.

step 4: In order for a creator to be eligible for this service they would have to have at least two levels that have been rated highly by the community. This makes sure that the quality of those subscribing to the paid service are of a high quality. The creator would be allowed to place links within those free levels to the paid service and so those levels effectively become adverts for their talent.

step 5: watch that community grow and prosper and watch that money roll in.

DO IT, SONY!!!!
2012-03-05 12:46:00

Author:
GribbleGrunger
Posts: 3910


I don't like this idea at all and would be 2 possible results: or most levels will be paid or it won't work since players wont want to pay in fear of not good qulity. If we talk about profit for creators, YouTube model (thru people hat ads from there) or Donations would fit it better, LBP2 is very limited to turn this in to AppStore 2012-03-05 13:39:00

Author:
Shadowriver
Posts: 3991


LittleBigPlanet is not supposed to be a profitable, lucrative game for players. I hear everyone around here complain about the quality of some levels, but it just doesn't make any sense at all : the game enables people to create things, to make stories and grow their creativity. Some people are accomplished creators, and others are beginners, but it's just the way the game and the whole world work!

It's like saying Okay, now every citizen who wishes to get the right to vote must pay ?X a year, so that only proficient politicians run the country.

You say this system would encourage better design and focus the community, but then the creators who may publish levels would not necessarilly be skilled, they'd just be wealthy. The requirement you mention (highly rated levels) wouldn't change a thing, because H4H would still exist.
2012-03-05 15:28:00

Author:
Oddmania
Posts: 1305


LittleBigPlanet is not supposed to be a profitable, lucrative game for players. I hear everyone around here complain about the quality of some levels, but it just doesn't make any sense at all : the game enables people to create things, to make stories and grow their creativity. Some people are accomplished creators, and others are beginners, but it's just the way the game and the whole world work!

It's like saying Okay, now every citizen who wishes to get the right to vote must pay ?X a year, so that only proficient politicians run the country.

You say this system would encourage better design and focus the community, but then the creators who may publish levels would not necessarilly be skilled, they'd just be wealthy. The requirement you mention (highly rated levels) wouldn't change a thing, because H4H would still exist.

i can't agree at all with that. any creator would first have to have two levels up that prove their ability. these levels would have to get hearted and rated highly before they were allowed to pay ?25 a year for a subscription to the paid server. so, firstly they would have to prove themselves and secondly they would have to justify the 20p asking price. if they didn't then people wouldn't play any more for their offerings. this would be an indirect quality control that the community would have full say in: if it isn't worth it then you don't get my money.

it would improve the free service because more people will make bigger effort to create levels that get rated highly and there would be at least two from every great creator for people to play first. the number of rubbish levels that are thrown together for trophies or self indulgence would decrease and the standard would go up. more people would take creating seriously and so that would lead to more levels of higher quality overall.

the paid service would be of a very high quality because anyone who is able to get the subscription would have had to prove themselves to the community first. Sony get ?25 a year and great creators carry on creating because they get 20p per user. those that didn't want to pay would still have millions of levels to play, those that wanted to play would have thousands of first rate levels to play.

and it would have to be a level. costume give-aways wouldn't be allowed...
2012-03-05 16:07:00

Author:
GribbleGrunger
Posts: 3910


It's an awful idea... lbp is about community not profit2012-03-05 17:36:00

Author:
ForgottenEnigma
Posts: 1414


I agree with David. It would totally ruin the LittleBigPlanet community because very, VERY few people would spend the money to put up their levels. It's not fair and completely destroys what LBP is made of. LBP is the chance for anybody and everybody to unleash their creativity and create wahtever they like. some peoples creativity stops at a crudely thrown together swimming pool or hangout. Some have the will and skill to create amazing levels. the point is, anyone can create whatever they desire. Making it a paid service just to get quality levels will not only kill the community, but it also makes for an overly complicated system to make sure all the levels and creators are "up to standards".

"this would be an indirect quality control" Why do we need quality control? There are plenty of good LBP2 levels out there now. all ya gotta do is sift through the bad ones to get the diamonds. Making it a paid "Quality control" service would only lower the amount of good levels drastically.

not to mention that just because you or some other people prefer to play high-standard levels, doesn't mean everyone likes that. some players do like simple hangouts to play with their friends. It would be turning LBP into a police-state. 'I like these kinds of levels and not these so I want to force my favorite levels on everyone else"
2012-03-05 18:09:00

Author:
TradeMarkSG
Posts: 65


well, not s popular idea then lol. i absolutely and totally see it in the opposite way. there will be more levels, more levels of higher quality and more serious creators with a REAL incentive to spend long hours making games. heck, i might even be inspired to actually finish a level as i'm sure others would be too. and it's only 20p for goodness sake. are you all telling me that you would resent the chance to make an actual living from game design? and like i keep saying: you would have to have two very highly rated levels up on your moon before you could even sign up for the subscription based alternative. ayone who didn't cut it would have to improve (and i reckon they would have more of an incentive to do it) or just enjoy the free community as they have since LBP1. it just offers those brilliant creators a chance to earn something for the many hours they spend for US2012-03-05 18:22:00

Author:
GribbleGrunger
Posts: 3910


I'm beginning to get frustrated at what I would consider missed opportunities and feel obligated to write this purely on the off chance that someone who works for MM may read it.

In that case I'd like to express my opinion that this is a terrible idea.
2012-03-05 18:39:00

Author:
fullofwin
Posts: 1214


lol. i admire the way people are seeing LBP as 'precious' in some way and not actually realising the true potential here. what we have is a game that is a 'legitimate' alternative to flash gaming or apps... even MM called the games made on Vita apps in a recent interview. why are people against this idea? has anyone actually played 6 million levels? has anyone actually taken the trouble to check out what 90% of those 6 million levels are? yes, a lot of creators find it incentive enough to get credit, and yes, there are many many brilliant creators out there... but why not incentify this community? it's not as if the community wouldn't thrive just as it has; it would just add an extra layer... why not see it as MM picks that get awarded? why not?2012-03-05 21:18:00

Author:
GribbleGrunger
Posts: 3910


I'm going to agree with Oddmania.
As horrible as levels are, kids with money will still continue to make bad levels. Someone awhile back wanted this idea, actually, and everyone hated it.

The freedom of creation is why this game is so good. Adding a "pay-to-publish" thing, no matter how it's implemented, would just ruin it for everyone except the more wealthy players that can afford all the DLC with it.
2012-03-05 21:27:00

Author:
Tmjtk
Posts: 258


I think the worst part of this suggestion by far is this:

step 4: In order for a creator to be eligible for this service they would have to have at least two levels that have been rated highly by the community. This makes sure that the quality of those subscribing to the paid service are of a high quality. The creator would be allowed to place links within those free levels to the paid service and so those levels effectively become adverts for their talent.
You said it's supposed to give unknown levels a chance, well this will stop it for sure. If something is only played by one person who just so happens to be a Troll and they rate it "Boo", they would have no chance. And if this was ignored, then rich creators who are terrible at making levels will stilll have the advantage. You might aswell say that all creators with PS+ get their levels spam up all players screens when searching for any kind of level. It wouldn't work at all.
2012-03-06 00:00:00

Author:
Robo4900
Posts: 409


Android Market have 25$ initial and it didnt got ton of crap you could compire it to LBP sicne you got only initial cost but it got less crap thebn LBP because developing app needs a little more hasle and knowlage then makeing LBP level and most apps are free.

But even 99$ per year in AppStore didnt stop people making crap apps and charge it 99c (AppStore fashon created due successses of other apps that made lot of money for making so little)

So it you seek quality upgread from this system don't expect much results from your idea

Now look on YouTube, everyone are free to upload content in to it, but only few gets so called partnership, your chanel need to meet strict rules and most imortent rule is to provide only original content and it's alos reviewed, if you got partnership you still need to follow rules or else you will lose it and you need to provide content frequintly (2 videos per mouth... but that probably would not work with LBP level) . Parners gets part of profits from ads (something that people may not like) depending on nomber of views and rates.This system surly works, if you look on videos all those with bunner on top (feature only for Yo0uTube partners) the videos are HQ, people actully care to provide good content to not lose the partner status. But LBP is not that big as YouTube and this system requeres lot of comerial partners to work that Sony may not handle specially with such small community. I know Newgrounds also got similar system with use of Googles AdSence.

Other system dotations is also good since people give you freely money to support you ofcorse if you worthy creator for there money Open Source and Freeware projects use this model a lot, in fact you don't need Sony officall support to open your own ways of donations

But issue is as you can see in thread people don't like LBP to be profit machine, i do aggre that it would increse qulity of level since creators would be encorage to keep it, but lot of LBP creators fears that attetude of community would change to aim for profit then fun, thru i know lot of other art media also aim for profit, because thats what drives them other then making portfollio and search for job or errands by showing it off (btw everything you make in LBP can be turn in to your portfollio, thats how people from community got there jobs in to game industry.... LBP Vita anyone?) because life costs
2012-03-06 00:13:00

Author:
Shadowriver
Posts: 3991


i really don't understand why people are against this. you'd still have the free server with millions of high quality creations. you'd have more because people would want to improve their levels in order to qualify for the paid for server and the prospect of earning 20p each time a new player played their level.2012-03-11 14:37:00

Author:
GribbleGrunger
Posts: 3910


Well as i said, your idea won't fix anything ;p As 25$ once is not scaring off developers to do crappy stuff in Android Market so it surly wont work with with LBP2012-03-12 06:09:00

Author:
Shadowriver
Posts: 3991


Let me see if I understand this...

If you pay to play, you (in theory, of course) get 'high quality' levels to play for a relatively low price.

If you don't pay to play, you get stuck with the, I guess, 'low quality junk' left on the free server and can't see what the good creators are making because they've all (theoretically) moved over to the paid server.

...If not, then please explain how a paying creator makes any money at all if everyone (paying or not) can access the 'high quality' content.

Another question I had; If a user meets the requirement for 'two high rated levels' but those levels happen to be copies of "Wipeout" or "Destroy A City", they still count, right? Or is Sony/Mm expected to also pay an entire team to sift through each and every submission to determine if their levels are of high enough quality? How do you expect to determine 'high quality' anyway? What you feel is good may not be good to someone else.

Overall the idea is flawed. To me it sounds like a scam; a cheap cash grab that Sony may actually implement. That is, of course, if they were willing to sacrifice the integrity of one of this gen's most successful franchises and tarnish the name LittleBigPlanet has made for itself...

That said, your intentions are noble. I can understand trying to improve the quality of the community, but doing it through people's wallets is not the way.
2012-03-12 06:43:00

Author:
Ninja_Gnome23
Posts: 198


Let me see if I understand this...

If you pay to play, you (in theory, of course) get 'high quality' levels to play for a relatively low price.

If you don't pay to play, you get stuck with the, I guess, 'low quality junk' left on the free server and can't see what the good creators are making because they've all (theoretically) moved over to the paid server.

...If not, then please explain how a paying creator makes any money at all if everyone (paying or not) can access the 'high quality' content.

Another question I had; If a user meets the requirement for 'two high rated levels' but those levels happen to be copies of "Wipeout" or "Destroy A City", they still count, right? Or is Sony/Mm expected to also pay an entire team to sift through each and every submission to determine if their levels are of high enough quality? How do you expect to determine 'high quality' anyway? What you feel is good may not be good to someone else.

Overall the idea is flawed. To me it sounds like a scam; a cheap cash grab that Sony may actually implement. That is, of course, if they were willing to sacrifice the integrity of one of this gen's most successful franchises and tarnish the name LittleBigPlanet has made for itself...

That said, your intentions are noble. I can understand trying to improve the quality of the community, but doing it through people's wallets is not the way.


step 1: from this point onwards LBP1 should be a free download for everyone who owns a PS3. This will expose millions more to the franchise and garner many more creators/enthusiasts. Every download of LBP1 comes with an advert and video of what is possible on LBP2.

step 2: A concerted effort should be made to promote these levels/games as Apps. this is important because it plugs into the general concept of what games are for the majority of casual users, especially those with phones and tablets.

step 3: Sony then offer two services for LBP. A paid service and a free service. Creators would be given the opportunity to pay a yearly fee of ?25 to put their levels up on the paid service and would be allowed to charge 20p for a level (one payment enables multiple plays of that level) This will encourage better design and focus the community. It will give aspiring creators a legitimate reason to invest hours into their games.

step 4: In order for a creator to be eligible for this service they would have to have at least two levels that have been rated highly by the community. This makes sure that the quality of those subscribing to the paid service are of a high quality. The creator would be allowed to place links within those free levels to the paid service and so those levels effectively become adverts for their talent.
2012-03-12 18:20:00

Author:
GribbleGrunger
Posts: 3910


this is a seriosuly a joke right? first of little big planet is one of the major selling points for sony, and adding this idea would drasticly reduce the ammount of players who would play this game. 20p per play day. I play about 20 levels a day that is now ?4 a day now times that is ?1460 a year, this is a game that cost me ?30ish when I bought it.

I would be honest if this came into the game I would take that disk about smash it with a hammer, I honestly would just find another game and I am sure there are thousands of people who would do the same
2012-03-12 18:36:00

Author:
Jonarrthan
Posts: 310


step 1: from this point onwards LBP1 should be a free download for everyone who owns a PS3. This will expose millions more to the franchise and garner many more creators/enthusiasts. Every download of LBP1 comes with an advert and video of what is possible on LBP2.

This I can get behind. The game is old enough now and has taken many other forms that it would definitely get the franchise a whole lot more exposure. Although this would lose Sony money, so perhaps a heavily discounted LBP1 download would be a more plausible idea.


step 2: A concerted effort should be made to promote these levels/games as Apps. this is important because it plugs into the general concept of what games are for the majority of casual users, especially those with phones and tablets.

I'll be honest, I'm not 100% sure what the goal is here. The game is already very casual-gamer friendly. I don't see why Sony would want to spend the money to make LBP apps.


step 3: Sony then offer two services for LBP. A paid service and a free service. Creators would be given the opportunity to pay a yearly fee of ?25 to put their levels up on the paid service and would be allowed to charge 20p for a level (one payment enables multiple plays of that level) This will encourage better design and focus the community. It will give aspiring creators a legitimate reason to invest hours into their games.

How though? Just because a creator is paying to publish their levels and may or may not get paid in return, does not mean they will create any more, any faster, or any better than they do now. Most aspiring creators already invest hours into their games because it's something they enjoy doing. Sure, getting paid would be nice, but the general consensus here seems to be that no one really wants to pay to play. One of the major selling points of LBP is the 6 million+ levels available the moment you sit down with it. If they started charging for that, no one would even care about the online community, or at least only those with deep pockets would. Is there any incentive to join the paid service beyond money?


step 4: In order for a creator to be eligible for this service they would have to have at least two levels that have been rated highly by the community. This makes sure that the quality of those subscribing to the paid service are of a high quality.

So maybe Wipeout and Destroy A City were bad examples. My point is that there are a lot of high rated levels out there that really aren't that good. Tech demos, for instance, of sackboy double jumping and shooting knives. A lot of people play them, a lot of people like them, a lot of people rate them up, yet that doesn't make them "high quality", does it? What exactly determines "high quality" (beyond the rating, I mean gameplay, story, etc.)? How high is "high rated" (>1000, >5000, >10000)?


The creator would be allowed to place links within those free levels to the paid service and so those levels effectively become adverts for their talent.

So the free service would then become a billboard for the paid service? The free service would be nothing but crap levels and advertisements, assuming all the good creators transferred to the paid service, that is. Doesn't sound like very much fun to me.

This really sounds like it would cost more money to implement than it would make in return... :
2012-03-13 05:09:00

Author:
Ninja_Gnome23
Posts: 198


there would still be over 6 million free levels to play but the quality would rise because more and more people would want to up their standards in order to qualify for the paid service. it's very simple.

this new service would be monitored to make sure the quality was up to scratch. all levels placed on this server would have to be brand new levels, never before published. this would guarantee that the service grew slowly, making it easy to monitor.

let's take an example:

Lockstitch has many levels of a high quality. he then offers up two of his best levels for evaluation. he passes the evaluation and begins work on a brand new level or finishes a level he hasn't yet completed. all of his levels (except the new one) are still available to play for free. he may choose to make some free and some paid for, it's up to him. he then publishes that level on the new server. i play that level for 20p and have access to that level for free from that point onward.

for thousands of creators this would make them see what they do more seriously and instead of just giving up and playing some other game for a while, they would more likely stick with it. this WILL create a situation were the standards will rise because it may take several attempts to get the necessary feedback from the community in order to qualify for the paid service... it's an incentive to become better and produce more levels. more levels on the free server (to advertise their ability) and an extra layer of levels of high quality on the paid for server.

there are already people on this site working on LBPVita. i'm assuming they get paid for their contributions? just see this paid for server as an extension of that... DLC if you will.

It would NOT mean less free levels, it would mean more and of a higher quality
2012-03-14 14:33:00

Author:
GribbleGrunger
Posts: 3910


...but the quality would rise because more and more people would want to up their standards in order to qualify for the paid service.

Not on my levels it wouldn't. If I spent any more time creating it wouldn't be fun anymore. I already have a job, LBP is a hobby. LBP levels are not apps...it's interesting to see what people have done with the editor, but to be perfectly honest I don't really enjoy playing community levels that much compared to playing other games. Add micro-transactions to the mix and I'd be done with LBP forever.

In theory I'm a "good" creator with the requisite "high quality" levels, but there is no way I'd feel right charging anyone to play the stuff I create. New creators already have a huge hurdle to overcome to get plays/recognition, this would only exacerbate the problem and divide the community further. The good news is that I don't think any sub $1 micro-transaction scheme is really viable, so this inane idea has zero chance of being taken seriously. Pay-Create-Share...I think not!
2012-03-14 16:29:00

Author:
fullofwin
Posts: 1214


I have been watching this thread for a few days now and I'd like to add my 2 cents. What @fullofwin describes is a very likely scenario to happen and I think the same way about my own creations: I wouldn't like to ask a fee for people to access it.

During a round of pizza at the Vita Game Jam in Malmo, this subject came up and we discussed an alternative setup: what if people who bought LBP2 had access to every level for free - exactly the way it is right now - but through the PSN store people without LBP2 could download a playable, standalone version of a level for a small fee? Purely hypothetical of course; it doesn't take into account whether a standalone engine and level distribution system are viable technically and business-wise, but instead of restricting access to levels by current LBP owners this setup opens up levels to a broader audience.
2012-03-14 18:05:00

Author:
Antikris
Posts: 1340


I have been watching this thread for a few days now and I'd like to add my 2 cents. What @fullofwin describes is a very likely scenario to happen and I think the same way about my own creations: I wouldn't like to ask a fee for people to access it.

During a round of pizza at the Vita Game Jam in Malmo, this subject came up and we discussed an alternative setup: what if people who bought LBP2 had access to every level for free - exactly the way it is right now - but through the PSN store people without LBP2 could download a playable, standalone version of a level for a small fee? Purely hypothetical of course; it doesn't take into account whether a standalone engine and level distribution system are viable technically and business-wise, but instead of restricting access to levels by current LBP owners this setup opens up levels to a broader audience.

well i considered this as an option myself (well close anyway) and i just thought it may be difficult because the in game engine would have to be part of the download and the games on offer would be far more than 20p

i do find it really odd that people keep harking on about how they wouldn't want to pay. the point is that you still wouldn't have to pay if you didn't want to. i believe the quality would go up as i say because people would make more effort and spend longer debugging their games. they would also have to have two free levels of equal quality on the free server to access the paid server so to me it's a win win situation. better focus and quality on the free server and excellent quality on the paid server.

this would make a very interesting topic for discussion on the podcast me thinks. i know that the majority of people are against it but i honestly believe that what Sony have here is a community making them free Apps and that some of the more skilful creators deserve to get something from it. 20P isn't a huge amount, heck it could be 10p and still make some creators a descent amount of pin money.
2012-03-14 19:09:00

Author:
GribbleGrunger
Posts: 3910


i do find it really odd that people keep harking on about how they wouldn't want to pay. the point is that you still wouldn't have to pay if you didn't want to.

Except if you want to play your favorite creator's new level it might now involve a micro-transaction...duh.

Ever hear the expression, "Why buy the cow when you can get the milk for free?" What exactly is the problem you are trying to solve...this un-quantifiable notion of level quality?!? If you are having trouble finding good levels you aren't looking very hard.


i believe the quality would go up as i say because people would make more effort and spend longer debugging their games.

I believe there is no evidence to support this claim and that the level quality from the top creators is as much as can be reasonably expected.


20P isn't a huge amount, heck it could be 10p and still make some creators a descent amount of pin money.

No, it's not much, that isn't really the point. Is Sony going to take a cut of the 20p...otherwise I don't see what's in this for them...and if they do take a cut people would just declare them to be evil scum. I think maybe you should look into developing apps for Android or iOS because it sounds like you just want to make a living creating video games.
2012-03-14 19:55:00

Author:
fullofwin
Posts: 1214


Let's go I'm a superstar, everybody wanna come when I'm at the bar..2012-03-15 00:41:00

Author:
Cronos Dage
Posts: 396


bless you all. your world is safe and all you stand for is sacred. but business is out there and business is hungry. let's take our bite2012-03-15 01:18:00

Author:
GribbleGrunger
Posts: 3910


Well, I just read all of that.. And I have to say that I completely disagree with the whole idea. Sorry. But I want you to do something. Go get your LBP2 case.. On the front of that case, in the bottom left corner. What do you see? You should see an "E" .. What does that "E" stand for? Lets see, oh, look at that. It says "Everyone" above that "E".. Who is included in the category, "Everyone"? If I'm not mistaken, according to the ESRB, CHILDREN. And if Sony decides to follow through with your idea, imagine how many little kids, who just want to play to have fun, would be left out in this situation. They have no money. They could ask they're parents for money, but I garuntee you they're parents will go, "Hell Naw!". I understand your point about all of the levels that will be free and all, but, the children are part of the community too! It is unfair that people can pay to have recognition, when there are people who can't afford recognition. I know what you are probably thinking. "Children aren't important because they make horrible levels anyways!" . Wrong. Just recently PIMPI got MM Picked. Guess how old PIMPI is... 13! My friend Fuzzbreeks, amazing creator, 13! My friend BrosefJenkins, another talented creator, 13!!! They all don't have the money to spend on this, which may end up leaving them in the dust, with all of the not-so-talented creators. Then you have creators almost as good as them, older, and have money to spend. They get recognized, and my friends don't? That is truely unfair.

I'm just going to bring this up because I'm running out of examples. Me. I'm 14, believe it or not. I enjoy playing this game and I think it is wonderful how so many people of different ages and lifestyles come together into one community. What you are trying to promote is a way for the people with money, to become recognized, and the people without, (my friends, me, and a lot of other creators) will be left behind.

I guess what I'm trying to say is, it will be unfair, and people will think the game isn't fun anymore. When you're my age, you create to become noticed, for people to say, "Hey, nice level!" But, as I can see, you want to change it to making profit? That's horrible! I'm going to bring up the "Everyone" point again. MM created this game for a certain audience, an audience of everyone. Once you bring in this idea of paying, you bump up the audience to mature. Do you know how much of the community MM will lose if they do this? Probably almost half! I just cannot see this happening, at all. It wouldn't be a wise choice for MM OR Sony.

Also, AntiKris' idea makes a lot more sense. I would definitely go with his idea, if I were MM or Sony.

Thanks for reading a teens opinion.
2012-03-16 04:11:00

Author:
Wolffy123
Posts: 406


I know what you are probably thinking. "Children aren't important because they make horrible levels anyways!" . Wrong. Just recently PIMPI got MM Picked. Guess how old PIMPI is... 13! My friend Fuzzbreeks, amazing creator, 13! My friend BrosefJenkins, another talented creator, 13!!!

to make an assumption about what i would think and then follow that assumption with a vehement argument against what you assumed i would think is a little erroneous to say the least lol. i still think it's a good idea, for the reasons i've reiterated in this thread, but clearly the community are not as enthusiastic

and for the record: children are more important than adults
2012-03-16 12:21:00

Author:
GribbleGrunger
Posts: 3910


to make an assumption about what i would think and then follow that assumption with a vehement argument against what you assumed i would think is a little erroneous to say the least lol.

That's true, sorry about that XD
2012-03-16 16:47:00

Author:
Wolffy123
Posts: 406


That's true, sorry about that XD

no problem

i'm going to take a look at some of your levels when i get back home, just because you're big enough to apologise. Kudos
2012-03-16 18:09:00

Author:
GribbleGrunger
Posts: 3910


a paid service and a free service. Creators would be given the opportunity to pay a yearly fee of ?25.

AW HECK NO! But, if it did happen who'd pay for something you get for free?


children are more important than adults

Since when? Adults do all the work in society. Refer to Gone to what happens without adults.
2012-03-16 20:34:00

Author:
Undarivik
Posts: 442


no problem

i'm going to take a look at some of your levels when i get back home, just because you're big enough to apologise. Kudos

Thanks

My levels are nothing special XD If you want to see some of my best work, it's on BrosefJenkins' Earth.. I help him with his projects most of the time.
2012-03-16 22:32:00

Author:
Wolffy123
Posts: 406


I personally think the process of MM picks, showcase spotlights, etc are doing a decent job of at least an initial filter. Yep, one more against a paid service. If someone wants to get paid to create games, there are careers in that. Now it would be nice if the best creators could use their levels as a part of their resumes if you will (if they want to of course).2012-03-17 01:21:00

Author:
xxMATEOSxx
Posts: 1787


This idea isn't too smart... Like wolffy said... It's a game for kids. Sheesh.2012-03-17 18:41:00

Author:
BrosefJenkins
Posts: 87


ok, so we have established that this isn't a particularly welcomed suggestion, so here's an alternative view (possibly implemented in LBP3):

i've mentioned the modular approach in another thread; that is to say that every asset of LBP3 could/should be a separate entity. the music sequencer would be a professional music creator, the drawing tool would be a professional artists tool and there would be an animated studio that could utilise all the above. there could be many other modules but to make my point those are adequate examples.

for instance, if those that create music could save that music out as an audio file and those audio files could then be uploaded to personal sites as downloads by others, then because they were separate from LBP3, there would be no reason why those albums/music tracks could not generate some revenue for the musicians that created them. you would still be able to listen to them through LBP3 for nothing, but those without LBP3 could also listen to them. charging for them would then be at the discretion of the creator and would not undermine the LBP3 community. you would have the same approach for animation which could be saved out in video files.

i really believe that this should be the next step for LBP
2012-04-13 14:56:00

Author:
GribbleGrunger
Posts: 3910


What about people who create material that is technically copyrighted? It's all well and good when it stays on LBP, but if we start exporting...
I do agree something like that could be cool though.
2012-04-13 16:13:00

Author:
xxMATEOSxx
Posts: 1787


i've mentioned the modular approach in another thread; that is to say that every asset of LBP3 could/should be a separate entity. the music sequencer would be a professional music creator, the drawing tool would be a professional artists tool and there would be an animated studio that could utilise all the above. there could be many other modules but to make my point those are adequate examples.

Would a complete LBP3 cost thousands of dollars then...because otherwise it's the deal of the century, professional create tools for a mere $60, lol.

There already are professional create tools, it would be nice if LBP could import assests created from them; asking for the reverse is expecting too much and is re-inventing the wheel.

One of the things that appeals to me about creating in LBP is the limited scope/functionality. It's relatively simple and focused and you have to use your imgination to best leverage the tools provided. I'm not really looking for more than that...if LBP3 gets too complicated or raises the bar too high I'm going to lose interest.
2012-04-13 18:36:00

Author:
fullofwin
Posts: 1214


I'm addicted to LBP because of logic circuitry. I think there are loads of bugs not fixed and feel angry every time an update adds add-ons to buy instead of bug fixing to previous PAID add-ons. And seriously, the ones making good levels are there for the fun, not for the money. Imagine the amount of H4H there would be...2012-04-14 01:01:00

Author:
Unknown User


There's a reason that game companies don't try and monetize user generated content: too many copyright risks.

All it would take would be one piece of copyrighted music or art to make it past the filters and onto the PSN store and the rightful owner stands to net millions in a lawsuit against Sony. Besides which, Sony would need probably hundreds of staff to check everything little thing that got uploaded, there'd likely be a lengthy approvals process...those staff salaries would force prices up...pretty soon no one's happy and Sony ends up losing money.

I think your original idea didn't fly because you're suggesting that Sony screw over their customers by suddenly charging current LBP owners for something that they once got for free, then turning one of Sony's most unique assets (the huge library of community created levels) into a tacky app store....either way, it's bad business and a good way to tarnish the company's reputation.
2012-04-14 03:36:00

Author:
Chazprime
Posts: 587


I can see how an advanced LBP3 could be interesting, but in the context of general knowledge, it's a video game, and really is limited because of it. Honestly it seems pointless within the limitations of a exclusive PS3 video game .

All I say is; if you want to make the community better, just be one of the people that produces the "good" levels, and hope others are inspired to make well made levels, like yours. It's not about the money, or the advance-ness, or exporting , but it's about the fun.
2012-04-14 04:34:00

Author:
DaSackBoy
Posts: 606


i really believe that this should be the next step for LBP. you could put your animations or music on your facebook page or in your blogs. this would broaden the market for LBP created content and introduce more people to LBP in general. something like this HAS to be done otherwise LBP will always remain a niche market.

my amended approach would mean you could still play these creations without paying IF you owned LBP2/3. if Sony don't do something like this then the potential of LBP will NEVER be realised. we have a tool here that could rival flash and if we could offer our creations to a wider audience (free or paid for) then people could be enticed into buying LBP just so that they can play all the stuff for free. and of course, they will know about LBP because they just listened to some amazing music and asked who it was, which would lead to how it was made.

advertising need to change too. yes it should be marketed as a fun game but the emphasis should be put on the create side of things.

'Have you got a developer inside?' or 'always wanted to be a developer?'. something along those lines. parents would be all over this and if Sony play this right, governments may see it as a great option for schools too.

LBP is HUGE, but people just can't see passed the community. MM said that LBP was the lego of this generation and that it was the gaming equivalent of youtube... it's time to make it happen
2012-04-14 09:18:00

Author:
GribbleGrunger
Posts: 3910


GribbleGrunger I think that you really want is indie game market..... it already exists and you free to join ;p

LBP is aready gaming equivalent of youtube and imo LBP problem is accessibility then lack of possibilities, look on minecraft, compered to LBP, minecraft is crap, yet it hell more popular and people having dunt with "adventure" maps in which if you wont keep yourselfs in rules, it's pointless.
2012-04-14 14:28:00

Author:
Shadowriver
Posts: 3991


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