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#1

Area to complex... WHY?

Archive: 13 posts


I'm beginning to think I'll never get to publish my first project...

I've been testing my LEVEL and suddenly I've been seeing black areas and YELLOW stars with exclamation marks in them. I did some googling and found out that my area is too complex and I need to space things out!! But WHY? It was fine last week and the week before that.. It was even fine last night as well.

So I just don't know what's triggered this sudden change?!?!
2012-03-03 01:20:00

Author:
Unknown User


Hi there.
Did you add anything else to it? there must be a lot of detail in thhat area? Mayb you added something that suddenly makes it too complex. Exactly what did you add since it WAS working. It might be too many angles or too much happening on screen at once.
2012-03-03 01:36:00

Author:
Sean88
Posts: 662


All I've been adding are some stickers, but the only adjustments I have made are re-shaping some objects! You think that might have done it?2012-03-03 01:53:00

Author:
Unknown User


Happens to me all the time. I've also been in create mode with friends and it's happened, even when their levels aren't all that complex at all. It seems to happen most often when you zoom out in create mode.

If pieces of your level start to disappear, don't fret. Just reload your game and the level will be back to normal. I think it's just a bug and not a genuine case of over compexity at all.
2012-03-03 02:02:00

Author:
Ungreth
Posts: 2130


That could be the reason mate.
Some things that can cause the problem are...
1. THe object is getting to complicated.... It has too many angles or is too big with twists and turns) If this is the case... split your landmass with the slice tool. A good practice is to make a series of rectangular blocks for le land (say 20x20) and glue a load side by side. Then carve away into them. As they are not all one piece they wont get complicated.

Too many stickers will clutter the area your in and cause a problem. Use less stickers or sticker larger ones, or use the paint tool to mske a painting made up out of a load of stickers (like the current stickers your using. then save this as a painting. You can then sticker this painting on instead of loads of smaller stickers (meaning it will look the same but be only one large sticker (if you get me).
2. the camera might be out too far. If it is, it might be desplaying to many items on screen at once. If you make it a closer view, it wont be desplaying so much and less errors.

You could try using the paint tool if you have it. Say for example you have a stone block and have applied 3 stickers to 10 stickers to it. Well, in the paint tool- make the same 10 stickers and save it. now when you sticker this painting, instead of applying all these 10 stickers your only applying the one.

try reducing the number of verticies (lines and angles) that you landmass is made off ( _____ instead of ___/_)
2012-03-03 02:16:00

Author:
Sean88
Posts: 662


just being zoomed out too far in create mode in an overly complex area can cause this. But it is a good idea to scale back the detail if it's happening a lot.2012-03-03 02:26:00

Author:
Mr_Fusion
Posts: 1799


One thing to bear in mind, one object uses 1 shape definition so 1 'bit' of thermo, if you were to clone the object 10 times you would still only be using the same 'bit' of thermo for the shape plus a little to describe each clones position/orientation/translation. As soon as you start corner editing you use another bit of thermo for each clone you change to a unique shape. This is because the game engine uses 'referencing' to some degree (please correct me if i'm wrong). So the more you can utilise the same shape the better, also possibly make sure you sticker and decorate an object before cloning if it works for your level!, I think this will be more efficient for the engine and take up less thermo. Hope this helps a little.2012-03-03 13:39:00

Author:
CloaknBlagger
Posts: 78


Actually, I'm not sure there's a notion of parenting as you described. Let's say I make an object A. I copy it twice, so I have 3 times the object A. Then I edit the object A. I now have two objects, 2 times the object A and one time the object B. I think that's more the way it works, though I could be wrong. I just don't think there's a notion of "this is the base object A and breaking it will make all object A's new objects".

Though the important part is to know that copy-pasting uses less memory than anything. By the way, only use pictures and paintings to replace massive amounts of stuff. A single picture takes waaaaay more memory than stickers.

A sticker : has to keep in mind the sticker's ID, the size and orientation of it, if it's flipped.
A picture : has to keep in mind the picture, pixel by pixel, it's orientation, size, and if it is flipped.
A painting : has to keep in mind the painting, pixel by pixel - including the transparency of each pixel, the orientation, the size, if it is flipped.

Now I don't know at which point loads of stickers take more than a single picture in terms of memory... But 20 stickers is more "complex" than one picture. Size on the hard drive doesn't always fit with complexity.
2012-03-05 05:36:00

Author:
Unknown User


Listen to what everyone else said. If you're looking for a reason as to why it happened recently and not earlier, it was probably because one of the game updates must have altered something pertaining to the thermometer. In general, it's usually because of too many corners in one area. I've had this happen to me before too and was just as scared, but it also made me realize the need to space things out and be careful with the brush tool so as not to add excess vertexes. Good luck fixing your level.2012-03-05 06:13:00

Author:
WoodburyRaider
Posts: 1651


Honestly, you don't need to worry about this. I make all my levels ridiculously overcomplex with hundred of vertices and with multiple overlapping layers along the "3D" z-axis of the level space. I often get the warnings too when I zoom out too far in create and on rare occassions parts of the level turn invisible, but it's only a short term effect. Just carry on working, try not to zoom the view out too much, save the level and reload the game if things do start to turn invisible, and you'll be fine.

You don't need to be as cautious as people make out. It may seem alarming when it's flashing yellow exclamation signs at you, but rest assured that just about every level I have published would show you those warnings if you viewed them in create mode, when they all work perfectly well in practice. Obviously there IS a complexity limit which you don't want to exceed, but just because you see those warnings it doesn't mean that you have reached it, by any means. I'm positive that it's just a bug.
2012-03-05 09:23:00

Author:
Ungreth
Posts: 2130


Honestly, you don't need to worry about this. I make all my levels ridiculously overcomplex with hundred of vertices and with multiple overlapping layers along the "3D" z-axis of the level space. I often get the warnings too when I zoom out too far in create and on rare occassions parts of the level turn invisible, but it's only a short term effect. Just carry on working, try not to zoom the view out too much, save the level and reload the game if things do start to turn invisible, and you'll be fine.

You don't need to be as cautious as people make out. It may seem alarming when it's flashing yellow exclamation signs at you, but rest assured that just about every level I have published would show you those warnings if you viewed them in create mode, when they all work perfectly well in practice. Obviously there IS a complexity limit which you don't want to exceed, but just because you see those warnings it doesn't mean that you have reached it, by any means. I'm positive that it's just a bug.

I agree with Ungreth. Watch the thermo and try and keep it as detailed as possible with as little thermo rise. Easier said than done but the complexity icons really just shout at you for displaying too much on screen at once. It shouldn't create too much lag unless the whole level is covered in them and you simply cannot move in every part when you try it in Play mode. Test it before you publish it of course but it shouldn't be too much of a problem for you mate. It just looks weird and scary
2012-03-05 10:10:00

Author:
LittleBigSnooth
Posts: 454


.....space things out and be careful with the brush tool so as not to add excess vertexes. Good luck fixing your level.

Thanks for the advice everyone...

I've recently stopped the message now thanks to all your tips and tweaks. I did have some hidden shapes in my project which where oddly shaped for a reason and since shaving some edges off, the messages have stopped.

Thanks again!
2012-03-05 17:03:00

Author:
Unknown User


I find that when the yellow exclamation stickers appear in create mode it then continues to happen in some community levels I play online. I have to reset my PS3 to clear the effect.2012-03-05 22:27:00

Author:
aratiatia
Posts: 374


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