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Level Links

Archive: 13 posts


I am making a huge level which I am considering a game. It involves many level links, and I'm aware that people get disconnected at times for some strange reason. Is there any way to avoid that? Or should I just put a warning about that issue at the beginning of my game? If you are curious about the level, it is called Batman: Gotham Knights, and I have two trailers published on my Earth right now. Thanks to anyone who responds.

(P.S. I'm just worried that when people play it and possibly get diconnected from thier friends by a level link, they will leave the level, and not play it anymore. All people would have to do is re-invite the person they were playing with if they did disconnect. This level is also 1-4 player co-op. Batman is not alone this time around! )
2012-03-04 19:10:00

Author:
Blackbeltnick95
Posts: 129


Nope, until a patch is released (either by Mm or whoever ends up replacing them) the level links will remain highly unstable in multiplayer. People will continue to be disconnected from their friends. Might be worth incorporating a warning into the level... you could even make the problem part of the story which might score you extra points in creativity.2012-03-04 19:50:00

Author:
ForgottenEnigma
Posts: 1414


Nope, until a patch is released (either by Mm or whoever ends up replacing them) the level links will remain highly unstable in multiplayer. People will continue to be disconnected from their friends. Might be worth incorporating a warning into the level... you could even make the problem part of the story which might score you extra points in creativity.

Thanks for the response. Yeah I kinda figured that there is no way to avoid this problem. That idea being the problem part of the story is pretty good, but my story is pretty much done and more batman related than lbp related, but I'll see what I can do.

Also, to anyone else who posts here, If you get diconnected in a level because of level links would you just leave the level and forget about it, keep on playing by yourself, or re-invite your friend(s)?
2012-03-04 20:00:00

Author:
Blackbeltnick95
Posts: 129


best idea is to keep termo low as possible :> high thermo there higher chances of a disconnect2012-03-04 20:08:00

Author:
Shadowriver
Posts: 3991


best idea is to keep termo low as possible :> high thermo there higher chances of a disconnect

Ok that's good to know. It looks like my beginning cinematic will be a separate level now, even though I was already planning on doing that.

PLEASE ANSWER THIS QUESTION: Also, to anyone else who posts here, If you get diconnected in a level because of level links would you just leave the level and forget about it, keep on playing by yourself, or re-invite your friend(s)?
2012-03-04 20:20:00

Author:
Blackbeltnick95
Posts: 129


Those divergence prone level links are my biggest gripe about LBP2. That, and the fact that player costumes seemingly consume high amounts of a level's thermo allowance, meaning that friends can't be invited to play large, detailed levels with you. I guess that one of the reasons why most people play alone these days and most creators design epic story-based levels (typically big thermo eaters) to be played by single players only.

It's not like the old days of LBP1 anymore, where a group of friends could embark upon an epic adventure together, unless the level's creator has made severe comprimises in the quantity of content or quality of design.
2012-03-04 22:08:00

Author:
Ungreth
Posts: 2130


Those divergence prone level links are my biggest gripe about LBP2. That, and the fact that player costumes seemingly consume high amounts of a level's thermo allowance, meaning that friends can't be invited to play large, detailed levels with you. I guess that one of the reasons why most people play alone these days and most creators design epic story-based levels (typically big thermo eaters) to be played by single players only.

It's not like the old days of LBP1 anymore, where a group of friends could embark upon an epic adventure together, unless the level's creator has made severe comprimises in the quantity of content or quality of design.

Well I guess if people cooperate that will change with my level. It is a co-op level that is a huge free-roam type adventure with a good story which is unaffected by the amount of players. You can play with however many characters you want and the story will be the same but the gameplay different with each character. I am also decorating everything to the best of my ability while also trying to make sure nothing becomes to complicated, but because of the thermo I absolutley need to use level links. The only problem I predict that will happen is people leaving my level because they got disconnected and decided to just quit instead of just re-invinting their friends. It doesn't matter though because you would just be able to continue the mission without them.

PLEASE ANSWER THIS QUESTION: Also, to anyone else who posts here, If you get diconnected in a level because of level links would you just leave the level and forget about it, keep on playing by yourself, or re-invite your friend(s)?
2012-03-04 22:17:00

Author:
Blackbeltnick95
Posts: 129


Next time, write in color, they might reply
I re-invite my friends, then they don't join but invite me. So I join them, then I realize that they left the level. So I am angry at them and I leave LBP 'cause I got annoyed too much. Though it happened to me only twice.
2012-03-04 23:32:00

Author:
Unknown User


Next time, write in color, they might reply
I re-invite my friends, then they don't join but invite me. So I join them, then I realize that they left the level. So I am angry at them and I leave LBP 'cause I got annoyed too much. Though it happened to me only twice.

Yeah, just re-invite them. Usually it seems that the leader of the group stays in the level. So if you are sent back to your pod please join them again. Although I made it so in my level you can access missions by just going to the mission hubs, which is the free-roam aspect. In other words if you do get disconnected and leave the game/level, all you have to do is quickly boot the level back up go to the mission you left off on, or use mission keys you received (sticker switches) to access the missions that are further in the story. I'm trying very hard to work around this problem.

PLEASE ANSWER THIS QUESTION: Also, to anyone else who posts here, If you get diconnected in a level because of level links would you just leave the level and forget about it, keep on playing by yourself, or re-invite your friend(s)?
2012-03-04 23:48:00

Author:
Blackbeltnick95
Posts: 129


PLEASE ANSWER THIS QUESTION: Also, to anyone else who posts here, If you get diconnected in a level because of level links would you just leave the level and forget about it, keep on playing by yourself, or re-invite your friend(s)?

Well! Don't be so picky! :arg:

I'd invite them again the first time, but if at happened again, most likely I'd quit. Unless it was a very good level or Co-op was required.
2012-03-05 02:56:00

Author:
Undarivik
Posts: 442


Well! Don't be so picky! :arg:

I'd invite them again the first time, but if at happened again, most likely I'd quit. Unless it was a very good level or Co-op was required.

Well co-op isn't required but is there for people who want to play in groups. Each character has specific & similar abilities which changes the gameplay up. Oh & it will be a very good level.
Also, why would you leave instead of just continue playing?
(P.S. I'm not trying to be picky or anything like that, I'm just curious because I've been working on this level since last summer.)
2012-03-05 03:52:00

Author:
Blackbeltnick95
Posts: 129


best idea is to keep termo low as possible :> high thermo there higher chances of a disconnect

An even more important reason to keep thermo low (in my opinion) is that a high thermo - above 75% or so - can actually prevent people from being invited or joining at all. So the host has to return to their pod before the others can re-join, which is really annoying.
2012-03-05 17:22:00

Author:
Dr C
Posts: 122


An even more important reason to keep thermo low (in my opinion) is that a high thermo - above 75% or so - can actually prevent people from being invited or joining at all. So the host has to return to their pod before the others can re-join, which is really annoying.

I think another factor that plays into that problem is how complicated someone's costume is. Like a plain sackboy will take up less space than a fully decorated one.


Yeah, I will probably put a warning at the beginning of my level informing people about the level links and not to think badly of my level because MM couldn't fix this horrible glitch. Well I won't say that, but you know what I mean.
2012-03-05 20:05:00

Author:
Blackbeltnick95
Posts: 129


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